Tree spirit: Difference between revisions

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(Bard TD updated)
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Bard Base]] |+78 [[Target defense|TD]]}}
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}

Revision as of 07:06, 26 December 2008

Tree spirit
Picture
Level 26
Family spirit family creatures
Body Type Plantlife
Undead Yes (non-corporeal)
Areas Found Icemule Environs
Lunule Weald
Foggy Valley
Danjirland
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Ensnare +190 AS
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Offensive Spells & Abilities
Call Lightning (125)
Call Wind (912)
Boil Earth (917)
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base +78 TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin None
Other ?

The undead tree spirit resides among its living brethren, barely distinguishable from them until it is awakened from its slumber. It resembles many different types of towering trees, for a tree spirit is able to take on the shape and appearance of the forest around it. Being spirit, though, it is not quite solid, not quite sharply defined, and its appearance shifts slightly as it moves. Many are fooled by a tree spirit's soft, soothing whispering, only to realize with horror that it is the preparation of a lethal spell.[1]

Hunting strategies

Beware the tree spirit's ability to cast Boil Earth (917), which can cause severe damage if you are encumbered or have poor training in Dodging and Combat Maneuvers. The tree spirit can also cast Call Wind (912), which can induce hard roundtime and reduce your stance considerably.

Other information

Tree spirits will decay very quickly when killed (approximately upon their next turn), making it tricky to obtain loot if you are under hard roundtime (i.e. from swinging a melee weapon). This may make hunting tree spirits more suitable for spellcasters, who primarily undergo Cast roundtime during battle.

References

Near-level creatures - edit
Level 24 Level 25 Level 26 Level 27 Level 28
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