Plains orc scout: Difference between revisions
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GS4-NAIKEN (talk | contribs) m (added picture from play.net) |
SPYRIDONM3 (talk | contribs) (Thrown weapon ability) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = |
| picture = Plains_orc_scout.jpg |
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| level = 17<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 17<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Orc<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Orc<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = Orcswold<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Orcswold<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Longsword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = 175 |
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| PA2 = |
| PA2 = |
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| PAB = |
| PAB = |
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| WD3 = |
| WD3 = |
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| WDC = |
| WDC = |
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| OS1 = |
| OS1 = Tangle Weed (610)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = [[Thrown weapons|Throw]]<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = weapons<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 12<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 133 - 181 |
| Melee = 133 - 181 |
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}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| magic items = |
| magic items = Yes |
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| gems = |
| gems = Yes |
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| boxes = |
| boxes = Yes |
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| other = |
| other = |
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| skin = scraggly orc scalp |
| skin = scraggly orc scalp |
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{{Creature end}} |
{{Creature end}} |
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As tall as a giantman and twice as muscular as most, the plains orc scout is taller and more agile than her more primitive orcish brothers, and judging by the cleverness in her beady yellow eyes, probably quite a bit more intelligent as well. Leathery brown skin covers her bulging limbs, the same color as the crude armor that protects her massive torso, and a scraggly red beard frames her heavy jowls. |
<pre{{log2|margin-right=26em}}>As tall as a giantman and twice as muscular as most, the plains orc scout is taller and more agile than her more primitive orcish brothers, and judging by the cleverness in her beady yellow eyes, probably quite a bit more intelligent as well. Leathery brown skin covers her bulging limbs, the same color as the crude armor that protects her massive torso, and a scraggly red beard frames her heavy jowls.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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An example of a plains orc scout throwing its weapon at a target. |
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{{addmetext}} |
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<pre{{log2|margin-right=26em}}>A plains orc scout throws a bone-hilted iron longsword at you! |
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You barely dodge the missile! |
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The iron longsword flies past you, disappearing into the local environs.</pre> |
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== References == |
== References == |
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[[Category: |
[[Category:Sunfist hated enemies]] |
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[[Category:Orcswold creatures]] |
Latest revision as of 07:40, 2 May 2021
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As tall as a giantman and twice as muscular as most, the plains orc scout is taller and more agile than her more primitive orcish brothers, and judging by the cleverness in her beady yellow eyes, probably quite a bit more intelligent as well. Leathery brown skin covers her bulging limbs, the same color as the crude armor that protects her massive torso, and a scraggly red beard frames her heavy jowls.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
An example of a plains orc scout throwing its weapon at a target.
A plains orc scout throws a bone-hilted iron longsword at you! You barely dodge the missile! The iron longsword flies past you, disappearing into the local environs.
References
Near-level creatures - edit | ||||||||||
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