Rotting woodsman: Difference between revisions
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| picture = |
| picture = |
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| level = 23<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 23<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = Boss |
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| area = Marshtown <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Marshtown <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = |
| area2 = |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 154 |
| Melee = 154 |
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| Ranged = |
| Ranged = |
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| Bolt = 158 |
| Bolt = 158 |
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| UDF = |
| UDF = 169 |
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| BarTD = 69 |
| BarTD = 69 |
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| CleTD = |
| CleTD = |
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{{Creature end}} |
{{Creature end}} |
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The |
<pre{{log2|margin-right=26em}}>The rotting woodsman staggers about through the forests she once knew in life, now unable to obtain rest. Putrid flesh drips from her exposed bones, and only ragged patches of hair remain on her thick skull. Despite the lack of solid muscle, the rotting woodsman swings her axe with enormous power, felling the living as she once felled the immense trees of the forest.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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Rotting woodsmen are immune to |
Rotting woodsmen are immune to [[stun]]s. They have a chance to inflict [[diseased|disease]] on a successful hit (8 hp/round, dissipates 8/round) without a [[CS]]/[[TD]] roll. |
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==Other information== |
==Other information== |
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Room messaging: |
Room messaging: |
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<pre{{log2|margin-right=26em}}>A rotting woodsman tries to push a drooping eye back into its rotting socket.</pre> |
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== References == |
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1582 Rotting woodsman on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
Latest revision as of 18:02, 4 January 2023
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The rotting woodsman staggers about through the forests she once knew in life, now unable to obtain rest. Putrid flesh drips from her exposed bones, and only ragged patches of hair remain on her thick skull. Despite the lack of solid muscle, the rotting woodsman swings her axe with enormous power, felling the living as she once felled the immense trees of the forest.
Hunting strategies
Rotting woodsmen are immune to stuns. They have a chance to inflict disease on a successful hit (8 hp/round, dissipates 8/round) without a CS/TD roll.
Other information
Room messaging:
A rotting woodsman tries to push a drooping eye back into its rotting socket.
Near-level creatures - edit | ||||||||||
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