Wood sprite: Difference between revisions
Jump to navigation
Jump to search
(Added additional physical attack options) |
SPYRIDONM3 (talk | contribs) (Natural armor ASG 9 LBP equivalent, log2 creature description, removed voln fu reference, Sor|MnE|MnS TDs, treasure and pristine sprite's hair, tangleweed messaging) |
||
(8 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
|||
{{Creature start |
|||
| picture = wood_sprite.jpg |
|||
| level = 38 |
|||
| level = 38<!-- This will also be used at the end of the page in the Near level creature template --> |
|||
| type = Biped |
|||
| family = Fey <!-- Add creature to family page list, which will be linked on preview/save --> |
|||
| family = sprite |
|||
| type = Biped<!-- Creature body type --> |
|||
| attacks = Brawls and Weapons. |
|||
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
|||
| area = [[Gyldemar Forest]]<br> |
|||
| |
| otherclass2 = Magical |
||
| area = Gyldemar Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
|||
| bcs = <Not Known> |
|||
| area2 = |
|||
| area3 = |
|||
| area4 = |
|||
| area5 = |
|||
| area6 = |
|||
| area7 = |
|||
| bcs = Yes <!-- All new creatures are BCS --> |
|||
| hitpoints = 240 |
| hitpoints = 240 |
||
| roundtime = <!-- Creature speed --> |
|||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
|||
{{Creature attack attributes |
|||
| PA1 = Jeddart-axe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
|||
| physical = |
|||
| PAA = 236-321 |
|||
{{creature ability|[[Spear]]|+193 [[Attack strength|AS]]}} |
|||
| PA2 = Spear |
|||
{{creature ability|[[Quarterstaff|Quarter Staff]]|+250 [[Attack strength|AS]]}} |
|||
| PAB = 230 |
|||
{{creature ability|[[Jeddart-axe]]|+236 [[Attack strength|AS]]}} |
|||
| PA3 = Quarterstaff |
|||
| nowarding = |
|||
| |
| PAC = 250 |
||
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
|||
| nomaneuver = |
|||
| |
| BTA = |
||
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
|||
{{Creature ability|[[Lullabye (1005)]]}} |
|||
| WDA = |
|||
{{Creature ability|[[Sounds (607)]]}} |
|||
| WD2 = |
|||
{{Creature ability|[[Tangle Weed (610)]]}} |
|||
| WDB = |
|||
{{Creature ability|[[Call Swarm (615)]]}} |
|||
| WD3 = |
|||
| WDC = |
|||
| OS1 = Call Swarm (615)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
|||
| OS2 = Lullabye (1005) |
|||
| OS3 = Sounds (607) |
|||
| OS4 = Tangle Weed (610) |
|||
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
|||
| MN2 = |
|||
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
|||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
|||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
|||
{{Creature defense attributes |
|||
| asg = 9N<!-- Insert asg # and template will automatically convert to include type of armor --> |
|||
| defense = |
|||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
|||
{{creature ability|[[Melee]] |+151 [[Defensive strength|DS]]}} |
|||
| Melee = 151 |
|||
{{creature ability|[[Ranged]] |+107 [[Defensive strength|DS]]}} |
|||
| Ranged = 107 |
|||
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Bolt = |
|||
{{creature ability|[[Bard Base]] |+119 to +124 [[Target defense|TD]]}} |
|||
| UDF = |
|||
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
|||
| BarTD = 119 - 124 |
|||
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
|||
| CleTD = |
|||
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
|||
| EmpTD = |
|||
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
|||
| PalTD = |
|||
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
|||
| RanTD = |
|||
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
|||
| SorTD = 148 |
|||
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
| WizTD = |
|||
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
| MjETD = |
|||
{{creature ability|[[Major Spiritual]]| <N/A> [[Target defense|TD]]}} |
|||
| MnETD = 157 |
|||
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
|||
