Human: Difference between revisions

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| weight = 90 to 270 lbs.
| weight = 90 to 270 lbs.
| language = Common}}
| language = Common}}

<section begin=human />'''Humans''' are of average stature, between 5'5" and 6', are rather stocky and show a wide range of variation in hair, skin and eye color. They tend to be somewhat rustic appearing, the men often sporting a beard or mustache. The women tend to be sturdy and good-natured.<section end=human />
<section begin=human />'''Humans''' are of average stature, between 5'5" and 6', are rather stocky and show a wide range of variation in hair, skin and eye color. They tend to be somewhat rustic appearing, the men often sporting a beard or mustache. The women tend to be sturdy and good-natured.<section end=human />


Before the rise of the humans after the [[Age of Chaos]], they lived a nomadic life and barely survived in the infertile wastelands they were "allowed" by the [[Elves]] to inhabit. The rise of the [[Turamzzyrian Empire]] gave humans nearly as much land and control as the Elves had in the height of their Empire.
Before the rise of the humans after the [[Age of Chaos]], they lived a nomadic life and barely survived in the infertile wastelands they were "allowed" by the [[Elves]] to inhabit. The rise of the [[Turamzzyrian Empire]] gave humans nearly as much land and control as the Elves had in the height of their Empire.
{{TOC limit|2}}

== Statistics ==
== Statistics ==


Line 17: Line 16:
For [[statistic growth rate]]s by [[profession]], see [[List of statistic growth rates#Human]].
For [[statistic growth rate]]s by [[profession]], see [[List of statistic growth rates#Human]].


{{Race other characteristics
{|{{prettytable}}
| base-max-hp=150
|+ '''Other Characteristics'''
| effective-max-hp=175
|-
| hp-regen=2
!Spirit Regeneration
| 1 per 3 min
| spi-regen-off-node=1 per 3 min
| spi-regen-on-node=2 per 3 min
!Decay Timer
| 14 min
| decay=14 min
| base-weight=90
|-
| weight-factor=0.90
!Max Health
| max-weight=270
| 150
| encumbrance-factor=1.00
!Base Regeneration
| smr-size-modifier=+5
| 2
| smr-dodging=0
|-
| ele-td=0
!Weight Factor
| spi-td=0
| .90
| men-td=0
!Encumbrance Factor
| sorc-td=0
| 1.00
| poison-td=0
|-
| disease-td=?
!Maneuver Bonus
}}
| Average
!Elemental TD
| 0
|-
!Spiritual TD
| 0
!Mental TD
| 0
|-
!Sorcerer TD
| 0
!Poison TD
| 0
|-
!Disease TD
| ??
|-
|-
|}


Humans receive a moderate hiding bonus in town.
Humans receive a moderate hiding bonus in town.
Line 73: Line 54:


;Oire
;Oire
:''Crest: A golden sheaf of grain encircled by a grape vine on a field of silver''
<section begin=oire />:''Crest: A golden sheaf of grain encircled by a grape vine on a field of silver''
:Rich in farming and cattle, Oire draws little attention and the people like it that way. The lands remain untouched by the wars and political intrigues that plague the surrounding nations. The people of Oire love the simple life.
:Rich in farming and cattle, Oire draws little attention and the people like it that way. The lands remain untouched by the wars and political intrigues that plague the surrounding nations. The people of Oire love the simple life.<section end=oire />


=== Southern Empire ===
=== Southern Empire ===


;Aldora
;Aldora
:''Crest: A gold ram's head facing left within a crown on a field of two horizontal black and white lines''
<section begin=aldora />:''Crest: A gold ram's head facing left within a crown on a field of two horizontal black and white lines''
:Dominated by the Gattrof mountains, Aldora provides an abundance of hilly terrain perfect for the grazing of goats and sheep. Most citizens of Aldora are of humble origin.
:Dominated by the Gattrof mountains, Aldora provides an abundance of hilly terrain perfect for the grazing of goats and sheep. Most citizens of Aldora are of humble origin.<section end=aldora />


