Zombie: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 23
| picture = zombie.jpg
| level = 23<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Zombie<!-- Add creature to family page list, which will be linked on preview/save -->
| family = zombie
| type = Biped<!-- Creature body type -->
| attacks = Bites, Claws and Weapons.
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Icemule Environs]]<br>[[Danjirland]]<br>
| undead = Yes
| otherclass2 = Boss
| area = Danjirland<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 = Icemule Environs
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 260
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 200 - 208
{{Creature ability|[[Bite]]|+200 to +206 [[Attack Strength|AS]]}}
| PA2 = Claw
{{Creature ability|[[Claw]]|+198 to +210 [[Attack Strength|AS]]}}
| PAB = 198 - 210
| nobolt =
| nowarding =
| PA3 =
| nomaneuver =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| noability =
| BTA =

| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 12<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+125 [[Defensive strength|DS]]}}
| Melee = 125
{{creature ability|[[Ranged]] |+118 [[Defensive strength|DS]]}}
| Ranged = 118
{{creature ability|[[Bolt]] |+118 [[Defensive strength|DS]]}}
| Bolt = 118
{{creature ability|[[Bard Base]] |+63 to +69 [[Target defense|TD]]}}
| UDF = 169
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 63 - 69
{{creature ability|[[Sorcerer Base]] |+68-74 [[Target defense|TD]]}}
| CleTD = 67 - 76
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 72
{{creature ability|[[Cleric Base]] |+67 to +76 [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |+72 [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 68 - 80
{{creature ability|[[Major Elemental]] |+76 [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+77 [[Target defense|TD]]}}
| MjETD = 76
{{creature ability|[[Major Spiritual]] |+72 [[Target defense|TD]]}}
| MnETD = 77
{{creature ability|[[Minor Spiritual]] |+69 to +78 [[Target defense|TD]]}}
| MjSTD = 72
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 69 - 78
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD = 63 - 78

| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| noability =
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = Varied
| coins = Yes
| magic items = Yes
| gems = Yes
| boxes = Yes
| other =
| skin = zombie scalp
| skin = zombie scalp
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


Pity the poor zombie, an animated corpse abandoned long ago by her creator. The skin of the zombie has turned a sickly grey, her clothing hangs in tattered ribbons, and she barely keeps control over her death-stiffened muscles. Her mouth, once sewn shut to hold the salt necessary in the animation process, has broken open again, salt dribbling from the parched, thread-covered lips. The zombie verbally threatens and attacks anyone she believes may interfere with her quest to return to the grave.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
Pity the poor zombie, an animated corpse abandoned long ago by her creator. The skin of the zombie has turned a sickly grey, her clothing hangs in tattered ribbons, and she barely keeps control over her death-stiffened muscles. Her mouth, once sewn shut to hold the salt necessary in the animation process, has broken open again, salt dribbling from the parched, thread-covered lips. The zombie verbally threatens and attacks anyone she believes may interfere with her quest to return to the grave.


==Hunting strategies==
==Hunting strategies==
{{addmetext}}


Possessing no special spells, maneuvers or tricks, combating zombies is a simple and relatively safe endeavor. With a fairly slow movement speed, players can stance dance for one to two swings, and casters may safely bolt or channel up to three spells from offensive without risk. Being that they are undead (and of course, capable of sheer fear), a bless is required for weapon based combat, and they are immune to standard stuns. They are also able to break out of [[Web (118)|webs]]. The only lingering risk when engaging zombies is a small chance of being [[diseased]] if they successfully hit you with a melee attack. The roll for whether this happens or not appears to be a warding check.
==Voln members==

Practitioners of the brawling arts in Voln will find the zombie to have an initial defensive maneuver bonus (MB) of +102, dropping to +90 after an attack, and a To Hit Target (THT) required score of +68 for Phoen's Kick. Phoen's Kick is effective, and has the ability to knock the zombie prone. When stunned, the zombie MB is +65, when prone, the zombie MB is +40; and, when prone and stunned, the zombie MB is +15. Zombies are very slow -- this fact makes the zombie susceptible to Charl's Throw. The zombie THT for Charl's Throw is +58. Usually, a strong brawler will be able to get in three attacks due to the zombie's slow speed. Zombies do not remain stunned, however, for more than one action round. Zombies are an excellent source for favor during the final ranks of advancement in the Order.
Zombie skin is equivalent to Brigandine Armor (ASG 12) in terms of toughness.

Also of note, Zombies do appear to be weak to fire based attacks. Using an unattuned version of Chromatic Circle you can see this effect. Casts with a fire effect are vastly more effective than the others.


