Coyote: Difference between revisions
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SPYRIDONM3 (talk | contribs) (Log2 creature description) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Coyote_Colored.jpg |
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| level = 5 |
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| level = 5<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Quadruped |
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| family = Canine<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = coyote |
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| type = Quadruped<!-- Creature body type --> |
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| body = |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Bites and Charges. |
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| otherclass2 = |
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| area = [[Marshtown]]<br>[[Wehnimer's Environs]]<br>[[Old Mine Road]]<br>[[Foggy Valley]]<br> |
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| area = Foggy Valley<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = No |
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| area2 = Marshtown |
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| area3 = North Beach |
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| area4 = Old Mine Road |
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| area5 = Upper Trollfang |
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| area6 = Vornavian Coast |
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| area7 = Wehnimer's Environs |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 60 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 95 |
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{{Creature ability|Charge|95}} |
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| PA2 = Charge |
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{{Creature ability|[[Bite]]|95}} |
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| PAB = 95 |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = - |
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| WD2 = |
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| WDB = - |
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| WD3 = |
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| WDC = - |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{Creature ability|[[Defensive Strength]]|([[melee]]) 32}} |
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| Melee = 32 |
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{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}} |
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| Ranged = |
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{{Creature ability|[[Defensive Strength]]|([[bolt]]) N/A}} |
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| Bolt = |
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{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}} |
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| UDF = |
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{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}} |
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| BarTD = 15 |
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{{Creature ability|[[Target Defense]]|([[Sorcerer]]) <N/A>}} |
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| CleTD = |
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{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}} |
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| EmpTD = |
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{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}} |
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| PalTD = |
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{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}} |
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| RanTD = |
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{{Creature ability|[[Target Defense]]|([[MjE]]) N/A}} |
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| SorTD = 15 |
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{{Creature ability|[[Target Defense]]|([[MnE]]) N/A}} |
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| WizTD = |
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{{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}} |
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| MjETD = |
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{{Creature ability|[[Target Defense]]|([[MnS]]) <N/A>}} |
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| |
| MnETD = 15 |
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| MjSTD = |
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| MnSTD = 15 |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| |
| coins = No |
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| magic items = No |
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| gems = No |
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| boxes = No |
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| other = No |
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| skin = a coyote tail |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The coyote, a quick, buff-colored creature, is a smaller cousin of the wolf. However, the coyote lacks the wolf's braver tendencies, preferring to slash and run rather than risk a frontal assault in an attempt to go for the throat. The coyote must be approached with care, as the coyote has been known to take an adventurer's hand off with one quick snap of the jaws. |
<pre{{log2|margin-right=26em}}>The coyote, a quick, buff-colored creature, is a smaller cousin of the wolf. However, the coyote lacks the wolf's braver tendencies, preferring to slash and run rather than risk a frontal assault in an attempt to go for the throat. The coyote must be approached with care, as the coyote has been known to take an adventurer's hand off with one quick snap of the jaws.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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Coyote tails can be sold for a fairly decent price relative to how tough it is to hunt these creatures. It can, however, be somewhat difficult to skin coyotes. |
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{{addmetext}} |
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Coyotes can be found in these [[Wehnimer's Landing]] areas: |
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* Lower Dragonsclaw (near trail to Voln) |
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* Aillidh Brae (near Old Mine Road) |
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* Upper Trollfang, near grey orcs |
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They can also be found near [[Solhaven]]. |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Coyote Coyote on Wikipedia] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 7 |
|levelp2 = 7 |
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}} |
}} |
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[[Category:Marshtown creatures]] |
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[[Category:Wehnimer's Environs creatures]] |
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[[Category:Old Mine Road creatures]] |
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[[Category:Foggy Valley creatures]] |
Latest revision as of 10:44, 13 May 2021
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The coyote, a quick, buff-colored creature, is a smaller cousin of the wolf. However, the coyote lacks the wolf's braver tendencies, preferring to slash and run rather than risk a frontal assault in an attempt to go for the throat. The coyote must be approached with care, as the coyote has been known to take an adventurer's hand off with one quick snap of the jaws.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Coyote tails can be sold for a fairly decent price relative to how tough it is to hunt these creatures. It can, however, be somewhat difficult to skin coyotes.
Coyotes can be found in these Wehnimer's Landing areas:
- Lower Dragonsclaw (near trail to Voln)
- Aillidh Brae (near Old Mine Road)
- Upper Trollfang, near grey orcs
They can also be found near Solhaven.
References
Near-level creatures - edit | ||||||||||
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