;Estoria
;Estoria
:''Crest: A white horse clenching a black rose in its teeth on a field of blue''
<section begin=estoria />:''Crest: A white horse clenching a black rose in its teeth on a field of blue''
:Harsh weather is common in Estoria making farming difficult and thusly the people rely heavily on fishing and whaling. Locals tend towards superstition and are slow lend their trust to those not like themselves.
:Harsh weather is common in Estoria making farming difficult and thusly the people rely heavily on fishing and whaling. Locals tend towards superstition and are slow lend their trust to those not like themselves.<section end=estoria />


;Chastonia
;Chastonia
:''Crest: A golden hawk head facing right on a field of Kestrel blue''
<section begin=chastonia />:''Crest: A golden hawk head facing right on a field of Kestrel blue''
:Home to simple folk, superstitious and wary of strangers, Chastonia provides much of the lands food and wine. Here can be found the ruins of Toullaire, a city destroyed in a magical catastrophe many years ago.
:Home to simple folk, superstitious and wary of strangers, Chastonia provides much of the lands food and wine. Here can be found the ruins of Toullaire, a city destroyed in a magical catastrophe many years ago.<section end=chastonia />


;Allace
;Allace
:''Crest: A white seagull with widespread wings facing to the left above a mountain peak on a field of dark blue''
<section begin=allace />:''Crest: A white seagull with widespread wings facing to the left above a mountain peak on a field of dark blue''
:Smaller than most, Allace is of strategic importance to the Empire for its coastal regions. The fishing industry is dominant here. The people of Allace are friendly, easy-going and great lovers of nature.
:Smaller than most, Allace is of strategic importance to the Empire for its coastal regions. The fishing industry is dominant here. The people of Allace are friendly, easy-going and great lovers of nature.<section end=allace />


=== Eastern Empire ===
=== Eastern Empire ===
Line 101: Line 82:


;Trauntor
;Trauntor
:''Crest: Two black towers on a field of dark green''
<section begin=trauntor />:''Crest: Two black towers on a field of dark green''
:The hills and mountains of Trauntor are protected from the Scourge by the Demonwall. Crime is almost non-existent due to harsh punishments for all offenses. The people are militaristic, baring many warriors stalwart and loyal, but untrusting and particularly wary of magic and the ways of sorcery.
:The hills and mountains of Trauntor are protected from the Scourge by the Demonwall. Crime is almost non-existent due to harsh punishments for all offenses. The people are militaristic, baring many warriors stalwart and loyal, but untrusting and particularly wary of magic and the ways of sorcery.<section end=trauntor />


;Bourth
;Bourth
:''Crest: Three black yew trees on a field of white ringed by five hawk feathers''
<section begin=bourth />:''Crest: Three black yew trees on a field of white ringed by five hawk feathers''
:Land of legend and folklore, Bourth is home to the mysterious Wyrdeep Forest. Close contact with elves has increased understanding and tolerance between the two races, yet there are still some conflicts.
:Land of legend and folklore, Bourth is home to the mysterious Wyrdeep Forest. Close contact with elves has increased understanding and tolerance between the two races, yet there are still some conflicts.<section end=bourth />


;Highmount
;Highmount
:''Crest: A white bear in manacles facing left on a field of red''
<section begin=highmount />:''Crest: A white bear in manacles facing left on a field of red''
:Bordered by impassable mountains, Highmount is mostly forested land. The people are a contrast of personalities, city folk being open and friendly, while small towners keep to themselves.
:Bordered by impassable mountains, Highmount is mostly forested land. The people are a contrast of personalities, city folk being open and friendly, while small towners keep to themselves.<section end=highmount />


;Dragach
;Dragach
:''Crest: A red bighorn ram facing right before white mountains on a green field''
<section begin=dragach />:''Crest: A red bighorn ram facing right before white mountains on a green field''
:Harsh and mountainous, Dragach hosts a fierce tribal people, respectful of nature and sporting a hearty appetite for life. Nature dominates the folklore where even the wind is considered alive and in need of feeding to calm its roaring gales.
:Harsh and mountainous, Dragach hosts a fierce tribal people, respectful of nature and sporting a hearty appetite for life. Nature dominates the folklore where even the wind is considered alive and in need of feeding to calm its roaring gales.<section end=dragach />


