Skeletal lord: Difference between revisions
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SPYRIDONM1 (talk | contribs) (Armor AsG 13, defense (Melee UDF), TD (MnE, MnS) , boxes, log2 creature description) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = skeletal_lord.jpg |
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{{Creature start |
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| level = 41<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped |
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| type = Biped<!-- Creature body type --> |
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| family = skeleton |
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| otherclass = corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
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| attacks = Bites, Claws, Special and Weapons. |
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| area = |
| area = Castle Varunar<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = |
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| area3 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 300 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Lance<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 274 |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = Disarm Weapon<!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = Trip |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 13<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{Creature ability|[[Defensive Strength]]|<Not Known>}} |
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| Melee = 226 |
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{{Creature ability|[[Target Defense]]|<Not Known>}} |
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| Ranged = 200 |
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| Bolt = 200 |
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| UDF = 244 |
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| BarTD = 123 |
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| CleTD = 123 |
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| EmpTD = |
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| PalTD = |
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| RanTD = |
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| SorTD = 130 |
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| WizTD = |
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| MjETD = |
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| MnETD = 138 |
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| MjSTD = |
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| MnSTD = 123 |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = |
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| gems = Yes |
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| boxes = Yes |
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| other = |
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| skin = No |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The skeletal lord still stands proudly erect. Skilled in the art of battle, it takes its time, carefully measuring each powerful attack to strike at the enemy's most exposed point. Its body reduced to shreds of flesh, eye sockets now empty, the skeletal lord still attacks with amazing accuracy. |
<pre{{log2|margin-right=26em}}>The skeletal lord still stands proudly erect. Skilled in the art of battle, it takes its time, carefully measuring each powerful attack to strike at the enemy's most exposed point. Its body reduced to shreds of flesh, eye sockets now empty, the skeletal lord still attacks with amazing accuracy.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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*Skeletal lords are slow, but hit particularly hard with their lances. It is best to get the skeletal lord prone in order to induce a turn spent standing back up. |
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{{addmetext}} |
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==Other information== |
==Other information== |
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*Skeletal lords will occasionally attempt to trip and to disarm the player, although they are more likely to attack. They can also infect the player with a disease that starts by subtracting 45 points from their HP and which goes down by 3 every turn thereafter. |
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{{addmetext}} |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Skeleton Skeleton on Wikipedia] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 43 |
|levelp2 = 43 |
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}} |
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[[Category:Castle Varunar creatures]] |
Latest revision as of 13:52, 28 October 2023
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The skeletal lord still stands proudly erect. Skilled in the art of battle, it takes its time, carefully measuring each powerful attack to strike at the enemy's most exposed point. Its body reduced to shreds of flesh, eye sockets now empty, the skeletal lord still attacks with amazing accuracy.
Hunting strategies
- Skeletal lords are slow, but hit particularly hard with their lances. It is best to get the skeletal lord prone in order to induce a turn spent standing back up.
Other information
- Skeletal lords will occasionally attempt to trip and to disarm the player, although they are more likely to attack. They can also infect the player with a disease that starts by subtracting 45 points from their HP and which goes down by 3 every turn thereafter.
References
Near-level creatures - edit | ||||||||||
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