Greater fetid corpse: Difference between revisions
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==Other information== |
==Other information== |
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[[Greater fetid corpse]]s do not spawn like normal creatures—they are summoned by [[greater moor wight]]s. Casual observation suggests wights preferentially summon corpses when there are already other creatures around, potentially surprising players and upsetting their combat plans. Upon being summoned, the [[greater fetid corpse]] will attempt to drag a player down into the bog. |
[[Greater fetid corpse]]s do not spawn like normal creatures—they are summoned by [[greater moor wight]]s in muddy wetland terrain. Casual observation suggests wights preferentially summon corpses when there are already other creatures around, potentially surprising players and upsetting their combat plans. Upon being summoned, the [[greater fetid corpse]] will attempt to drag a player down into the bog. |
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On a minor failure, this could cause 3-6 seconds of roundtime: |
On a minor failure, this could cause 3-6 seconds of roundtime: |
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A greater fetid corpse stiffens suddenly, then sinks swiftly into the mire. |
A greater fetid corpse stiffens suddenly, then sinks swiftly into the mire. |
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Because they do not spawn normally, the [[Adventurer's Guild]] never assigns bounties related to them, nor can they be hunted easily on purpose. |
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Revision as of 22:44, 10 April 2014
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Stumbling, staggering, cartwheeling wildly, the fetid corpse moves like a large marionette controlled by a drunken hand. Bits of flesh, sinew and disintegrating rags hang from its bony humanoid skeleton. The corpse hunts the living relentlessly, driven by an envy of the living world apparent in his hate-filled eyes.
Hunting strategies
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Other information
Greater fetid corpses do not spawn like normal creatures—they are summoned by greater moor wights in muddy wetland terrain. Casual observation suggests wights preferentially summon corpses when there are already other creatures around, potentially surprising players and upsetting their combat plans. Upon being summoned, the greater fetid corpse will attempt to drag a player down into the bog.
On a minor failure, this could cause 3-6 seconds of roundtime:
A greater moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.
A greater fetid corpse emerges from the stinking mire, moaning evilly!
The fetid corpse claws at your legs, attempting to drag you into the bog!
You skillfully avoid the corpse.
Roundtime: 3 sec.
A greater moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.
A greater fetid corpse emerges from the stinking mire, moaning evilly!
The fetid corpse claws at your legs, attempting to drag you into the bog!
You are pulled down into the mire by the corpse's relentless efforts!
Roundtime: 6 sec.
They can also perform this as a general action, typically inducing more severe roundtime on success:
The fetid corpse claws at your legs, attempting to drag you into the bog!
You sink into the bog as the corpse cackles with delight over your fate!
Roundtime: 9 sec.
Like their lesser brethren, greater fetid corpses may vanish back into the bog when injured, apparently despawning themselves:
A greater fetid corpse falls backwards, dissolving into nothing.
A greater fetid corpse stiffens suddenly, then sinks swiftly into the mire.
Because they do not spawn normally, the Adventurer's Guild never assigns bounties related to them, nor can they be hunted easily on purpose.
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