=== Northern Empire ===
=== Northern Empire ===


;Hendor
;Hendor
:''Crest (South Hendor): A majestic silver oak tree on a field of blue''
<section begin=hendor />:''Crest (South Hendor): A majestic silver oak tree on a field of blue''
:''Crest (North Hendor): A blue phoenix rising on a field of silver''
:''Crest (North Hendor): A blue phoenix rising on a field of silver''
:A land of lush forests and mighty rivers, Hendor thrives as a natural paradise. Its people are hearty and strong of mind, but wary of the icy Dragonspine mountains nearby.
:A land of lush forests and mighty rivers, Hendor thrives as a natural paradise. Its people are hearty and strong of mind, but wary of the icy Dragonspine mountains nearby.<section end=hendor />


;Seareach
;Seareach
:''Crest: A red eagle before a golden sun on a field of deep blue''
<section begin=seareach />:''Crest: A red eagle before a golden sun on a field of deep blue''
:The land of sand, sea and mystery, Seareach offers lucrative fishing, mining and rare spice trade along the borders of the Sea of Fire. Locals favor divinations of many types from predicting weather and success of harvests or marriages.
:The land of sand, sea and mystery, Seareach offers lucrative fishing, mining and rare spice trade along the borders of the Sea of Fire. Locals favor divinations of many types from predicting weather and success of harvests or marriages.<section end=seareach />


;Jantalar
;Jantalar
:''Crest: A black triskelion on a field of gold and red''
<section begin=jantalar />:''Crest: A black triskelion on a field of gold and red''
:Hills, rivers and fertile plains mark Jantalar, largest region of the Empire where military presence is a constant. The people of Jantalar suffer few fools, often going to extremes to point out the foolishness of others.
:Hills, rivers and fertile plains mark Jantalar, largest region of the Empire where military presence is a constant. The people of Jantalar suffer few fools, often going to extremes to point out the foolishness of others.<section end=jantalar />


;Talador
;Talador
:''Crest: A white square on a field of black''
<section begin=talador />:''Crest: A white square on a field of black''
:Thickly wooded, Talador is bordered by wasteland and elven forests. Mining is the principal resource of the area. The people are peaceful and great lovers of nature.
:Thickly wooded, Talador is bordered by wasteland and elven forests. Mining is the principal resource of the area. The people are peaceful and great lovers of nature.<section end=talador />


;Mestanir
;Mestanir
:''Crest: A gold crown in a circle of white on a field of red''
<section begin=mestanir />:''Crest: A gold crown in a circle of white on a field of red''
:Known for its honey meads and brown ales, Mestanir is host to several important religious sites. Religion is important to the people and the Church of Koar holds a strong presence. Aside from this, the area breeds many unconventional magic users.
:Known for its honey meads and brown ales, Mestanir is host to several important religious sites. Religion is important to the people and the Church of Koar holds a strong presence. Aside from this, the area breeds many unconventional magic users.<section end=mestanir />


;Vornavis
;Vornavis
:''Crest: A single ivory swan facing right on a field of emerald''
<section begin=vornavis />:''Crest: A single ivory swan facing right on a field of emerald''
:A coastal province, Vornavis hosts the free port of Solhaven. Most tolerant of all humans to those unlike themselves, their beliefs have caused political friction with their neighbors.
:A coastal province, Vornavis hosts the free port of Solhaven. Most tolerant of all humans to those unlike themselves, their beliefs have caused political friction with their neighbors.<section end=vornavis />


;Riverwood
;Riverwood
:''Crest: Two interlocking circles of blue pierced by a red arrow on a field of white''
<section begin=riverwood />:''Crest: Two interlocking circles of blue pierced by a red arrow on a field of white''
:The plush wooded region of Riverwood provides plentiful game and many natural resources. The people favor Imaera and are highly superstitious and ceremonial.
:The plush wooded region of Riverwood provides plentiful game and many natural resources. The people favor Imaera and are highly superstitious and ceremonial.<section end=riverwood />


=== Sea of Fire ===
=== Sea of Fire ===


;The Tehir Tribes
;The Tehir Tribes
:A nomadic people, the Tehir live within the Sea of Fire. They migrate from oasis to oasis living off the sparse desert bounty. Men of the tribes wear veils over their faces, a sign of adulthood. Women wear head scarfs and sport elaborate tattoos on their faces and necks.
:<section begin=tehir />A nomadic people, the Tehir live within the Sea of Fire. They migrate from oasis to oasis living off the sparse desert bounty. Men of the tribes wear veils over their faces, a sign of adulthood. Women wear head scarfs and sport elaborate tattoos on their faces and necks.<section end=tehir />


