Magic item: Difference between revisions

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(Moved "bloodwood wand" to "polished bloodwood wand", as it is in-game. Added a link to bard. Added potion as an example magic item.)
(still needs a lot of work)
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Any item which initiates a magical [[spell]] or affect when activated can be considered a '''magic item'''. This includes but is not limited to [[wand]]s & [[rod]]s, [[potion]]s, jewelery such as [[ring]]s & [[amulet]]s, and various [[crystal]]s & [[gem]]s. The primary skill associated with them is [[Magic Item Use]]. Usually, items contain basic spells which characters are capable of learning, but rarer objects have been known to possess magic which cannot be learned by any [[profession]]. Magic items can be created by players, purchased at [[merchant shop]]s and [[festival]]s, or found via the [[treasure system]]. Certain ones will also possess the capability to have their [[Recharge|charges restored]], and others simply [[crumbly|crumble]] once the magic is depleted.
Any item which initiates a magical [[spell]] or effect when activated can be considered a '''magic item'''. This includes but is not limited to [[wand]]s & [[rod]]s, [[potion]]s, jewelery such as [[ring]]s & [[amulet]]s, and various [[crystal]]s & [[gem]]s. The primary skill associated with them is [[Magic Item Use]]. Usually, items contain basic spells which characters are capable of learning, but some objects have been known to possess magic which cannot be learned by any [[profession]].


== Detecting Magical Items ==
== Obtaining a Magical Item ==


Magic items can be created by players, purchased at [[merchant shop]]s and [[festival]]s, or found via the [[treasure system]]. Certain ones will also possess the capability to have their [[Recharge|charges restored]], and others simply [[crumbly|crumble]] once the magic is depleted.
* Sometimes, objects require treatment from a [[grot t'kel potion]] in order to have magic placed within them.
* To determine if a vessel is appropriate and/or ready to receive a magical infusion, use [[Elemental Detection (405)]] or a [[Bard]].


== Making Magical Items ==
=== Identifying a Magical Item ===


Various items found in the treasure system could potentially be magical items. To determine if a rare or uncommon item has a related magical effect, one of two methods can be used. Some items do not yet have a magical effect, but are capable of having one bestoed upon them. Both methods will determine if the item does currently, or can potentially become magical.
Vessels for potential magical items can be crafted by a [[ranger]] with knowledge of [[Imbue (614)]]. They may also be purchased or discovered as treasure.


;[[Elemental Detection (405)]]
=== Imbed ===
:The most common but least detailed option. [[CAST (verb)|Casting]] this spell upon an item will inform the caster of its magical status. Note that it is particularly difficult for a character to identify the magic within an item if they do not have personal knowledge of it.
;[[Loresinging]]
:Practically anything can be learned about an item from having a [[bard]] sing to it, including its magical status. Though this service is available from player characters, it can be challenging to find a bard both willing and skilled at this task.


=== Creating Magical Items ===
[[Magic Item Creation (420)]] can be used to fill an object with magic known to the caster.


Vessels for potential magical items can be crafted by a [[ranger]] with knowledge of [[Imbue (614)]]. They may also be purchased or discovered as treasure. In some cases, an object will require treatment from a [[grot t'kel potion]] in order to have magic placed within.
=== Bless ===


;[[IMBED (verb)|Imbed]]
[[Cleric]]s using [[Holy Receptacle (325)]] can place known magic into an object.
:[[Magic Item Create (420)]] can be used to fill an object with magic known to the caster.
;[[BLESS (verb)|Bless]]
:[[Cleric]]s using [[Holy Receptacle (325)]] can place known magic into an object.


== Known Magical Items ==
== Using Magical Items ==


=== Activating Magical Items ===
{{main|Magic Item Use}}
A character initiating an activation attempt will trigger a comparison of the character's appropriate [[skill]]s and [[statistic]]s, versus the difficulty of activating the particular spell or effect. Some items, particularly edible ones, do not require any skill check to be used.

=== Recharging Magical Items ===
{{main|Recharge}}
Typically, the magic within items is limited to a certain number of [[charge]]s. Each use of the item will deplete one charge. When there are no more charges, the item will no longer activate. Some items can have charges added to them. There are a number of ways to add [[charge]]s to magical items, extending their usable lives.

;[[Adventurer's Guild]]
:By spending [[bounty point]]s, one can add charges to [[Adventurer's Guild Badge|guild badges]] or other [[enhancive item]]s.
;[[Charge Item (517)]]
:Only certain items can have charges added to them by this spell. These are generally common magical items found in the treasure system. Some rare and unique items can be charged with this spell, but being in the minority they are highly valued and sought after.
;[[Merchant|Charging Merchant]]
:Occasionally one of the GM merchant characters will offer the service of charging items. Among the various merchant services, this is somewhat uncommon and particularly sought after. A GM will be able to charge any item, but due to the rarity of their service, it is typically reserved for unique or enhancive items.
;[[Melgorehn's Reach]]
There is a location near [[Wehnimer's Landing]] which allows one to charge most common magical items.

