Lithe veiled sentinel: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields --> |
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| level = <!-- This will also be used at the end of the page in the |
| level = 96<!-- This will also be used at the end of the page in the near level creature template --> |
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| family = <!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = <!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = Living |
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| undead = <!-- Add creature to undead list, which will be linked on preview/save, if the creature is undead --> |
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| area = <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Sanctum<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 300 |
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| roundtime = ? |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
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}} |
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{{Creature attack attributes2 <!-- |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Kick <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = 458 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
| WD1 = Thought Lash<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| |
| WD2 = |
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| WD3 = |
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| WDA = 438-447 |
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| OS2 = Force Projection |
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| OS3 = Powersink |
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| MN2 = Bull Rush |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| |
| asg = 20<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| |
| IMM1 = Stun |
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| |
| Melee = 338 |
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| Ranged = 320-364 |
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| Bolt = 331 |
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| UDF = ? |
| UDF = ? |
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| BarTD = ? |
| BarTD = ? |
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| CleTD = ? |
| CleTD = ? |
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| EmpTD = ? |
| EmpTD = ? |
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| PalTD = |
| PalTD = 403 |
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| RanTD = |
| RanTD = 331 |
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| SorTD = ? |
| SorTD = ? |
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| WizTD = ? |
| WizTD = ? |
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| MjSTD = ? |
| MjSTD = ? |
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| MnSTD = ? |
| MnSTD = ? |
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| MnMTD = ? |
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| MnMTD = ? <!-- END OF FIELDS THAT SHOULD NOT BE REMOVED --> |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link |
| DSP1 = Iron Skin <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = Spirit Warding I |
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| DSP3 = Spirit Warding II |
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| DSP4 = Bravery |
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| DSP5 = Strength |
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| DSP6 = Foresight |
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| DSP7 = Mindward |
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| DSP8 = Focus Barrier |
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}} |
}} |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature end}} |
{{Creature end}} |
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<pre{{log2|margin-right=26em}}>Blessed with an improbably lithe physique and muscles like corded iron, a lithe veiled sentinel is a short female with a face deeply darkened and lined by the sun's ungentle kiss. Her eyes are constantly, warily moving, and with every darting motion, they flash with a sharp-edged lambency like the glint of moonlight off of a shard of blue-green glass. The woman wears her shirt open to the waist, but is swathed in a shroud of green silk that flows in a rippling current on the air behind her. She is deadly grace embodied.</pre> |
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==Hunting Strategies== |
==Hunting Strategies== |
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Lithe veiled sentinels are monks. When engaging in combat cut off their heads or disable them as they are highly susceptible to ambush. You should also prioritize them based on their [[Unholy Quickening]] maneuver. If you do happen to get targeted by this you can try and {{boldmono|[[CLENCH]]}} the snake type to combat it. |
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{{addmetext}} |
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While sentinels only wear robes, [[Iron Skin]] gives them the equivalent of full plate armor. This effect cannot be dispelled. |
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Sentinels can shake off many status effects and cannot be stunned. |
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==Other Information== |
==Other Information== |
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{{addmetext}} |
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'''Unholy Quickening''' |
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<pre{{log2|margin-right=26em}}> |
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Striking with a serpent's unsettling quickness, a lithe veiled sentinel lashes out and grabs your maul. Vile blue-green energy lances down her arm and into the maul, kindling it into an unholy semblance of life. The maul's form twists and mutates, sprouting scales and cold eyes as it transforms into a twisted grey adder! |
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The adder wriggles down your arm, coiling about your left leg! |
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clench adder |
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You reach up and grab a twisted grey adder by the neck, twisting violently until you hear something snap! A twisted grey adder lets out a last desperate hiss, its body twitching in agony. As the last stubborn life goes out of its length, its body oozes into the shape of a gleaming rune-scribed maul. The maul falls into your right hand. |
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Roundtime: 5 sec. |
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</pre> |
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This attack can be randomly blocked by a charged Sanctum periapt. |
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<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>INSERT A RETURN AND PASTE LOG, NO FORMATTING NEEDED MOST OF THE TIME, close with /pre tag --> |
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>INSERT A RETURN AND PASTE LOG, NO FORMATTING NEEDED MOST OF THE TIME, close with /pre tag --> |
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{{Nearlevel |
{{Nearlevel |
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|levelm2 = |
|levelm2 = 94 |
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|levelm1 = |
|levelm1 = 95 |
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|level = |
|level = 96 |
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|levelp1 = |
|levelp1 = 97 |
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|levelp2 = |
|levelp2 = 98 |
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}} |
}} |
Latest revision as of 09:07, 19 November 2024
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Blessed with an improbably lithe physique and muscles like corded iron, a lithe veiled sentinel is a short female with a face deeply darkened and lined by the sun's ungentle kiss. Her eyes are constantly, warily moving, and with every darting motion, they flash with a sharp-edged lambency like the glint of moonlight off of a shard of blue-green glass. The woman wears her shirt open to the waist, but is swathed in a shroud of green silk that flows in a rippling current on the air behind her. She is deadly grace embodied.
Hunting Strategies
Lithe veiled sentinels are monks. When engaging in combat cut off their heads or disable them as they are highly susceptible to ambush. You should also prioritize them based on their Unholy Quickening maneuver. If you do happen to get targeted by this you can try and CLENCH the snake type to combat it.
While sentinels only wear robes, Iron Skin gives them the equivalent of full plate armor. This effect cannot be dispelled.
Sentinels can shake off many status effects and cannot be stunned.
Other Information
Unholy Quickening
Striking with a serpent's unsettling quickness, a lithe veiled sentinel lashes out and grabs your maul. Vile blue-green energy lances down her arm and into the maul, kindling it into an unholy semblance of life. The maul's form twists and mutates, sprouting scales and cold eyes as it transforms into a twisted grey adder! The adder wriggles down your arm, coiling about your left leg! clench adder You reach up and grab a twisted grey adder by the neck, twisting violently until you hear something snap! A twisted grey adder lets out a last desperate hiss, its body twitching in agony. As the last stubborn life goes out of its length, its body oozes into the shape of a gleaming rune-scribed maul. The maul falls into your right hand. Roundtime: 5 sec.
This attack can be randomly blocked by a charged Sanctum periapt.
Near-level creatures - edit | ||||||||||
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