Writhing frost-glazed vine: Difference between revisions
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VANKRASN39 (talk | contribs) (near level template) |
MOD-GSMOTTE (talk | contribs) (Added log2 template around creature description.) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 40<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Plantlife |
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| family = Plant <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = Creeper |
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| type = Plantlife<!-- Creature body type --> |
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| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Frozen Bramble]]<br> |
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| otherclass2 = |
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| area = Frozen Bramble<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = |
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| roundtime = <!-- Creature speed --> |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = Vine fling<!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 170 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP4 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = |
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| magic items = |
| magic items = |
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| gems = |
| gems = crystallized black thorn |
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| boxes = |
| boxes = |
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| other = |
| other = |
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| skin = |
| skin = thorn-ridden appendage |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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<pre{{log2|margin-right=350px}}>This "little" vine seems to be a bit on the feeling poorly side but if it catches you, likely you'll feel pretty bad too.</pre> |
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{{addmetext}} |
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==Hunting strategies== |
==Hunting strategies== |
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Vines are rangers (for all practical purposes) and use [[Call Swarm (615)]] and [[Wild Entropy (603)]] in their attacks. They also have stingers that they use to poison their targets. Ranks in [[Shield Bash]] will reportedly help protect against Wild Entropy. |
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{{addmetext}} |
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==Other information== |
==Other information== |
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The creatures move very quickly from room to room and have a distinct tendency to swarm, both with others of their kind and with [[writhing icy bush]]es. |
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{{addmetext}} |
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{{Nearlevel |
{{Nearlevel |
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==References== |
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[[Category:Frozen Bramble creatures]] |
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* [https://en.wikipedia.org/wiki/Vine Vine on Wikipedia] |
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{{stub}} |
Latest revision as of 18:17, 16 January 2021
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This "little" vine seems to be a bit on the feeling poorly side but if it catches you, likely you'll feel pretty bad too.
Hunting strategies
Vines are rangers (for all practical purposes) and use Call Swarm (615) and Wild Entropy (603) in their attacks. They also have stingers that they use to poison their targets. Ranks in Shield Bash will reportedly help protect against Wild Entropy.
Other information
The creatures move very quickly from room to room and have a distinct tendency to swarm, both with others of their kind and with writhing icy bushes.
Near-level creatures - edit | ||||||||||
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