Cave troll: Difference between revisions
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GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
SPYRIDONM3 (talk | contribs) (Natural armor ASG 11 studded leather equivalent, log2 creature description, Spear, MnE|MjE TDs) |
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| family = Troll<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Troll<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = Danjirland<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Danjirland<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| PA1 = Short sword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Short sword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 191 |
| PAA = 191 |
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| PA2 = |
| PA2 = Spear |
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| PAB = |
| PAB = 191 |
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| PA3 = |
| PA3 = |
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| PAC = |
| PAC = |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 11N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 86 |
| Melee = 86 |
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| SorTD = |
| SorTD = |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = 63 |
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| MnETD = |
| MnETD = 63 |
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| MjSTD = 63 |
| MjSTD = 63 |
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| MnSTD = 63 |
| MnSTD = 63 |
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| MnMTD = |
| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = Spirit Warding II (107)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
| DSP2 = |
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| DSP3 = |
| DSP3 = |
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{{Creature end}} |
{{Creature end}} |
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Huge and dangerous, the cave troll towers above even a tall giantman. Grey skin so thick that it serves quite well as armor covers most of the troll, with tufts of thick hair sprouting here and there like weeds between cracked stones. A hideous grin splits its face displaying fangs crusted with dried blood and less guessable matter. No light of intellect glows in its narrow piggish eyes. The lust for slaughter and thirst for blood are what drive this hulkish beast's existence. |
<pre{{log2|margin-right=26em}}>Huge and dangerous, the cave troll towers above even a tall giantman. Grey skin so thick that it serves quite well as armor covers most of the troll, with tufts of thick hair sprouting here and there like weeds between cracked stones. A hideous grin splits its face displaying fangs crusted with dried blood and less guessable matter. No light of intellect glows in its narrow piggish eyes. The lust for slaughter and thirst for blood are what drive this hulkish beast's existence.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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}} |
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[[Category: |
[[Category:Sunfist hated enemies]] |
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[[Category:Vornavian Coast creatures]] |
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[[Category:Old Mine Road creatures]] |
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[[Category:Danjirland creatures]] |
Latest revision as of 15:26, 14 May 2021
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Huge and dangerous, the cave troll towers above even a tall giantman. Grey skin so thick that it serves quite well as armor covers most of the troll, with tufts of thick hair sprouting here and there like weeds between cracked stones. A hideous grin splits its face displaying fangs crusted with dried blood and less guessable matter. No light of intellect glows in its narrow piggish eyes. The lust for slaughter and thirst for blood are what drive this hulkish beast's existence.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Cave trolls have the ability to drag kneeling characters into an adjacent room.
References
Near-level creatures - edit | ||||||||||
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