Shan ranger: Difference between revisions

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(removed outdated play.net bestiary link)
(HPs 240, armor:studded leather AsG 11, Wild Entropy (603), Sounds (607), Tangle Weed (610), Call Swarm (615) Web (118) warding / bolt, TDs Sor MnS, treasure (all), tiny golden seed, glowing violet mote of essence, weapon hurl)
Line 14: Line 14:
| area7 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 240
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
Line 24: Line 24:
| PA3 =
| PA3 =
| PAC =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = Web (118)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA = 276
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WD1 = Wild Entropy (603)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WDA = 188
| WD2 =
| WD2 = Web (118)
| WDB =
| WDB = 194
| WD3 =
| WD3 =
| WDC =
| WDC =
Line 35: Line 35:
| OS2 = Spirit Strike (117)
| OS2 = Spirit Strike (117)
| OS3 = Spike Thorn (616)
| OS3 = Spike Thorn (616)
| OS4 = Tangle Weed (610)
| OS5 = Sounds (607)
| OS6 = Call Swarm (615)
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| MN2 =
Line 41: Line 44:
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 11<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee =
| Melee =
Line 52: Line 55:
| PalTD =
| PalTD =
| RanTD = 135 - 138
| RanTD = 135 - 138
| SorTD =
| SorTD = 160
| WizTD =
| WizTD =
| MjETD =
| MjETD =
| MnETD = 165
| MnETD = 165
| MjSTD =
| MjSTD =
| MnSTD =
| MnSTD = 146
| MnMTD =
| MnMTD =
| DSP1 = Mobility (618)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = Mobility (618)<!-- Defensive spells insert up to DSP15, they will automatically link -->
Line 63: Line 66:
| DSP3 = Self Control (613)
| DSP3 = Self Control (613)
| DSP4 = Spirit Warding I (101)
| DSP4 = Spirit Warding I (101)
| DSP5 = Spirit Defense (103)
| DSP5 = Spirit Warding II (107)
| DSP5 = Spirit Warding II (107)
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins =
| coins = Yes
| magic items =
| magic items = Yes
| gems =
| gems = Yes
| boxes =
| boxes = Yes
| other =
| other = [[Tiny golden seed]]
[[Glowing violet mote of essence]]
| skin =
| skin = None
}}
}}
{{Creature end}}
{{Creature end}}


The shan ranger stands in a half-crouch, his long, knotty legs giving him that lanky, dangerous look of a wolf. Walking upright, the body covered with mottled grey fur and his long arms conclude in large, clawed hands with semi-opposable thumbs. The shan ranger's dog-like visage is fierce, with slavering jaws and eyes that glow like something out of a bad dream.
<pre{{log2|margin-right=26em}}>The shan ranger stands in a half-crouch, his long, knotty legs giving him that lanky, dangerous look of a wolf. Walking upright, the body covered with mottled grey fur and his long arms conclude in large, clawed hands with semi-opposable thumbs. The shan ranger's dog-like visage is fierce, with slavering jaws and eyes that glow like something out of a bad dream.</pre>


==Hunting strategies==
==Hunting strategies==
For sorcerers, [[Dark Catalyst (719)]] is particularly effective against all the magical shans.
For sorcerers, [[Dark Catalyst (719)]] is particularly effective against all the magical shans.
==Other information==
==Other information==
;[[Spirit Strike (117)]] +75 [[AS]] boost.
{{addmetext}}
<pre{{log2|margin-right=26em}}>A shan ranger swings a diamond-hilted longsword at you!
AS: +329 vs DS: +418 with AvD: +41 + d100 roll: +35 = -13
A clean miss.
The guiding force leaves a shan ranger.</pre>

;[[Web (118)]] Warding
<pre{{log2|margin-right=26em}}>Cloudy wisps swirl about you.
CS: +194 - TD: +374 + CvA: +4 + d100: +20 == -156
Warded off!
The wisps dissipate harmlessly into the air.</pre>

;Web (118) Bolt
<pre{{log2|margin-right=26em}}>A shan ranger shoots strands of webbing at you!
AS: +276 vs DS: +615 with AvD: +43 + d100 roll: +91 = -205
A clean miss.</pre>

;[[Wild Entropy (603)]]
<pre{{log2|margin-right=26em}}>A shan ranger nods at you!
Dusty, discolored flecks bloom on your skin and ripen the air with the redolence of decay.
CS: +188 - TD: +399 + CvA: +4 + d100: +40 == -167
Warded off!
The flecks disappear and the scent dissipates without further incident.</pre>