;The Shakat
;The Shakat
:Still considered Tehir by many outside the Sea of Fire, the Shakat are emerging to become quite a different people. They are descendants of the Tehir who left the Sea of Fire for some years, when a rare escalation of land temperature caused a severe drought and many deaths. When the Shakat attempted to return to the desert, those who had remained refused to let them stay. The Shakat slinked back to their small settlements outside the Sea of Fire, where a set of wholly unique cultural and spiritual beliefs have developed in the centuries since.
:<section begin=shakat />Still considered Tehir by many outside the Sea of Fire, the Shakat are emerging to become quite a different people. They are descendants of the Tehir who left the Sea of Fire for some years, when a rare escalation of land temperature caused a severe drought and many deaths. When the Shakat attempted to return to the desert, those who had remained refused to let them stay. The Shakat slinked back to their small settlements outside the Sea of Fire, where a set of wholly unique cultural and spiritual beliefs have developed in the centuries since.<section end=shakat />


== Verbs ==
== Verbs ==
Line 201: Line 182:


== Resources ==
== Resources ==

*[[Turamzzyrian Empire]]
*[[Tales for Human Children]]
*[[Turamzzyrian Titles]]
*[[Human Anxieties in Zajai and the Butterfly|Human Anxieties in Zajai and the Butterfly by Silvean Rashere]]
*[[Orders of the Turamzzyrian Empire]]
*[http://www.play.net/gs4/info/races/human.asp Humans], on Play.net
*[http://www.play.net/gs4/info/races/human.asp Humans], on Play.net

*[http://forums.play.net/forums/GemStone%20IV/Races/Humans/view Officials folder]
=== Turamzzyrian Empire ===

*[[Turamzzyrian Empire]] (main article)
*[[History of the Turamzzyrian Empire]]
*[[Traveler's Guide to the Turamzzyrian Empire]]
*[[Crests of the Turamzzyrian Empire]]
*[[Prestige and Prejudice in the Empire - On Imperial Rank and Titles]]
*[[Orders of the Turamzzyrian Empire]]
*[[Pathways to the Orders of the Turamzzyrian Empire]]
*[[Worship in the Turamzzyrian Empire]]
*[[Travels in the Wizardwaste]]
*[[Elves of Wyrdeep|The Empire's Expatriates: The Elves of the Wyrdeep]]
*[[Tale of Two Barons|A Tale of Two Barons]]
*[[Tale of Two Cities | A Tale of Two Cities: The History of Solhaven and the Barony of Vornavis - Volume 1]]
*[[Human Mourning Customs]]
*[[Torre/Torre Succession | County Torre Succession Protocols]]

=== Sea of Fire ===

*[[The Tehir - A Primer]]
*[[Life and Being in the Sea of Fire]]
*[[A Brief Examination of the Yierka]]

{{Humans}}
{{Humans}}
{{Races}}
{{Races}}

Latest revision as of 21:04, 25 May 2023

Human
Human.gif
Decay Timer 14 minutes
Spirit Regeneration 1 per 3 min, ×2 on node
Height 5' to 6', max 6.5'
Weight 90 to 270 lbs.
Languages Common

Humans are of average stature, between 5'5" and 6', are rather stocky and show a wide range of variation in hair, skin and eye color. They tend to be somewhat rustic appearing, the men often sporting a beard or mustache. The women tend to be sturdy and good-natured.

Before the rise of the humans after the Age of Chaos, they lived a nomadic life and barely survived in the infertile wastelands they were "allowed" by the Elves to inhabit. The rise of the Turamzzyrian Empire gave humans nearly as much land and control as the Elves had in the height of their Empire.

Statistics

Strength Constitution Dexterity Agility Discipline Aura Logic Intuition Wisdom Influence
+5 0 0 0 0 0 +5 +5 0 0

For statistic growth rates by profession, see List of statistic growth rates#Human.