==Other information==
==Other information==
;Successful Disease
{{addmetext}}
<div {{log|margin-right=350px}}>
A zombie claws at you!<br>
AS: +204 vs DS: +229 with AvD: +37 + d100 roll: +95 = +107<br>
... and hits for 1 point of damage!<br>
Blow nicks your right hand.<br>
You suddenly feel deathly ill as your body is wracked by a virulent disease!

>health<br>
...<br>
Diseased! Taking 20 damage per round. Dissipating 2 per round.
</div>

;Bite Attack
<div {{log|margin-right=350px}}>
A zombie tries to bite you!<br>
AS: +192 vs DS: +317 with AvD: +20 + d100 roll: +69 = -36<br>
A clean miss.<br>
</div>

A zombie claws at you!
AS: +202 vs DS: +220 with AvD: +35 + d100 roll: +85 = +102
... and hits for 1 point of damage!
Hard blow, but deflected.
Not much damage.
CS: +118 - TD: +132 + CvA: +12 + d100: +20 - -5 == +23
Warded off!


== References ==
== References ==
* http://www.play.net/gs4/info/bestiary/
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1434 Zombie on Play.net bestiary]


{{Nearlevel
{{Nearlevel
Line 68: Line 123:
|levelp2 = 25
|levelp2 = 25
}}
}}

[[Category:Icemule Environs creatures]]
[[Category:Danjirland creatures]]

Latest revision as of 02:18, 26 December 2020

Zombie
Zombie.jpg
Level 23
Family Zombie family creatures
Body Type Biped
Classification(s) Corporeal undead
Boss
Area(s) Found Danjirland
Icemule Environs
BCS Yes
HP 260
Speed
Attack Attributes
Physical Attacks
Bite 200 - 208 AS
Claw 198 - 210 AS
Defense Attributes
Armor
Brigandine Armor ASG 12
Defensive Strength (DS)
Melee 125
Ranged 118
Bolt 118
Unarmed Defense Factor
UDF 169
Target Defense (TD)
Bard Base 63 - 69
Cleric Base 67 - 76
Empath Base 72
Paladin Base
Ranger Base
Sorcerer Base 68 - 80
Wizard Base
Minor Elemental 77
Major Elemental 76
Minor Spiritual 69 - 78
Major Spiritual 72
Minor Mental 63 - 78
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin zombie scalp
Other

Pity the poor zombie, an animated corpse abandoned long ago by her creator. The skin of the zombie has turned a sickly grey, her clothing hangs in tattered ribbons, and she barely keeps control over her death-stiffened muscles. Her mouth, once sewn shut to hold the salt necessary in the animation process, has broken open again, salt dribbling from the parched, thread-covered lips. The zombie verbally threatens and attacks anyone she believes may interfere with her quest to return to the grave.

Hunting strategies

Possessing no special spells, maneuvers or tricks, combating zombies is a simple and relatively safe endeavor. With a fairly slow movement speed, players can stance dance for one to two swings, and casters may safely bolt or channel up to three spells from offensive without risk. Being that they are undead (and of course, capable of sheer fear), a bless is required for weapon based combat, and they are immune to standard stuns. They are also able to break out of webs. The only lingering risk when engaging zombies is a small chance of being diseased if they successfully hit you with a melee attack. The roll for whether this happens or not appears to be a warding check.

Zombie skin is equivalent to Brigandine Armor (ASG 12) in terms of toughness.

Also of note, Zombies do appear to be weak to fire based attacks. Using an unattuned version of Chromatic Circle you can see this effect. Casts with a fire effect are vastly more effective than the others.

Other information

Successful Disease

A zombie claws at you!
AS: +204 vs DS: +229 with AvD: +37 + d100 roll: +95 = +107
... and hits for 1 point of damage!
Blow nicks your right hand.
You suddenly feel deathly ill as your body is wracked by a virulent disease!

>health
...
Diseased! Taking 20 damage per round. Dissipating 2 per round.

Bite Attack

A zombie tries to bite you!
AS: +192 vs DS: +317 with AvD: +20 + d100 roll: +69 = -36
A clean miss.

A zombie claws at you!

 AS: +202 vs DS: +220 with AvD: +35 + d100 roll: +85 = +102
  ... and hits for 1 point of damage!
  Hard blow, but deflected.
  Not much damage.
 CS: +118 - TD: +132 + CvA: +12 + d100: +20 - -5 == +23
 Warded off!

References

Near-level creatures - edit
Level 21 Level 22 Level 23 Level 24 Level 25
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