== Common Magical Items ==

Some of the magical items commonly found within [[Elanthia]].

{| width=80%
|- valign=top
| width = 33% |
* [[Aish'vrak potion]]
* [[Aquamarine wand]]
* [[Aquamarine wand]]
* [[Black crystal]]
* [[Black crystal]]
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* [[Crystal amulet]]
* [[Crystal amulet]]
* [[Crystal wand]]
* [[Crystal wand]]
* [[Dirtokh potion]]
* [[Duqnuru potion]]
* [[Glass amulet]] and [[bloodjewel amulet]]
* [[Glass amulet]] and [[bloodjewel amulet]]
* [[Gold ring]] and [[shadowglass ring]]
* [[Gold ring]] and [[shadowglass ring]]
* [[Gold wand]]
* [[Gold wand]]
| width = 33% |
* [[Grot t'kel potion]]
* [[Heavy quartz orb]]
* [[Heavy quartz orb]]
* [[Iron wand]]
* [[Iron wand]]
* [[Metal wand]]
* [[Metal wand]]
* [[Mirtokh potion]]
* [[Oaken wand]]
* [[Oaken wand]]
* [[Pale thanot wand]]
* [[Pale thanot wand]]
* [[Polished bloodwood wand]]
* [[Polished bloodwood wand]]
* [[Pure potion]] and [[small glowing vial]]
* [[Pure potion]] and [[small glowing vial]]
* [[Rohnuru potion]]
| width = 33% |
* [[Ruby amulet]]
* [[Ruby amulet]]
* [[Sarmoc potion]]
* [[Silver wand]]
* [[Silver wand]]
* [[Sisfu potion]]
* [[Slender blue wand]]
* [[Slender blue wand]]
* [[Small statue]]
* [[Small statue]]
Line 42: Line 81:
* [[Twisted wand]]
* [[Twisted wand]]
* [[White crystal]]
* [[White crystal]]
* [[White flask]]

|}


[[Category:Magic]]
[[Category:Magic]]
[[Category:Magic Items| ]]

Revision as of 20:56, 2 December 2006

Any item which initiates a magical spell or effect when activated can be considered a magic item. This includes but is not limited to wands & rods, potions, jewelery such as rings & amulets, and various crystals & gems. The primary skill associated with them is Magic Item Use. Usually, items contain basic spells which characters are capable of learning, but some objects have been known to possess magic which cannot be learned by any profession.

Obtaining a Magical Item

Magic items can be created by players, purchased at merchant shops and festivals, or found via the treasure system. Certain ones will also possess the capability to have their charges restored, and others simply crumble once the magic is depleted.

Identifying a Magical Item

Various items found in the treasure system could potentially be magical items. To determine if a rare or uncommon item has a related magical effect, one of two methods can be used. Some items do not yet have a magical effect, but are capable of having one bestoed upon them. Both methods will determine if the item does currently, or can potentially become magical.

Elemental Detection (405)
The most common but least detailed option. Casting this spell upon an item will inform the caster of its magical status. Note that it is particularly difficult for a character to identify the magic within an item if they do not have personal knowledge of it.
Loresinging
Practically anything can be learned about an item from having a bard sing to it, including its magical status. Though this service is available from player characters, it can be challenging to find a bard both willing and skilled at this task.

Creating Magical Items

Vessels for potential magical items can be crafted by a ranger with knowledge of Imbue (614). They may also be purchased or discovered as treasure. In some cases, an object will require treatment from a grot t'kel potion in order to have magic placed within.

Imbed
Magic Item Create (420) can be used to fill an object with magic known to the caster.
Bless
Clerics using Holy Receptacle (325) can place known magic into an object.

Using Magical Items

Activating Magical Items

Main article: Magic Item Use

A character initiating an activation attempt will trigger a comparison of the character's appropriate skills and statistics, versus the difficulty of activating the particular spell or effect. Some items, particularly edible ones, do not require any skill check to be used.

Recharging Magical Items

Main article: Recharge

Typically, the magic within items is limited to a certain number of charges. Each use of the item will deplete one charge. When there are no more charges, the item will no longer activate. Some items can have charges added to them. There are a number of ways to add charges to magical items, extending their usable lives.

Adventurer's Guild
By spending bounty points, one can add charges to guild badges or other enhancive items.
Charge Item (517)
Only certain items can have charges added to them by this spell. These are generally common magical items found in the treasure system. Some rare and unique items can be charged with this spell, but being in the minority they are highly valued and sought after.
Charging Merchant
Occasionally one of the GM merchant characters will offer the service of charging items. Among the various merchant services, this is somewhat uncommon and particularly sought after. A GM will be able to charge any item, but due to the rarity of their service, it is typically reserved for unique or enhancive items.
Melgorehn's Reach

There is a location near Wehnimer's Landing which allows one to charge most common magical items.

Common Magical Items

Some of the magical items commonly found within Elanthia.