Skeletal lord: Difference between revisions
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(changed family to humanoid, removed outdated play.net bestiary link, added link to skeleton on wikipedia) |
SPYRIDONM1 (talk | contribs) (Armor AsG 13, defense (Melee UDF), TD (MnE, MnS) , boxes, log2 creature description) |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 13<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 226 |
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| Ranged = 200 |
| Ranged = 200 |
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| Bolt = 200 |
| Bolt = 200 |
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| UDF = |
| UDF = 244 |
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| BarTD = 123 |
| BarTD = 123 |
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| CleTD = 123 |
| CleTD = 123 |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = |
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| MnETD = |
| MnETD = 138 |
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| MjSTD = |
| MjSTD = |
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| MnSTD = |
| MnSTD = 123 |
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| MnMTD = |
| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| magic items = |
| magic items = |
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| gems = Yes |
| gems = Yes |
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| boxes = |
| boxes = Yes |
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| other = |
| other = |
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| skin = No |
| skin = No |
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{{Creature end}} |
{{Creature end}} |
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The skeletal lord still stands proudly erect. Skilled in the art of battle, it takes its time, carefully measuring each powerful attack to strike at the enemy's most exposed point. Its body reduced to shreds of flesh, eye sockets now empty, the skeletal lord still attacks with amazing accuracy. |
<pre{{log2|margin-right=26em}}>The skeletal lord still stands proudly erect. Skilled in the art of battle, it takes its time, carefully measuring each powerful attack to strike at the enemy's most exposed point. Its body reduced to shreds of flesh, eye sockets now empty, the skeletal lord still attacks with amazing accuracy.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
Latest revision as of 13:52, 28 October 2023
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The skeletal lord still stands proudly erect. Skilled in the art of battle, it takes its time, carefully measuring each powerful attack to strike at the enemy's most exposed point. Its body reduced to shreds of flesh, eye sockets now empty, the skeletal lord still attacks with amazing accuracy.
Hunting strategies
- Skeletal lords are slow, but hit particularly hard with their lances. It is best to get the skeletal lord prone in order to induce a turn spent standing back up.
Other information
- Skeletal lords will occasionally attempt to trip and to disarm the player, although they are more likely to attack. They can also infect the player with a disease that starts by subtracting 45 points from their HP and which goes down by 3 every turn thereafter.
References
Near-level creatures - edit | ||||||||||
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