Rotting corpse: Difference between revisions

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(changed family to humanoid, removed outdated play.net link, added link to zombie/coprse article on wikipedia)
(Treasure magic items - yes)
 
(3 intermediate revisions by 3 users not shown)
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| picture = rotting_corpse.jpg
| picture = rotting_corpse.jpg
| level = 32<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 32<!-- This will also be used at the end of the page in the Near level creature template -->
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Zombie <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped<!-- Creature body type -->
| type = Biped<!-- Creature body type -->
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
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| area7 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 300
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
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| PA1 = Scythe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Scythe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA = 266
| PAA = 266
| PA2 =
| PA2 = Bite (attack)
| PAB =
| PAB = 233
| PA3 =
| PA3 =
| PAC =
| PAC =
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}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 9N<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee =
| Melee = 230
| Ranged =
| Ranged =
| Bolt = 194
| Bolt = 194
| UDF =
| UDF = 256
| BarTD =
| BarTD =
| CleTD =
| CleTD =
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| MnETD = 119
| MnETD = 119
| MjSTD =
| MjSTD =
| MnSTD =
| MnSTD = 109
| MnMTD =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
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{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
| magic items =
| magic items Yes
| gems = Yes
| gems = Yes
| boxes = Yes
| boxes = Yes
| other =
| other = [[Glimmering blue essence dust]]
| skin =
| skin =
}}
}}
{{Creature end}}
{{Creature end}}


Stumbling, staggering, cartwheeling wildly, the rotting corpse moves like a large marionette controlled by a drunken hand. Bits of flesh, sinew and disintegrating rags hang from its bony humanoid skeleton. The corpse hunts the living relentlessly, driven by an envy of the living world apparent in her hate-filled eyes.
<pre{{log2|margin-right=26em}}>Stumbling, staggering, cartwheeling wildly, the rotting corpse moves like a large marionette controlled by a drunken hand. Bits of flesh, sinew and disintegrating rags hang from its bony humanoid skeleton. The corpse hunts the living relentlessly, driven by an envy of the living world apparent in her hate-filled eyes.</pre>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==

{{addmetext}}
To those not familiar with Castle Varunar, be alert as [[roa'ter]]s have a tendency to crawl around the outer ward of the castle where the rotting corpses wander.


== References ==
== References ==

Latest revision as of 14:37, 28 October 2023

Rotting corpse
Rotting corpse.jpg
Level 32
Family Zombie family creatures
Body Type Biped
Classification(s) Corporeal undead
Area(s) Found Castle Varunar
BCS Yes
HP 300
Speed
Attack Attributes
Physical Attacks
Scythe 266 AS
Bite (attack) 233 AS
Defense Attributes
Armor
Leather Breastplate (natural) ASG 9N
Defensive Strength (DS)
Melee 230
Ranged
Bolt 194
Unarmed Defense Factor
UDF 256
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 105 - 123
Wizard Base 120
Minor Elemental 119
Major Elemental 120
Minor Spiritual 109
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items ?
Boxes Yes
Skin
Other Glimmering blue essence dust
Stumbling, staggering, cartwheeling wildly, the rotting corpse moves like a large marionette controlled by a drunken hand.  Bits of flesh, sinew and disintegrating rags hang from its bony humanoid skeleton.  The corpse hunts the living relentlessly, driven by an envy of the living world apparent in her hate-filled eyes.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

To those not familiar with Castle Varunar, be alert as roa'ters have a tendency to crawl around the outer ward of the castle where the rotting corpses wander.

References

Near-level creatures - edit
Level 30 Level 31 Level 32 Level 33


Level 34
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