Rolton: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 1
| picture = 11017.jpg
| level = 1 <!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
| family = rolton <!-- Add creature to family page list, which will be linked on preview/save -->
| family = rolton
| type = Quadruped <!-- Creature body type -->
| attacks = Bites.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Icemule Environs]]<br>[[Lower Dragonsclaw]]<br>[[Graendlor Pasture]]<br>[[River's Rest Environs]]<br>
| area = Icemule Environs <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| area2 = Lower Dragonsclaw
| area3 = Graendlor Pasture
| area4 = River's Rest Environs
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = ?
| roundtime = ? <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = +36
{{Creature ability|[[Bite]]|+36 [[Attack Strength|AS]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nomaneuver =
| nobolt =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| nowarding =
| noability=
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+13 [[Defensive strength|DS]]}}
| Melee = +13
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = +5
{{creature ability|[[Bolt]] |+5 [[Defensive strength|DS]]}}
| Bolt = +5
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = +3
{{creature ability|[[Sorcerer Base]] |+3 [[Target defense|TD]]}}
| CleTD = +3
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = +3
{{creature ability|[[Cleric Base]] |+3 [[Target defense|TD]]}}
| PalTD = +3
{{creature ability|[[Empath Base]] |+3 [[Target defense|TD]]}}
| RanTD = +3
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = +3
{{creature ability|[[Major Elemental]] |+3 [[Target defense|TD]]}}
| WizTD = +3
{{creature ability|[[Minor Elemental]] |+3 [[Target defense|TD]]}}
| MjETD = +3
{{creature ability|[[Major Spiritual]] | +3 [[Target defense|TD]]}}
| MnETD = +3
{{creature ability|[[Minor Spiritual]] |+3 [[Target defense|TD]]}}
| MjSTD = +3
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = +3
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD = +3
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = no
| gems = no
| coins = ?
| magic items = no
| magic items = ?
| boxes = no
| gems = ?
| skin = rolton pelt
| boxes = ?
| other = ?
| other = ?
| skinvalue = 25
| skin = rolton pelt
}}
}}
{{Creature end}}
{{Creature end}}


This is obviously a prime example of the beast of legend, the fiend of song and tale. Known near and far as an implacable enemy of early settlers, it was this ferocious sheeplike creature that earned the epithet of Warrior-Killer in its sordid past. The '''rolto'''n is covered with a dirty, matted, disgusting-looking grey pelt that might once have been white and is still abysmally smelly. However, it isn't this trait alone that gives him such a terrifying appearance. As the animal bleats at you, it is then you get a view of the 'maw of death', with its long, curved incisors that gnash and gnaw. The critter has some nasty-looking hooves as well.
This is obviously a prime example of the beast of legend, the fiend of song and tale. Known near and far as an implacable enemy of early settlers, it was this ferocious sheeplike creature that earned the epithet of Warrior-Killer in its sordid past. The rolton is covered with a dirty, matted, disgusting-looking grey pelt that might once have been white and is still abysmally smelly. However, it isn't this trait alone that gives him such a terrifying appearance. As the animal bleats at you, it is then you get a view of the 'maw of death', with its long, curved incisors that gnash and gnaw. The critter has some nasty-looking hooves as well.
==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}

Revision as of 16:52, 6 February 2017

Rolton
11017.jpg
Level 1
Family rolton family creatures
Body Type Quadruped
Area(s) Found Icemule Environs
Lower Dragonsclaw
Graendlor Pasture
River's Rest Environs
BCS Yes
HP ?
Speed ?
Attack Attributes
Physical Attacks
Bite +36 AS
Defense Attributes
Armor
? ASG ?
Defensive Strength (DS)
Melee +13
Ranged +5
Bolt +5
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base +3
Cleric Base +3
Empath Base +3
Paladin Base +3
Ranger Base +3
Sorcerer Base +3
Wizard Base +3
Minor Elemental +3
Major Elemental +3
Minor Spiritual +3
Major Spiritual +3
Minor Mental +3
Other Unique Abilities
?
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin rolton pelt
Other ?

This is obviously a prime example of the beast of legend, the fiend of song and tale. Known near and far as an implacable enemy of early settlers, it was this ferocious sheeplike creature that earned the epithet of Warrior-Killer in its sordid past. The rolton is covered with a dirty, matted, disgusting-looking grey pelt that might once have been white and is still abysmally smelly. However, it isn't this trait alone that gives him such a terrifying appearance. As the animal bleats at you, it is then you get a view of the 'maw of death', with its long, curved incisors that gnash and gnaw. The critter has some nasty-looking hooves as well.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 1 Level 2 Level 3 Level 4 Level 5
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