Rotting corpse: Difference between revisions
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m (Changed family from humanoid to zombie as zombie family is a sub-family to humanoid, but has other specific conditions) |
SPYRIDONM1 (talk | contribs) (Treasure magic items - yes) |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 300 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
}} |
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| PA1 = Scythe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Scythe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 266 |
| PAA = 266 |
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| PA2 = |
| PA2 = Bite (attack) |
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| PAB = |
| PAB = 233 |
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| PA3 = |
| PA3 = |
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| PAC = |
| PAC = |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 9N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 230 |
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| Ranged = |
| Ranged = |
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| Bolt = 194 |
| Bolt = 194 |
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| UDF = |
| UDF = 256 |
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| BarTD = |
| BarTD = |
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| CleTD = |
| CleTD = |
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| MnETD = 119 |
| MnETD = 119 |
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| MjSTD = |
| MjSTD = |
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| MnSTD = |
| MnSTD = 109 |
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| MnMTD = |
| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
| coins = Yes |
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| magic items |
| magic items Yes |
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| gems = Yes |
| gems = Yes |
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| boxes = Yes |
| boxes = Yes |
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| other = |
| other = [[Glimmering blue essence dust]] |
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| skin = |
| skin = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Stumbling, staggering, cartwheeling wildly, the rotting corpse moves like a large marionette controlled by a drunken hand. Bits of flesh, sinew and disintegrating rags hang from its bony humanoid skeleton. The corpse hunts the living relentlessly, driven by an envy of the living world apparent in her hate-filled eyes. |
<pre{{log2|margin-right=26em}}>Stumbling, staggering, cartwheeling wildly, the rotting corpse moves like a large marionette controlled by a drunken hand. Bits of flesh, sinew and disintegrating rags hang from its bony humanoid skeleton. The corpse hunts the living relentlessly, driven by an envy of the living world apparent in her hate-filled eyes.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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{{addmetext}} |
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To those not familiar with Castle Varunar, be alert as [[roa'ter]]s have a tendency to crawl around the outer ward of the castle where the rotting corpses wander. |
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== References == |
== References == |
Latest revision as of 14:37, 28 October 2023
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Stumbling, staggering, cartwheeling wildly, the rotting corpse moves like a large marionette controlled by a drunken hand. Bits of flesh, sinew and disintegrating rags hang from its bony humanoid skeleton. The corpse hunts the living relentlessly, driven by an envy of the living world apparent in her hate-filled eyes.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
To those not familiar with Castle Varunar, be alert as roa'ters have a tendency to crawl around the outer ward of the castle where the rotting corpses wander.
References
Near-level creatures - edit |
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