Skeleton: Difference between revisions
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MOD-GSMOTTE (talk | contribs) m (Removed bold and fixed casing.) |
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| picture = skeleton.jpg |
| picture = skeleton.jpg |
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| level = 1<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 1<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 5<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 1 |
| Melee = 1 |
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| UDF = 33 |
| UDF = 33 |
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| BarTD = 3 |
| BarTD = 3 |
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| CleTD = |
| CleTD = 3 |
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| EmpTD = |
| EmpTD = 3 |
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| PalTD = |
| PalTD = 3 |
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| RanTD = 3 |
| RanTD = 3 |
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| SorTD = 3 |
| SorTD = 3 |
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| WizTD = |
| WizTD = 3 |
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| MjETD = 3 |
| MjETD = 3 |
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| MnETD = 3 |
| MnETD = 3 |
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| MjSTD = |
| MjSTD = 3 |
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| MnSTD = 3 |
| MnSTD = 3 |
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| MnMTD = 3 |
| MnMTD = 3 |
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{{Creature end}} |
{{Creature end}} |
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The |
<pre{{log2|margin-right=26em}}>The skeleton clatters noisily about as if lost in the world of the living. Bleached bones, barely connected by stiff, crystallized tendons, tell a story of flesh long rotted away. Cockroaches, maggots and other insect types, perhaps still feeding on the rotting remains of the brain of the skeleton, scuttle and slither liberally in and out of the cranial sockets.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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Hunting |
Hunting skeletons is fairly simple, especially on the eastern end of the Graveyard in the landing as they have lower than normal defenses against both physical and bolt attacks. |
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==Other information== |
==Other information== |
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== References == |
== References == |
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*[ |
* [https://en.wikipedia.org/wiki/Skeleton Skeleton on Wikipedia] |
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{{Nearlevel |
{{Nearlevel |
Latest revision as of 07:45, 2 May 2021
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The skeleton clatters noisily about as if lost in the world of the living. Bleached bones, barely connected by stiff, crystallized tendons, tell a story of flesh long rotted away. Cockroaches, maggots and other insect types, perhaps still feeding on the rotting remains of the brain of the skeleton, scuttle and slither liberally in and out of the cranial sockets.
Hunting strategies
Hunting skeletons is fairly simple, especially on the eastern end of the Graveyard in the landing as they have lower than normal defenses against both physical and bolt attacks.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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