Fire guardian: Difference between revisions
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(removed link to outdated play.net bestiary page, changed family to elemental family creatures) |
SPYRIDONM3 (talk | contribs) (Log2 creature description, log showing preparatory bolt spell cast) |
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| level = 16<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 16<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Elemental <!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Elemental <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = |
| type = Biped <!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Element-based<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = Glatoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Glatoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| PAC = 152 |
| PAC = 152 |
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| BT1 = Minor Fire (906)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = Minor Fire (906)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = 124 |
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| BT2 = Major Fire (908)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT2 = Major Fire (908)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTB = |
| BTB = 124 |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
| WDA = |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 7N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 51 |
| Melee = 51 |
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{{Creature end}} |
{{Creature end}} |
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A towering mass of flame and smoke formed into a caricature of a living being, the fire guardian is awesome to behold. The fumes of endless burning and the fierce heat serve this foul thing as well as any armor made by mortal; and the power of its flame has fused even the finest vultite shields to the hands of their wearers and turned mighty swords into dripping stubs of molten alloy. |
<pre{{log2|margin-right=26em}}>A towering mass of flame and smoke formed into a caricature of a living being, the fire guardian is awesome to behold. The fumes of endless burning and the fierce heat serve this foul thing as well as any armor made by mortal; and the power of its flame has fused even the finest vultite shields to the hands of their wearers and turned mighty swords into dripping stubs of molten alloy.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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Although they do not wear physical [[armor]], their skin provides protection equivalent to reinforced leather (ASG 7). Since there is no actual armor worn the [[CvA]] value is +25. |
* Although they do not wear physical [[armor]], their skin provides protection equivalent to reinforced leather (ASG 7). Since there is no actual armor worn the [[CvA]] value is +25. |
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* A fire guardian will brighten suddenly approximately 7 to 8 seconds prior to casting major or minor fire. |
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<pre{{log2|margin-right=26em}}>A fire guardian brightens suddenly! |
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A fire guardian gestures at you! |
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A fire guardian hurls a roaring ball of fire at you! |
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AS: +124 vs DS: +376 with AvD: +59 + d100 roll: +34 = -159 |
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A clean miss.</pre> |
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⚫ | |||
<pre{{log2|margin-right=35%}}>You hurl a stream of fire at a fire guardian! |
<pre{{log2|margin-right=35%}}>You hurl a stream of fire at a fire guardian! |
Latest revision as of 08:57, 14 May 2021
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A towering mass of flame and smoke formed into a caricature of a living being, the fire guardian is awesome to behold. The fumes of endless burning and the fierce heat serve this foul thing as well as any armor made by mortal; and the power of its flame has fused even the finest vultite shields to the hands of their wearers and turned mighty swords into dripping stubs of molten alloy.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
- Although they do not wear physical armor, their skin provides protection equivalent to reinforced leather (ASG 7). Since there is no actual armor worn the CvA value is +25.
- A fire guardian will brighten suddenly approximately 7 to 8 seconds prior to casting major or minor fire.
A fire guardian brightens suddenly! A fire guardian gestures at you! A fire guardian hurls a roaring ball of fire at you! AS: +124 vs DS: +376 with AvD: +59 + d100 roll: +34 = -159 A clean miss.
- Immune to fire damage.
You hurl a stream of fire at a fire guardian! AS: +165 vs DS: +37 with AvD: +35 + d100 roll: +26 = +189 The fire guardian scoffs at the heat!
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