Leaper: Difference between revisions
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SPYRIDONM3 (talk | contribs) (Natural armor ASG 5 light leather equivalent, log2 creature description, MjE|MnE TDs) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 6<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Quadruped |
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| family = Leaper<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = leaper |
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| type = Quadruped<!-- Creature body type --> |
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| attacks = Bites, Claws and Stomps. |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Icemule Environs]]<br>[[Coastal Cliffs]]<br> |
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| otherclass2 = |
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| area = Coastal Cliffs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = Icemule Environs |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 69 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 94 |
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{{Creature ability|[[Claw]]| 94}} |
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| PA2 = Claw |
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{{Creature ability|[[Bite]]| 94}} |
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| PAB = 94 |
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{{Creature ability|[[Stomp]]| 94}} |
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| PA3 = Stomp |
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| PAC = 94 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 5N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+29 [[Defensive strength|DS]]}} |
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| Melee = 9-29 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |+9 [[Defensive strength|DS]]}} |
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| Bolt = 9 |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = 54-77 |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 18 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 16 |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |+16 [[Target defense|TD]]}} |
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| RanTD = 18 |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = 18 |
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{{creature ability|[[Major Spiritual]] |+18 [[Target defense|TD]]}} |
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| MnETD = 18 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = 18 |
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| MnSTD = |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = None |
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| magic items = None |
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| gems = None |
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| boxes = None |
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| other = None |
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| skin = a leaper hide |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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__NOTOC__ |
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The leaper appears a bizarre cross between a wolf and a frog. Perhaps six feet from snout to rump, covered with slick, hairless skin in a dark green, it lacks all trace of fur but has a set of fangs worthy of any wolf that ever strode the land. Extra long front legs tipped with raking claws give it the bounding gait that has earned its name. |
<pre{{log2|margin-right=26em}}>The leaper appears a bizarre cross between a wolf and a frog. Perhaps six feet from snout to rump, covered with slick, hairless skin in a dark green, it lacks all trace of fur but has a set of fangs worthy of any wolf that ever strode the land. Extra long front legs tipped with raking claws give it the bounding gait that has earned its name.</pre> |
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The leaper is medium in size and about three feet high. |
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==Hunting strategies== |
==Hunting strategies== |
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If you are young and using a ranged weapon, it will be safer for you to hunt leapers in the more defensive stances. Leapers are capable of taking out 39+ health points with one bite or claw, and for beginning players, that can stun or even be fatal. If your dexterity is high and you have a ranged weapon, try hunting in full defensive. Your AS will be cut in half, but you will still be able to hit them. Just be prepared to use lots of arrows and/or bolts. |
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{{addmetext}} |
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==Other information== |
==Other information== |
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The leapers past the snowbank near the South Gate of Icemule can transmit disease with a bite or a claw. Once infected, you will lose ten points of health the first round; the illness will decline in intensity one point for the next ten rounds. |
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{{addmetext}} |
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== |
==Behind the Scenes== |
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In the [[ICE age|I.C.E. Age]] leapers were called "bounders", which clarifies the meaning of their creature description. These were hunting hounds used by dark elves and evil lords, which relates them symbolically to [[Lorgalis]]. They were introduced into an area of the [[Coastal Cliffs]] associated with [[Kestrel Etrevion|Kestrel]] and [[Bandur Etrevion]]. These may have been nobles who Bandur subjected to a transformation curse, analogous to [[werebear|werebears]], owing to the [[Bellacorn#Behind the Scenes|literary allusions]] in the [[Purgatory#Archaeology|purgatory]] section of [[The Graveyard]]. Interestingly, similar things may be said for the [[myklian]], and the [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx toad] in the [[Marlu#The Broken Lands|Dark Shrine]]. |
