Jungle feyling: Difference between revisions
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MOD-GSMOTTE (talk | contribs) (Created creature page with templates.) |
SPYRIDONM1 (talk | contribs) (HPs, Armor AsG 11, Fist-scythe, Hamstring, TDs (Sor, Mne, MsE), Treasure (all) no skin, messaging) |
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| area = Monsoon Jungle<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Monsoon Jungle<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 270 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Fist-scythe <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = 195 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = |
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| WDA = |
| WDA = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = Hamstring <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = |
| asg = 11 <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 195 |
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| Ranged = |
| Ranged = |
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| Bolt = |
| Bolt = 153 |
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| UDF = ? |
| UDF = ? |
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| BarTD = ? |
| BarTD = ? |
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| PalTD = ? |
| PalTD = ? |
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| RanTD = ? |
| RanTD = ? |
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| SorTD = |
| SorTD = 79 |
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| WizTD = ? |
| WizTD = ? |
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| MjETD = ? |
| MjETD = ? |
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| MnETD = |
| MnETD = 82 |
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| MjSTD = ? |
| MjSTD = ? |
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| MnSTD = |
| MnSTD = 76 |
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| MnMTD = ? |
| MnMTD = ? |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| magic items = |
| magic items = Yes |
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| gems = |
| gems = Yes |
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| boxes = |
| boxes = Yes |
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| other = ? |
| other = ? |
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| skin = |
| skin = No |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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==Hunting Strategies== |
==Hunting Strategies== |
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{{addmetext}} <!-- Remove when adding to section --> |
{{addmetext}} <!-- Remove when adding to section --> |
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==Combat Messaging== |
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;[[Fist-scythe]] |
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<pre{{log2|margin-right=26em}}>A jungle feyling suddenly jabs at you with a fist-scythe. |
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AS: +195 vs DS: +204 with AvD: +24 + d100 roll: +91 = +106 |
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... and hits for 1 point of damage!</pre> |
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;[[Hamstring]] (successful) |
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<pre{{log2|margin-right=26em}}>With a quick lunge, a jungle feyling tries to hamstring you with her fist-scythe! |
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[SMR result: 102 (Open d100: 95, Bonus: 14)] |
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With a vicious strike a jungle feyling slashes at your right leg! |
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... 1 point of damage! |
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Light, bruising slash to your left thigh. |
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You fall to the ground grasping your mangled right leg! |
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You are stunned!</pre> |
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==Other Information== |
==Other Information== |
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;Appearance |
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{{addmetext}} <!-- Remove when adding to section --> |
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<pre{{log2|margin-right=26em}}>You see a fairly typical jungle feyling. |
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He appears to be in good shape. |
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He has a fist-scythe, an enormous ginko nut shell hat (worn), a boiled leather vest (worn) and a small buckler.</pre> |
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;Entering |
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<pre{{log2|margin-right=26em}}>Wooping and yelling, a jungle feyling jogs in and issues a challenge at you.</pre> |
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<pre{{log2|margin-right=26em}}>A jungle feyling jogs in.</pre> |
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;Leaving |
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<pre{{log2|margin-right=26em}}>The jungle feyling jogs northwest.</pre> |
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;Death |
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<pre{{log2|margin-right=26em}}>A shocked expression passes over the feyling face before he falls over lifeless.</pre> |
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===Other Messaging=== |
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<pre{{log2|margin-right=26em}}>Curling her arms around her body, the feyling shivers slightly and gazes about with wide eyes. |
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Glancing around, as if to ensure no one is looking, the feyling hitches his loincloth up a bit higher on his waist. |
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Effecting a bored expression, the feyling shuffles his feet through some fallen leaves and scatters them about the area with a few small kicks. |
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Fluttering his eyes rapidly, the feyling attempts to regain focus.</pre> |
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<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag --> |
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag --> |
Latest revision as of 10:13, 9 November 2023
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Petite in body, the jungle feyling has spindled limbs that are gaunt and wiry. Enormous brown eyes are set within a head that seems almost too large for the neck that supports it, while knotted tufts of coarse dark brown hair falls in erratic coils about her leathery face. Garbed simply in hides and skins, the jungle feyling wears strange armor-like components across her arms, back, chest, and legs, while her head is covered in what looks like the shell of an enormous tropical nut.
Hunting Strategies
This section has not been added yet; please add to it now!
Combat Messaging
A jungle feyling suddenly jabs at you with a fist-scythe. AS: +195 vs DS: +204 with AvD: +24 + d100 roll: +91 = +106 ... and hits for 1 point of damage!
- Hamstring (successful)
With a quick lunge, a jungle feyling tries to hamstring you with her fist-scythe! [SMR result: 102 (Open d100: 95, Bonus: 14)] With a vicious strike a jungle feyling slashes at your right leg! ... 1 point of damage! Light, bruising slash to your left thigh. You fall to the ground grasping your mangled right leg! You are stunned!
Other Information
- Appearance
You see a fairly typical jungle feyling. He appears to be in good shape. He has a fist-scythe, an enormous ginko nut shell hat (worn), a boiled leather vest (worn) and a small buckler.
- Entering
Wooping and yelling, a jungle feyling jogs in and issues a challenge at you.
A jungle feyling jogs in.
- Leaving
The jungle feyling jogs northwest.
- Death
A shocked expression passes over the feyling face before he falls over lifeless.
Other Messaging
Curling her arms around her body, the feyling shivers slightly and gazes about with wide eyes. Glancing around, as if to ensure no one is looking, the feyling hitches his loincloth up a bit higher on his waist. Effecting a bored expression, the feyling shuffles his feet through some fallen leaves and scatters them about the area with a few small kicks. Fluttering his eyes rapidly, the feyling attempts to regain focus.
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