Kiramon worker: Difference between revisions
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{{Creature attack attributes |
{{Creature attack attributes |
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| physical = |
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{{Creature ability|[[Claw]]|236}} |
{{Creature ability|[[Claw]]|236 [[Attack Strength|AS]]}} |
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{{Creature ability|Charge|246}} |
{{Creature ability|Charge|246 [[Attack Strength|AS]]}} |
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| nobolt = |
| nobolt = |
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| warding = |
| warding = |
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{{Creature defense attributes |
{{Creature defense attributes |
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| defense = |
| defense = |
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{{creature ability|[[Melee]] |+169 [[Defensive strength|DS]]}} |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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{{creature ability|[[Bolt]] |<+170 [[Defensive strength|DS]]}} |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Sorcerer Base]] |+150 [[Target defense|TD]]}} |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Major Elemental]] |+157 [[Target defense|TD]]}} |
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{{creature ability|[[Minor Elemental]] |+157 [[Target defense|TD]]}} |
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{{creature ability|[[Major Spiritual]] |+142 [[Target defense|TD]]}} |
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{{creature ability|[[Minor Spiritual]] |+142 [[Target defense|TD]]}} |
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| noability = |
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Revision as of 13:53, 2 April 2007
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The kiramon has a mobile head with huge, bulging, eyes that sparkle in a faceted clustering around the lidless perimiter. Protruding from the massive head is a vicious-looking snout with insectile mandibles, while the back of the cranium is a distended, two-lobed case. Remarkably powerful rear legs jut backward from an extremly hard, resilient, exoskeleton-like body, that seems to be in constant motion. Though the middle legs have evolved away long ago, the front legs end in strong opposing claws and knobby-jointed fingers. Stunted wings flap uselessly from its long cylindrical body.[1]
Hunting strategies
Other information
- Have the ability to emit lightning flares on successful melee strikes.
- Can still stand and attack even if all four of their limbs are removed.
- Puncture resistance.
- Fire resistance.
- Contrary to popular belief, Perception does NOT play a role in searching or looting them.
An example of a kiramon worker's lunge maneuver attack:
A kiramon worker lunges at you with its open mandibles!
It clamps on to your bright imflass lance, wrangling and thrashing with it in its powerful jaws!
... 15 points of damage!
Hard pull to the hand hurts but not much else.
You are stunned for 1 round!
Roundtime: 10 sec.
References
Near-level creatures - edit | ||||||||||
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