Krag dweller: Difference between revisions

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The '''krag dweller''' appears to be a cross between a troll and elemental rock. It towers over 8 feet tall with massive limbs. Jet black hairs grow between the plates of its brown scaly hide while long razor sharp fangs and claws provide the krag dweller with all the weapons it will ever need. Even darker than the blackest night, its eyes reveal the smouldering malice within.
<pre{{log2|margin-right=26em}}>The '''krag dweller''' appears to be a cross between a troll and elemental rock. It towers over 8 feet tall with massive limbs. Jet black hairs grow between the plates of its brown scaly hide while long razor sharp fangs and claws provide the krag dweller with all the weapons it will ever need. Even darker than the blackest night, its eyes reveal the smouldering malice within.</pre>


==Hunting strategies==
==Hunting strategies==
If you can hide they are easily [[Ambush|ambushed]] by waiting for them to sniff and then ambushing. They have a slow [[Roundtime|RT]] for their level and you can often 2 for 1 them. They appear to be more geared toward the more physical classes, unlike their [[krag yeti]] cousins which can be hunted well by all classes.
If you can hide they are easily [[ambush]]ed by waiting for them to sniff and then ambushing. They have a slow [[roundtime]] for their level and you can often two-for-one them. They appear to be geared toward the more physical classes, unlike their [[krag yeti]] cousins which can be hunted well by all classes.

* Krag dwellers have physical attacks in the moderate range for their level.
Krag dwellers:
* They have a strong maneuver attack that can put you prone, add RT, and stun. They cast no magic.
* Have physical attacks in the moderate range for their level as well as a a strong maneuver attack that can put you [[prone]], add roundtime, and [[stun]]. They cast no magic.
* Immune to many types of magic including most elemental and nature magic such as [[Spike Thorn (616)]] and [[Tangle Weed (610)]].
* Immune to [[Dark Catalyst (719)]], [[Implosion (720)]], and [[Fire critical table|fire]]; however [[Pain (711)]] is quite effective.
* Are immune to many types of magic including most elemental and nature magic such as: [[Spike Thorn (616)]] and [[Tangle Weed (610)]]; [[Dark Catalyst (719)]], [[Implosion (720)]], and [[Fire critical table|fire]]; and [[Web (118)]], including web bolt.
* Are susceptible to [[Plasma critical table|plasma]] (ex. [[Empathic Assault (1110)]]), [[Call Swarm (615)]], and [[Unbalance (110)]]. [[Pain (711)]] is also effective.
* Immune to [[Web (118)]], including web bolt.
* Have moderate perception (sniffing out a 2x hiding [[ranger]] with appropriate spells running approximately 1 in 20 times).
* Are susceptible to [[Plasma critical table|plasma]] (ex. [[Empathic Assault (1110)]]), [[Call Swarm (615)]], and [[Unbalance (110)]]
* Carry no treasure but can be skinned while holding a one-handed [[Blunt Weapons|blunt]] weapon with an empty hand. If successful the skinning attempt will yield a brilliant purple opal which is a [[gem]] and can be purified by a [[bard]].
* Moderate perception (sniffing out a 2x hiding [[Ranger|ranger]] with appropriate spells running approximately 1 in 20 times).
* Carry no treasure but can be skinned while holding a one-handed [[Blunt Weapons|blunt]] weapon and an empty other hand.
** If successful the skinning attempt will yield a brilliant purple opal which is a gem.
*** This [[Gems|gem]] can be purified by a [[bard]].
* Cannot be stunned by normal attacks.
* Cannot be stunned by normal attacks.

* Gain advantage by using [[unbalance]], knocks them down and gives you a bit of time to get damage in before they stand up again.
** This makes it easier for ambushers to strike the head or eyes.
It is recommended to gain advantage by using [[unbalance]], which knocks them down and gives you a bit of time to get damage in before they stand up again. This makes it easier for ambushers to strike the head or eyes.


==Other information==
==Other information==

Revision as of 14:12, 1 January 2022

Krag dweller
Level 72
Family Dweller family creatures
Body Type Biped
Area(s) Found Wehntoph
BCS Yes
HP 400
Speed
Attack Attributes
Physical Attacks
Pound 400 AS
Defense Attributes
Armor
? ASG
Immunities
Dark Catalyst (719)
Implosion (720)
Fire
Web (118)
Defensive Strength (DS)
Melee
Ranged
Bolt 204 - 229
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 246 - 264
Cleric Base 278 - 281
Empath Base 274 - 286
Paladin Base
Ranger Base 230
Sorcerer Base 280 - 301
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual 274 - 277
Major Spiritual 274 - 277
Minor Mental
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin None
Other a brilliant purple opal
The krag dweller appears to be a cross between a troll and elemental rock.  It towers over 8 feet tall with massive limbs.  Jet black hairs grow between the plates of its brown scaly hide while long razor sharp fangs and claws provide the krag dweller with all the weapons it will ever need.  Even darker than the blackest night, its eyes reveal the smouldering malice within.

Hunting strategies

If you can hide they are easily ambushed by waiting for them to sniff and then ambushing. They have a slow roundtime for their level and you can often two-for-one them. They appear to be geared toward the more physical classes, unlike their krag yeti cousins which can be hunted well by all classes.

Krag dwellers:

It is recommended to gain advantage by using unbalance, which knocks them down and gives you a bit of time to get damage in before they stand up again. This makes it easier for ambushers to strike the head or eyes.

Other information

Krag dwellers were formerly level 16. In February 2008 they experienced an upward shift to their current level and were moved to their current location. For more information on the updates, please see the following saved posts:

Near-level creatures - edit
Level 70 Level 71 Level 72 Level 73 Level 74
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