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Level 14
Family Ghost family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Old Mine Road
Vornavian Coast
BCS <Not Known>
HP  ?
Speed  ?
Attack Attributes
Physical Attacks
Halberd +102 AS
Battle axe +102 AS
Bolt Attacks
Minor Shock (901) +137 AS
Major Cold (907) +137 AS
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Maneuver Attacks
Use the Creature ability template here {{{maneuver}}}.
Offensive Spells & Abilities
Gas cloud
Call Wind (912)
Defense Attributes
Melee +75 DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base +42 TD
Wizard Base <N/A> TD
Cleric Base +42 TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a spectre skin
Other Alchemy (common)

The spectre, a flickering, semi-transparent apparition, floats easily over the ground, seeming to move through solid obstacles with little effort. Possessed of excellent incantation ability, the spectre prefers magical combat to physical combat in its efforts to bring down its foes. Its face is permanently twisted into a tortured, leering grin and its eyes stare far ahead, as if transfixed on something horrible in the distance.

Hunting strategies

This section has not been added yet; please add to it now!

Prior to the moment where a spectre growls an evil incantation, its DS will be 73 or 91. Between the time of the incantation and the time the spectre casts their spell, their DS goes up to 155. Plan to be in defensive stance from the time of the evil incantion until you see the spectre cast its spell at you. Then quickly switch to offensive stance and make your attacks until you see another evil incantation.

Other information

This section has not been added yet; please add to it now!

A spectre growls an evil incantation!
A spectre gestures mystically!
A gust of wind tugs at your sleeves.  Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
The wind knocks you off your balance and you fall over.
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
Near-level creatures - edit
Level 12 Level 13 Level 14 Level 15 Level 16
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