Velnalin: Difference between revisions

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(HPs, AS, DS, UDF, TD)
(Updated to Template:Creature start2)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 3
| picture =
| level = 3<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
| family = Velnalin<!-- Add creature to family page list, which will be linked on preview/save -->
| family = velnalin
| type = Quadruped<!-- Creature body type -->
| attacks = Bites, Charges and Stomps.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Wehnimer's Environs]]<br>
| undead = No
| otherclass2 =
| area = Wehnimer's Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 44
| hitpoints = 44
| bcs = <Not Known>
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 61
{{Creature ability|[[Bite (attack)]]|+61 [[Attack Strength|AS]]}}
| PA2 = Charge
{{Creature ability|[[Stomp (attack)]]|+61 [[Attack Strength|AS]]}}
| PAB = 71
{{Creature ability|[[Charge (attack)]]|+71 [[Attack Strength|AS]]}}
| nobolt =
| PA3 = Stomp
| nowarding =
| PAC = 61
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nomaneuver=
| noability=
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->

| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->

| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
{{Creature defense attributes
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| defense =
| Melee = 32
{{creature ability|[[Melee]] |+32 [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| UDF = 66
{{creature ability|[[UCS|Unarmed]] |+66 [[UDF]]}}
| BarTD =
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Sorcerer Base]] |+9 [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 9
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| MnETD = 9
{{creature ability|[[Minor Elemental]] |+9 [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}
| MnSTD = 9
{{creature ability|[[Minor Spiritual]] |+9 [[Target defense|TD]]}}
| MnMTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = none
| coins = No
| gems = none
| magic items = No
| magic items = none
| gems = No
| boxes = none
| boxes = No
| other = No
| skin = a velnalin hide
| skin = a velnalin hide
| other = none
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 11:23, 15 November 2019

Velnalin
Level 3
Family Velnalin family creatures
Body Type Quadruped
Area(s) Found Wehnimer's Environs
BCS Yes
HP 44
Speed
Attack Attributes
Physical Attacks
Bite 61 AS
Charge 71 AS
Stomp 61 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 32
Ranged
Bolt
Unarmed Defense Factor
UDF 66
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 9
Wizard Base
Minor Elemental 9
Major Elemental
Minor Spiritual 9
Major Spiritual
Minor Mental
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin a velnalin hide
Other No

Graceful as an antelope, this member of the deer family stands proud and fierce before you. The velnalin is covered with thick mottled brown and white fur, and from his head, long, straight horns the length of a good sword taper to points that glimmer like hard, polished bone. The beast moves like quicksilver as he brings his formidable weapons to bear.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Velnalin in Lower Dragonsclaw do not wear armor and their skin only provides cloth (ASG1) equivalent protection.

For a time, spotted velnalin were found on Yander's Farm near Ta'Vaalor; however, they are no longer to be found in that area.

References

Near-level creatures - edit
Level 1 Level 2 Level 3 Level 4 Level 5
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