Kiramon worker: Difference between revisions
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MOD-GSMOTTE (talk | contribs) (Changing from mini-boss category to boss category) |
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| area2 = Seethe Naedal |
| area2 = Seethe Naedal |
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| area3 = Darkstone Castle |
| area3 = Darkstone Castle |
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| area4 = Czeroth Labyrinth |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 300 |
| hitpoints = 300 |
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| roundtime = |
| roundtime = 8 <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = Claw <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Claw <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 236 |
| PAA = 236 |
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| PA2 = Charge <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA2 = Charge (attack) <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAB = 246 |
| PAB = 246 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = |
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 169 |
| Melee = 169 |
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| UDF = 209 |
| UDF = 209 |
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| BarTD = 123 to 135 |
| BarTD = 123 to 135 |
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| CleTD = |
| CleTD = 142 |
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| EmpTD = ? |
| EmpTD = ? |
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| PalTD = ? |
| PalTD = ? |
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{{Creature end}} |
{{Creature end}} |
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The kiramon worker has a mobile head with huge, bulging, eyes that sparkle in a faceted clustering around a lidless perimeter. Protruding from its massive head is a vicious-looking snout with insectile mandibles, while the back of the cranium is a distended, two-lobed case. Remarkably powerful rear legs jut backward from an extremely hard, resilient exoskeleton that seems to be in constant motion. Though its middle legs have evolved away long ago, the front legs end in strong opposing claws and knobby-jointed fingers. Stunted wings flap uselessly from its long cylindrical body. |
<pre{{log2|margin-right=26em}}>The kiramon worker has a mobile head with huge, bulging, eyes that sparkle in a faceted clustering around a lidless perimeter. Protruding from its massive head is a vicious-looking snout with insectile mandibles, while the back of the cranium is a distended, two-lobed case. Remarkably powerful rear legs jut backward from an extremely hard, resilient exoskeleton that seems to be in constant motion. Though its middle legs have evolved away long ago, the front legs end in strong opposing claws and knobby-jointed fingers. Stunted wings flap uselessly from its long cylindrical body.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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⚫ | |||
* Have the ability to emit lightning flares on successful melee strikes. |
* Have the ability to emit lightning flares on successful melee strikes. |
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* Can still stand and attack even if all four of their limbs are removed. |
* Can still stand and attack even if all four of their limbs are removed. |
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The calmed look leaves a kiramon defender. |
The calmed look leaves a kiramon defender. |
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</pre> |
</pre> |
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⚫ | |||
== References == |
== References == |
Latest revision as of 19:13, 28 January 2022
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The kiramon worker has a mobile head with huge, bulging, eyes that sparkle in a faceted clustering around a lidless perimeter. Protruding from its massive head is a vicious-looking snout with insectile mandibles, while the back of the cranium is a distended, two-lobed case. Remarkably powerful rear legs jut backward from an extremely hard, resilient exoskeleton that seems to be in constant motion. Though its middle legs have evolved away long ago, the front legs end in strong opposing claws and knobby-jointed fingers. Stunted wings flap uselessly from its long cylindrical body.
Hunting strategies
- Have the ability to emit lightning flares on successful melee strikes.
- Can still stand and attack even if all four of their limbs are removed.
- Puncture resistance.
- Fire resistance.
- Contrary to popular belief, Perception does NOT play a role in searching or looting them.
An example of a kiramon worker's lunge maneuver attack:
A kiramon worker lunges at you with its open mandibles! It clamps on to your bright imflass lance, wrangling and thrashing with it in its powerful jaws! ... 15 points of damage! Hard pull to the hand hurts but not much else. You are stunned for 1 round! Roundtime: 10 sec.
- Kiramon have a chance to cut through webbing from Web (118). Other kiramon can pull them from the web as well.
Examples of kiramon avoiding webbing:
A kiramon worker strains at the webs which bind it. The kiramon worker slashes the webs away with its vicious mandibles! The webs dissolve from around a kiramon worker.
A kiramon worker pulls its fellow defender from some webs! The webs dissolve from around a kiramon defender.
- Similarly, kiramon can dispell the spell Calm (201) from fellow kiramon:
A kiramon defender rouses its fellow kiramon defender! The calmed look leaves a kiramon defender.
Other information
References
Near-level creatures - edit | ||||||||||
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