Krolvin corsair: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
(17 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
|||
{{Creature start |
|||
| |
| picture = |
||
| level = 38<!-- This will also be used at the end of the page in the Near level creature template --> |
|||
| type = biped |
|||
| family = Krolvin<!-- Add creature to family page list, which will be linked on preview/save --> |
|||
| family = krolvin |
|||
| type = Biped<!-- Creature body type --> |
|||
| body = |
|||
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
|||
| attacks = Brawls, Magic and Weapons. |
|||
| otherclass2 = Boss |
|||
| area = [[Krolvin Carrack]]<br> |
|||
| area = Krolvin Carrack<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
|||
| undead = No |
|||
| |
| area2 = |
||
| area3 = |
|||
| area4 = |
|||
| area5 = |
|||
| area6 = |
|||
| area7 = |
|||
| bcs = Yes <!-- All new creatures are BCS --> |
|||
| hitpoints = 300 |
|||
| roundtime = <!-- Creature speed --> |
|||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
|||
{{Creature attack attributes |
|||
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
|||
| PAA = |
|||
| PA2 = |
|||
| PAB = |
|||
| PA3 = |
|||
| PAC = |
|||
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
|||
| BTA = |
|||
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
|||
| WDA = |
|||
| WD2 = |
|||
| WDB = |
|||
| WD3 = |
|||
| WDC = |
|||
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
|||
| MN1 = Tackle<!-- Combat Maneuvers insert up to MN10 --> |
|||
| MN2 = |
|||
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
|||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
|||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
|||
{{Creature defense attributes |
|||
| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
|||
| defense = |
|||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
|||
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Melee = |
|||
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Ranged = |
|||
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Bolt = |
|||
{{creature ability|[[Bard Base]] |+108 to +114 [[Target defense|TD]]}} |
|||
| UDF = 199 |
|||
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
|||
| BarTD = 108 - 114 |
|||
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
|||
| CleTD = |
|||
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
|||
| EmpTD = |
|||
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
|||
| PalTD = |
|||
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
|||
| RanTD = |
|||
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
|||
| SorTD = 105 - 123 |
|||
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
| WizTD = |
|||
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
| MjETD = |
|||
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
|||
| MnETD = 112 - 130 |
|||
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
|||
| |
| MjSTD = |
||
| MnSTD = 105 - 123 |
|||
| MnMTD = |
|||
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
|||
| DSP2 = |
|||
| DSP3 = |
|||
| DSP4 = |
|||
| DSP5 = |
|||
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
|||
}} |
}} |
||
{{Creature treasure |
{{Creature treasure |
||
| |
| coins = Yes |
||
| |
| magic items = Yes |
||
| |
| gems = Yes |
||
| |
| boxes = Yes |
||
| other = None |
|||
| skin = |
|||
}} |
}} |
||
{{Creature end}} |
{{Creature end}} |
||
More muscular and agile than the average krolvin, the corsair's distinctive rolling gait is evidence of a life spent seafaring. His sturdy musculature is apparent beneath the grey-blue skin. Thick, coarse, white hair covers his head and spreads across his shoulders and down his back. |
More muscular and agile than the average krolvin, the corsair's distinctive rolling gait is evidence of a life spent seafaring. His sturdy musculature is apparent beneath the grey-blue skin. Thick, coarse, white hair covers his head and spreads across his shoulders and down his back. |
||
==Hunting strategies== |
==Hunting strategies== |
||
{{addmetext}} |
{{addmetext}} |
||
==Other information== |
==Other information== |
||
* A [[krolvin corsair]] can loot your corpse of coins, 1000 silvers at a time: |
|||
{{addmetext}} |
|||
<pre{{log2|margin-right=350px}}> |
|||
A krolvin corsair rifles through your gear! Somebody call a constable! |
|||
A krolvin corsair rifles through your pockets, scooping up some coins! |
|||
== References == |
|||
</pre> |
|||
* http://www.play.net/gs4/info/bestiary/ |
|||
If this is not satisfactory, some make-shift dentistry may also occur: |
|||
<pre{{log2|margin-right=350px}}>A krolvin corsair, disgusted at the lack of booty available on your corpse, leans over and begins prying the teeth out of your mouth. |
|||
</pre> |
|||
And about 15 seconds later: |
|||
<pre{{log2|margin-right=350px}}>The krolvin corsair looks at the incisor tooth he has extracted and tosses it aside as worthless.</pre> |
|||
The tooth becomes an item in the room inventory, and in principle, the tooth can be collected. |
|||
{{Nearlevel |
{{Nearlevel |
||
Line 55: | Line 101: | ||
|levelp2 = 40 |
|levelp2 = 40 |
||
}} |
}} |
||
[[Category:Krolvin Carrack creatures]] |
Latest revision as of 11:41, 1 March 2023
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
|
More muscular and agile than the average krolvin, the corsair's distinctive rolling gait is evidence of a life spent seafaring. His sturdy musculature is apparent beneath the grey-blue skin. Thick, coarse, white hair covers his head and spreads across his shoulders and down his back.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
- A krolvin corsair can loot your corpse of coins, 1000 silvers at a time:
A krolvin corsair rifles through your gear! Somebody call a constable! A krolvin corsair rifles through your pockets, scooping up some coins!
If this is not satisfactory, some make-shift dentistry may also occur:
A krolvin corsair, disgusted at the lack of booty available on your corpse, leans over and begins prying the teeth out of your mouth.
And about 15 seconds later:
The krolvin corsair looks at the incisor tooth he has extracted and tosses it aside as worthless.
The tooth becomes an item in the room inventory, and in principle, the tooth can be collected.
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|