Sheruvian monk: Difference between revisions

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==Hunting strategies==
==Hunting strategies==
For all practical purposes, they are identical to their younger cousins the [[Sheruvian initiate]]s, and the same points apply:
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* Human-sized opponents so no character race should have any aiming penalties or restricted body locations when using [[AMBUSH|aimed swings]].
* They have neither critical nor damage [[Padding|padding]] so both attrition with small fast weapons and single hits for large amounts of damage will work to kill.
* Superb [[Song of Unravelling (1013)|sources]] of mana for [[Bard]]s: despite having several spell-like abilities, they do not actually have any spells upon them to interfere with draining mana.

==Other information==
==Other information==
Any attacks made by a member of the [[Council of Light]] against a Sheruvian initiate will occasionally fail and cause the player to incur a 5 second [[roundtime]]. This also includes attempted combat maneuvers against the Sheruvian initiate. There is no way to prevent this while still a member of the society, and the hesitation is checked for on ''each'' attack or manuever. This is shown through the following message:
Any attacks made by a member of the [[Council of Light]] against a Sheruvian initiate will occasionally fail and cause the player to incur a 5 second [[roundtime]]. This also includes attempted combat maneuvers against the Sheruvian initiate. There is no way to prevent this while still a member of the society, and the hesitation is checked for on ''each'' attack or manuever. This is shown through the following message:

Revision as of 09:28, 15 August 2012

Sheruvian monk
Picture
Level 41
Family Sheruvian family creatures
Body Type Biped
Undead No
Areas Found The Broken Lands
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
a black steel jeddart-axe +239 AS
Maneuver Attacks
Can "heal" self or other creatures
Defense Attributes
Melee +265 DS
Ranged <N/A> DS
Bolt +260 DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base +164 TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental +172 TD
Major Spiritual <N/A> TD
Minor Spiritual +156 TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin <Not Known>
Other ?

It is hard to tell if the Sheruvian monk is human, or some foul spawn of inhuman parents. The head of the warrior-monk has been shaved smooth and is covered in dark, mystic runes tattooed on its scalp. A heavy brow hangs low over its cold, calculating eyes.[1]

Hunting strategies

For all practical purposes, they are identical to their younger cousins the Sheruvian initiates, and the same points apply:

  • Human-sized opponents so no character race should have any aiming penalties or restricted body locations when using aimed swings.
  • They have neither critical nor damage padding so both attrition with small fast weapons and single hits for large amounts of damage will work to kill.
  • Superb sources of mana for Bards: despite having several spell-like abilities, they do not actually have any spells upon them to interfere with draining mana.

Other information

Any attacks made by a member of the Council of Light against a Sheruvian initiate will occasionally fail and cause the player to incur a 5 second roundtime. This also includes attempted combat maneuvers against the Sheruvian initiate. There is no way to prevent this while still a member of the society, and the hesitation is checked for on each attack or manuever. This is shown through the following message:

As you begin to attack the Sheruvian monk, you feel a strange empathic tug within your mind, and stop short.
Roundtime: 5 sec.

Sheruvian monks occasionally gain a +50 AS bonus to their attack for one swing, which is usually preceded by a random bellowing warcry.

When a Sheruvian monk lands an attack, its weapon has a chance to drain a spirit point.

If injured, Sheruvian monks can "pray" to Sheru to heal lost hitpoints from other creatures in the room--shown as meditating over the afflicted creature--or itself:

A monk murmurs a prayer to Sheru for aid.
The monk suddenly looks healthier.

References

Near-level creatures - edit
Level 39 Level 40 Level 41 Level 42 Level 43
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