;[[Sounds (607)]]
<pre{{log2|margin-right=26em}}>A shan ranger nods at you!
You feel no effect from the sounds.</pre>

;[[Tangle Weed (610)]]
<pre{{log2|margin-right=26em}}>A shan ranger nods at you!
A long thorny vine suddenly sprouts from the ground and begins to thrash about violently!
[SMR result: -110 (Open d100: 64)]
The long thorny vine lashes out at you, but is unable to grasp you.</pre>

;[[Call Swarm (615)]]
<pre{{log2|margin-right=26em}}>A shan ranger nods at you!
A faint buzzing sound fills the area for a moment, then quickly fades away.</pre>

;[[Spike Thorn (616)]]
<pre{{log2|margin-right=26em}}>A shan ranger nods at you!
Dozens of long thorns suddenly grow out from the ground underneath your feet!
For some reason, you feel extremely lucky.
[SMR result: -245 (Open d100: -64)]
You manage to jump out of the way!</pre>

;Self cast spell messaging (nods slowly)
<pre{{log2|margin-right=26em}}>A shan ranger nods slowly!
A light blue glow surrounds a shan ranger.
A shan ranger nods slowly!
An invisible force guides a shan ranger.</pre>


{{Nearlevel
{{Nearlevel

Revision as of 15:11, 31 October 2023

Shan ranger
Shan ranger.jpg
Level 42
Family Shan family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Foggy Valley
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Longsword 294 AS
Bolt Spells
Web (118) 276 AS
Warding Spells
Wild Entropy (603) 188 CS
Web (118) 194 CS
Misc. Offensive Spells
Phoen's Strength (606)
Spirit Strike (117)
Spike Thorn (616)
Tangle Weed (610)
Sounds (607)
Call Swarm (615)
Defense Attributes
Armor
Studded Leather ASG 11
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 135
Cleric Base
Empath Base
Paladin Base
Ranger Base 135 - 138
Sorcerer Base 160
Wizard Base
Minor Elemental 165
Major Elemental
Minor Spiritual 146
Major Spiritual
Minor Mental
Defensive Spells
Mobility (618)
Natural Colors (601)
Self Control (613)
Spirit Warding I (101)
Spirit Warding II (107)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other Tiny golden seed

Glowing violet mote of essence

The shan ranger stands in a half-crouch, his long, knotty legs giving him that lanky, dangerous look of a wolf.  Walking upright, the body covered with mottled grey fur and his long arms conclude in large, clawed hands with semi-opposable thumbs.  The shan ranger's dog-like visage is fierce, with slavering jaws and eyes that glow like something out of a bad dream.

Hunting strategies

For sorcerers, Dark Catalyst (719) is particularly effective against all the magical shans.

Other information

Spirit Strike (117) +75 AS boost.
A shan ranger swings a diamond-hilted longsword at you!
  AS: +329 vs DS: +418 with AvD: +41 + d100 roll: +35 = -13
   A clean miss.
The guiding force leaves a shan ranger.
Web (118) Warding
Cloudy wisps swirl about you.
  CS: +194 - TD: +374 + CvA: +4 + d100: +20 == -156
  Warded off!
The wisps dissipate harmlessly into the air.
Web (118) Bolt
A shan ranger shoots strands of webbing at you!
  AS: +276 vs DS: +615 with AvD: +43 + d100 roll: +91 = -205
   A clean miss.
Wild Entropy (603)
A shan ranger nods at you!
Dusty, discolored flecks bloom on your skin and ripen the air with the redolence of decay.
  CS: +188 - TD: +399 + CvA: +4 + d100: +40 == -167
  Warded off!
The flecks disappear and the scent dissipates without further incident.
Sounds (607)
A shan ranger nods at you!
You feel no effect from the sounds.
Tangle Weed (610)
A shan ranger nods at you!
A long thorny vine suddenly sprouts from the ground and begins to thrash about violently!
[SMR result: -110 (Open d100: 64)]
The long thorny vine lashes out at you, but is unable to grasp you.
Call Swarm (615)
A shan ranger nods at you!
A faint buzzing sound fills the area for a moment, then quickly fades away.
Spike Thorn (616)
A shan ranger nods at you!
Dozens of long thorns suddenly grow out from the ground underneath your feet!
For some reason, you feel extremely lucky.
[SMR result: -245 (Open d100: -64)]
You manage to jump out of the way!
Self cast spell messaging (nods slowly)
A shan ranger nods slowly!
A light blue glow surrounds a shan ranger.
A shan ranger nods slowly!
An invisible force guides a shan ranger.
Near-level creatures - edit
Level 40 Level 41 Level 42 Level 43 Level 44
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