| MjSTD = |
|||
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| MnSTD = 141 |
|||
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| |
| MnMTD = |
||
| DSP1 = Natural Colors (601)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
|||
{{Creature ability|[[Spirit Warding I (101)]]}} |
|||
| DSP2 = Phoen's Strength (606) |
|||
{{Creature ability|[[Spirit Defense (103)]]}} |
|||
| DSP3 = Resist Elements (602) |
|||
{{Creature ability|[[Spirit Warding II (107)]]}} |
|||
| DSP4 = Self Control (613) |
|||
{{Creature ability|[[Natural Colors (601)]]}} |
|||
| DSP5 = Spirit Defense (103) |
|||
{{Creature ability|[[Resist Elements (602)]]}} |
|||
| DSP6 = Spirit Warding I (101) |
|||
{{Creature ability|[[Phoen's Strength (606)]]}} |
|||
| DSP7 = Spirit Warding II (107) |
|||
{{Creature ability|[[Self Control (613)]]}} |
|||
| DSP8 = Lesser Shroud (120) |
|||
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
|||
}} |
}} |
||
{{Creature treasure |
{{Creature treasure |
||
| coins = |
| coins = yes |
||
| magic items = |
| magic items = |
||
| gems = |
| gems = yes |
||
| boxes = |
| boxes = yes |
||
| other = [[Glowing violet essence shard]]<br>[[Pristine sprite's hair]] |
|||
| other = ? |
|||
| skin = None |
| skin = None |
||
| nobox = |
|||
| noskinvalue = |
|||
}} |
}} |
||
{{Creature end}} |
{{Creature end}} |
||
Appearing more like an animated stick figure than a fleshy humanoid, the slender brown form of the '''wood sprite''' stands just under three feet. Her eyes, two sparkling almond-shapes in her wood-like visage, belie a fervent sort of insanity as a frantic, incomprehensible whispering issues from her small mouth. |
<pre{{log2|margin-right=26em}}>Appearing more like an animated stick figure than a fleshy humanoid, the slender brown form of the '''wood sprite''' stands just under three feet. Her eyes, two sparkling almond-shapes in her wood-like visage, belie a fervent sort of insanity as a frantic, incomprehensible whispering issues from her small mouth.</pre> |
||
==Hunting strategies== |
==Hunting strategies== |
||
Wood sprites cannot be hit by non-magical metals. |
*Wood sprites cannot be hit by non-magical metals. |
||
Wood sprites fade in and out of existence. |
*Wood sprites fade in and out of existence. |
||
==Other information== |
|||
[[Tangleweed]] |
|||
<pre{{log2|margin-right=26em}}>A wood sprite eyes glow brightly, and she motions to you! |
|||
Wood sprites are very susceptible to Voln Fu. |
|||
A thorny vine suddenly sprouts from the ground and begins to thrash about violently! |
|||
[SMR result: -160 (Open d100: 32)] |
|||
==Other information== |
|||
The thorny vine lashes out at you, but is unable to grasp you.</pre> |
|||
{{addmetext}} |
|||
== References == |
== References == |
||
* [https://en.wikipedia.org/wiki/Sprite_(folklore) Sprite on Wikipedia] |
|||
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1307 Wood sprite on Play.net bestiary] |
|||
{{Nearlevel |
{{Nearlevel |
||
Line 84: | Line 104: | ||
|levelp2 = 40 |
|levelp2 = 40 |
||
}} |
}} |
||
[[Category:Gyldemar Forest creatures]] |
Latest revision as of 10:52, 25 April 2021
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Appearing more like an animated stick figure than a fleshy humanoid, the slender brown form of the wood sprite stands just under three feet. Her eyes, two sparkling almond-shapes in her wood-like visage, belie a fervent sort of insanity as a frantic, incomprehensible whispering issues from her small mouth.
Hunting strategies
- Wood sprites cannot be hit by non-magical metals.
- Wood sprites fade in and out of existence.
Other information
A wood sprite eyes glow brightly, and she motions to you! A thorny vine suddenly sprouts from the ground and begins to thrash about violently! [SMR result: -160 (Open d100: 32)] The thorny vine lashes out at you, but is unable to grasp you.
References
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|