Troll wraith

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Troll wraith
Level 35
Family Wraith family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Troll Burial Grounds
BCS <Not Known>
HP  ?
Speed  ?
Attack Attributes
Physical Attacks
Claw +214 AS
Bolt Attacks
Use the Creature ability template here {{{bolt}}}.
Warding Attacks
 ?? +180 CS
Maneuver Attacks
Use the Creature ability template here {{{maneuver}}}.
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee <N/A> DS
Ranged +118 DS
Bolt +105 DS
Bard Base +118 to +123 TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base +130 TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental +143 to +148 TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Defensive Spells & Abilities
Elemental Defense I
Elemental Defense III
Treasure Attributes
Coins  ?
Gems  ?
Magic Items  ?
Boxes  ?
Skin None
Other  ?

A sickly, ebony mist encircles the troll wraith, obscuring the entire lower portion of the wraith, if there was one. Brilliant, platinum-hued orbs suspend in the air where the wraith's eyes once resided. The only true evidence of the wraith's former life are remnants of blackened steel gauntlets protecting the hands with only a few boney fingers being exposed.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

The troll wraith has a maneuver that works like the fourth rank of Evil Eye (717), which sends the target running to town.

A troll wraith sings an unnerving, alien dirge. 
An irrational fear twists in your gut as a flood of terror encompasses your mind.  The surroundings swim in a surreal spiral, your courage capitulating to panic!  You bolt away from the troll wraith, the only thought in your mind is to flee to safety! 

Everything is a blur in your mind as you run for your life! 
  
Everything is a blur in your mind as you run for your life! 

Your legs finally tire and you begin to calm down. 
 
[Zul Logoth, Crystalline Cavern] 
The stone avenues give way to a mixture of humus and dirt.  Narrow, well-trod lanes wind among gigantic toadstools and spreading mushrooms.  Boulders and decaying logs, seemingly placed at random among the dense growth, provide places for lichens, mosses and fungal growth to grow abundantly.  A moist coolness pervades the area, and the reflected light from the crystalline dome is filtered and muted by the many varieties of non-luminescent toadstools that tower overhead.  You also see an overgrown snail, a giant multicolored mushroom, an engraved invar sign, a squalid canvas pavilion, a large iron crucible statue and an oversized bluerock keg statue. 
Obvious exits: north, east, south, west 
Roundtime: 10 sec. 

The wraith will also enjoy your dead body a little too enthusiastically:

A troll wraith begins to sing a caustic melody and starts to move in a disjointed manner.  The abnormal dance unfortunately involves several sequences in which the wraith pounds on your torso over and over.

References

Near-level creatures - edit
Level 33


Level 34 Level 35 Level 36 Level 37
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