Health
Base Max HP Effective Max HP Base Regen
150 175 2
Spirit
Regen (off-node) Regen (on-node) Decay Timer
1 per 3 min 2 per 3 min 14 min
Encumbrance Each 10 bonus in Physical Fitness decreases effective encumbrance by 1 lb, allowing the normal carrying capacity to be exceeded.
Base Weight (lb) Weight Factor Max Weight (lb) Max Carrying Capacity (lb) Armor Encumbrance Factor
90 0.90 270 109.35 1.00
Maneuver
Size Modifier Dodging Bonus
+5 0
Target Defense
Elemental Spiritual Mental Sorcerer Poison Disease
0 0 0 0 0 ?

Humans receive a moderate hiding bonus in town.

Cultures

Humans have diverse cultures influenced mostly by geographic location and political activity.

Western Empire

Selanthia
Crest: A crimson sunburst on a field of gold
The political and cultural center of the Turamzzyrian Empire, Selanthia hosts the Hall of Mages, most prestigious of the arcane colleges, and the Imperial Drakes, magical branch of the military consisting solely of skilled wizards.
Torre
Crest: A white stork on a field of light blue
Married to the sea, the lands of Torre consists mostly of scattered fishing villages and a single large port town. Most locals regularly pay homage to Charl, god of the sea or his daughter Niima.
Oire
Crest: A golden sheaf of grain encircled by a grape vine on a field of silver
Rich in farming and cattle, Oire draws little attention and the people like it that way. The lands remain untouched by the wars and political intrigues that plague the surrounding nations. The people of Oire love the simple life.

Southern Empire

Aldora
Crest: A gold ram's head facing left within a crown on a field of two horizontal black and white lines
Dominated by the Gattrof mountains, Aldora provides an abundance of hilly terrain perfect for the grazing of goats and sheep. Most citizens of Aldora are of humble origin.
Estoria
Crest: A white horse clenching a black rose in its teeth on a field of blue
Harsh weather is common in Estoria making farming difficult and thusly the people rely heavily on fishing and whaling. Locals tend towards superstition and are slow lend their trust to those not like themselves.
Chastonia
Crest: A golden hawk head facing right on a field of Kestrel blue
Home to simple folk, superstitious and wary of strangers, Chastonia provides much of the lands food and wine. Here can be found the ruins of Toullaire, a city destroyed in a magical catastrophe many years ago.
Allace
Crest: A white seagull with widespread wings facing to the left above a mountain peak on a field of dark blue
Smaller than most, Allace is of strategic importance to the Empire for its coastal regions. The fishing industry is dominant here. The people of Allace are friendly, easy-going and great lovers of nature.

Eastern Empire

Honneland
Crest: Crossed purple lances on a field of silver
Land of chivalry and home to the noblest of warriors, Honneland hosts great tournaments and festivals where knights compete to gain fame and glory.
Trauntor
Crest: Two black towers on a field of dark green
The hills and mountains of Trauntor are protected from the Scourge by the Demonwall. Crime is almost non-existent due to harsh punishments for all offenses. The people are militaristic, baring many warriors stalwart and loyal, but untrusting and particularly wary of magic and the ways of sorcery.
Bourth
Crest: Three black yew trees on a field of white ringed by five hawk feathers
Land of legend and folklore, Bourth is home to the mysterious Wyrdeep Forest. Close contact with elves has increased understanding and tolerance between the two races, yet there are still some conflicts.
Highmount
Crest: A white bear in manacles facing left on a field of red
Bordered by impassable mountains, Highmount is mostly forested land. The people are a contrast of personalities, city folk being open and friendly, while small towners keep to themselves.
Dragach
Crest: A red bighorn ram facing right before white mountains on a green field
Harsh and mountainous, Dragach hosts a fierce tribal people, respectful of nature and sporting a hearty appetite for life. Nature dominates the folklore where even the wind is considered alive and in need of feeding to calm its roaring gales.