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* http://www.play.net/gs4/info/bestiary/ |
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They infest a ruined coastal village near the [[Pales#Behind the Scenes|underground stronghold]], which housed a cult of Klysus ([[Luukos#Behind the Scenes|Luukos]]) which was likely crushed in the rise of [[The Dark Path]]. Of special note is the extensive presence of [[Delphinuris|fungus]] in the region due to sea spray from the Bay, which were Lovecraft references [[Purgatory#Archaeology|below]] [[The Graveyard]] and within the [[Uthex Kathiasas#Behind the Scenes|Dark Grotto]] of [[The Broken Lands]], related to the hidden [[Muylari#Behind the Scenes|dreamland]] theme of those locations. Like the forest approaching The Graveyard it features [[Dirge-vaon|predatory vines]], especially a [[Dreamvine|carnivorous species]] that traps its victims in a [[Gates of Oblivion|dream state]] while it devours them. |
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The village is likely a reference to the abandoned village of [[A hermit#Behind the Scenes|lava sculptors]] on the way to [[Lesser vruul#Behind the Scenes|Ngranek]] in [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx "The Dream-Quest of Unknown Kadath."] Of special note is the [[Phantom Gatekeeper#The Gate|brass shrine]], with ambient scripting implying ancient secrets, and under certain conditions releasing [http://www.hplovecraft.com/writings/texts/fiction/ds.aspx green mists] with prophecy of doom. The [[Greater kappa|kappas]] resemble the [[Purgatory#Archaeology|Old One]] [[bellacorn|worshippers]] of Ib whom the "cylinders of [[Uthex Kathiasas#Behind the Scenes|Kadatheron]]" [http://www.hplovecraft.com/writings/texts/fiction/ds.aspx had written] descended from [[Traag#Behind the Scenes|the moon]], as well as the fish-frog men [https://en.wikipedia.org/wiki/Deep_One "Deep Ones"] who required [[Purgatory#Archaeology|human sacrifices]] and transformation of humans from [[Uthex Kathiasas|perverse hybrid]] mating for immortality. |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 8 |
|levelp2 = 8 |
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}} |
}} |
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[[Category:Icemule Environs creatures]] |
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[[Category:Coastal Cliffs creatures]] |
Latest revision as of 06:36, 15 May 2021
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The leaper appears a bizarre cross between a wolf and a frog. Perhaps six feet from snout to rump, covered with slick, hairless skin in a dark green, it lacks all trace of fur but has a set of fangs worthy of any wolf that ever strode the land. Extra long front legs tipped with raking claws give it the bounding gait that has earned its name.
The leaper is medium in size and about three feet high.
Hunting strategies
If you are young and using a ranged weapon, it will be safer for you to hunt leapers in the more defensive stances. Leapers are capable of taking out 39+ health points with one bite or claw, and for beginning players, that can stun or even be fatal. If your dexterity is high and you have a ranged weapon, try hunting in full defensive. Your AS will be cut in half, but you will still be able to hit them. Just be prepared to use lots of arrows and/or bolts.
Other information
The leapers past the snowbank near the South Gate of Icemule can transmit disease with a bite or a claw. Once infected, you will lose ten points of health the first round; the illness will decline in intensity one point for the next ten rounds.
Behind the Scenes
In the I.C.E. Age leapers were called "bounders", which clarifies the meaning of their creature description. These were hunting hounds used by dark elves and evil lords, which relates them symbolically to Lorgalis. They were introduced into an area of the Coastal Cliffs associated with Kestrel and Bandur Etrevion. These may have been nobles who Bandur subjected to a transformation curse, analogous to werebears, owing to the literary allusions in the purgatory section of The Graveyard. Interestingly, similar things may be said for the myklian, and the toad in the Dark Shrine.
They infest a ruined coastal village near the underground stronghold, which housed a cult of Klysus (Luukos) which was likely crushed in the rise of The Dark Path. Of special note is the extensive presence of fungus in the region due to sea spray from the Bay, which were Lovecraft references below The Graveyard and within the Dark Grotto of The Broken Lands, related to the hidden dreamland theme of those locations. Like the forest approaching The Graveyard it features predatory vines, especially a carnivorous species that traps its victims in a dream state while it devours them.
The village is likely a reference to the abandoned village of lava sculptors on the way to Ngranek in "The Dream-Quest of Unknown Kadath." Of special note is the brass shrine, with ambient scripting implying ancient secrets, and under certain conditions releasing green mists with prophecy of doom. The kappas resemble the Old One worshippers of Ib whom the "cylinders of Kadatheron" had written descended from the moon, as well as the fish-frog men "Deep Ones" who required human sacrifices and transformation of humans from perverse hybrid mating for immortality.
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