Northern Empire

Hendor
Crest (South Hendor): A majestic silver oak tree on a field of blue
Crest (North Hendor): A blue phoenix rising on a field of silver
A land of lush forests and mighty rivers, Hendor thrives as a natural paradise. Its people are hearty and strong of mind, but wary of the icy Dragonspine mountains nearby.
Seareach
Crest: A red eagle before a golden sun on a field of deep blue
The land of sand, sea and mystery, Seareach offers lucrative fishing, mining and rare spice trade along the borders of the Sea of Fire. Locals favor divinations of many types from predicting weather and success of harvests or marriages.
Jantalar
Crest: A black triskelion on a field of gold and red
Hills, rivers and fertile plains mark Jantalar, largest region of the Empire where military presence is a constant. The people of Jantalar suffer few fools, often going to extremes to point out the foolishness of others.
Talador
Crest: A white square on a field of black
Thickly wooded, Talador is bordered by wasteland and elven forests. Mining is the principal resource of the area. The people are peaceful and great lovers of nature.
Mestanir
Crest: A gold crown in a circle of white on a field of red
Known for its honey meads and brown ales, Mestanir is host to several important religious sites. Religion is important to the people and the Church of Koar holds a strong presence. Aside from this, the area breeds many unconventional magic users.
Vornavis
Crest: A single ivory swan facing right on a field of emerald
A coastal province, Vornavis hosts the free port of Solhaven. Most tolerant of all humans to those unlike themselves, their beliefs have caused political friction with their neighbors.
Riverwood
Crest: Two interlocking circles of blue pierced by a red arrow on a field of white
The plush wooded region of Riverwood provides plentiful game and many natural resources. The people favor Imaera and are highly superstitious and ceremonial.

Sea of Fire

The Tehir Tribes
A nomadic people, the Tehir live within the Sea of Fire. They migrate from oasis to oasis living off the sparse desert bounty. Men of the tribes wear veils over their faces, a sign of adulthood. Women wear head scarfs and sport elaborate tattoos on their faces and necks.
The Shakat
Still considered Tehir by many outside the Sea of Fire, the Shakat are emerging to become quite a different people. They are descendants of the Tehir who left the Sea of Fire for some years, when a rare escalation of land temperature caused a severe drought and many deaths. When the Shakat attempted to return to the desert, those who had remained refused to let them stay. The Shakat slinked back to their small settlements outside the Sea of Fire, where a set of wholly unique cultural and spiritual beliefs have developed in the centuries since.

Verbs

Verb First Person Third Person
BOW CONTEMPTUOUSLY You make a contemptuous half-bow [to (target)]. Human makes a contemptuous half-bow [to (target)].
BOW GRANDLY Sweeping your arm outward, you bow low in a grand fashion[before (target)]. Sweeping his arm outward, Human bows low in a grand fashion [before (target)].
BOW MOCKINGLY You bow mockingly [before (target)], your every move a grotesque exaggeration. Human bows mockingly [before (target)], his every move a grotesque exaggeration.
BOW RESPECTFULLY Fixing your eyes firmly on the ground, you bow respectfully [before (target)]. Human bows respectfully [before (target)], his eyes fixed firmly on the ground."
BOW SUBMISSIVELY You bow low, abasing yourself before all. Human bows low, abasing himself before all.
SHRUG You shrug your shoulders a few times, rolling your torso from side as you loosen up the muscles along your upper back. Human shrugs his shoulders a few times, rolling his torso from side to side in concert with the movement, stretching out his back muscles.
SHRUG (person) Your brow furrows as you give (target) a long look. You deliberately shrug your shoulders, loosening up your back muscles in order to be prepared for whatever may happen next. Human's brow furrows as he gives (target) a long look. With deliberate motions, he begins to shrug his shoulders, clearly loosening his muscles in preparation for something.
SHRUG (object) Your brow furrows slightly as you examine the (target). You slowly begin to shrug your shoulders from side to side, loosening up your muscles in preparation for what may come. Human's brow furrows slightly as he examines (target). He slowly begins to shrug his shoulders from side to side, readying himself for what may come."
SHRUG (creature) You give (target) a long look, then with the slightest of smirks creeping across your face, you shrug your shoulders in exaggerated movements, making a show of preparing to take the (target) on. Human gives (target) a long look, then smirks slightly as he begins to shrug his shoulder in exaggerated motions, making a show of preparing to fight.

Resources

Turamzzyrian Empire

Sea of Fire

Human - edit
Cultures:
Cities:
Famous Humans:
Races - edit