Triton warden: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(Treasure (all), skin: curved black claw)
(Attack attributes - Sunburst (609))
 
(3 intermediate revisions by the same user not shown)
Line 8: Line 8:
| area = Atoll<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Atoll<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 300
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Longbow<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA =
| PAA = 411 to 446
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WD1 = Wild Entropy (603)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WDA = 448
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = [[Sunburst (609)]]
| AB1 = Spikethorn<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| AB2 = [[Tangle Weed (610)]]<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB3 = [[Spike Thorn (616)]]
| AB4 = [[Stealth]]
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = 12 <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 12N <!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = ?
| Melee = ?
Line 35: Line 38:
| PalTD = ?
| PalTD = ?
| RanTD = ?
| RanTD = ?
| SorTD = ?
| SorTD = 433 to 471
| WizTD = ?
| WizTD = ?
| MjETD = ?
| MjETD = ?
| MnETD = ?
| MnETD = 480
| MjSTD = ?
| MjSTD = ?
| MnSTD = ?
| MnSTD = ?
| MnMTD = ?
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = Spirit Warding I (101)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 = Spirit Defense (103)
| DSP3 = Spirit Warding II (107)
| DSP4 = Natural Colors (601)
| DSP5 = Resist Elements (602)
| DSP6 = Self Control (613)
| DSP7 = Sneaking (617)
| DSP8 = Nature's Touch (625)
| DSP9 = Wall of Thorns (640)
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
Line 55: Line 65:
}}
}}
{{Creature end}}
{{Creature end}}

<pre{{log2|margin-right=26em}}>{{addmetext}}<!-- Creature description text from in-game verb DESCRIBE goes here.--> </pre>
<pre{{log2|margin-right=26em}}>A faded coat of sun-bleached oilskin graces the muscular shoulders of a triton warden, the rusted ornamentations covered in grey-cast barnacles and dried kelp. His trident-branded knuckles are exposed through his desiccated leather gloves, the shreds of hide clinging tightly to his green-tinged forearms. The warden growls softly through his clenched teeth, the sharp protrusions biting down on a broken driftwood pipe.</pre>

==Hunting Strategies==
==Hunting Strategies==
{{addmetext}} <!-- Remove when adding to section -->
<pre{{log2}}>

A triton warden places one hand on top of the other, crossing his palms toward you!
==Combat Messaging==
;[[Longbow]]
<pre{{log2|margin-right=26em}}>A triton warden removes a lichen-streaked pale driftwood arrow from in his quiver.
A triton warden fires a streaked pale driftwood arrow at you!
AS: +428 vs DS: +699 with AvD: +32 + d100 roll: +100 = -139</pre>

;Longbow from hiding
<pre{{log2|margin-right=26em}}>A triton warden slips into hiding.

A streaked pale driftwood arrow flies out of the shadows toward you!
AS: +426 vs DS: +761 with AvD: +32 + d100 roll: +94 = -209</pre>

;[[Wild Entropy (603)]]
<pre{{log2|margin-right=26em}}>A triton warden places one hand on top of the other, crossing his palms toward you!
Dusty, discolored flecks bloom on your skin and ripen the air with the redolence of decay.
Dusty, discolored flecks bloom on your skin and ripen the air with the redolence of decay.
CS: +454 - TD: +389 + CvA: -5 + d100: +36 - -5 == +101
CS: +454 - TD: +389 + CvA: -5 + d100: +36 - -5 == +101
Line 67: Line 93:
The earthy, sweet aroma clinging to you grows more pervasive.
The earthy, sweet aroma clinging to you grows more pervasive.
</pre>
</pre>

;[[Sunburst (609)]]
<pre{{log2|margin-right=26em}}>A triton warden places one hand on top of the other, crossing her palms toward you!
A triton warden draws down a shaft of coruscating moonlight and bathes you in its lucent glow.
[SMR result: -39 (Open d100: -19)]
The coruscating light appears to crack and shatter, disintegrating into the air without effect.</pre>

;[[Tangle Weed (610)]]
<pre{{log2|margin-right=26em}}>A triton warden places one hand on top of the other, crossing his palms toward you!
Soot brown specks of leaf mold trail in the wake of your movements, distorted by a murky haze.
A thorny vine suddenly sprouts from the ground and begins to thrash about violently!
[SMR result: 49 (Open d100: 46)]
The thorny vine lashes out at you, but is unable to grasp you.</pre>

;[[Spike Thorn (616)]]
<pre{{log2|margin-right=26em}}>A triton warden places one hand on top of the other, crossing her palms toward you!
Dozens of long thorns suddenly grow out from the ground underneath your feet!
[SMR result: 88 (Open d100: 58, Bonus: 36)]
You manage to jump out of the way!</pre>


==Other Information==
==Other Information==
;Appearance
{{addmetext}} <!-- Remove when adding to section -->
<pre{{log2|margin-right=26em}}>You see a fairly typical triton warden.
She appears to be in good shape.
She has a mildewed rough leather quiver and a dried seaweed-wrapped longbow.</pre>

;Entering
<pre{{log2|margin-right=26em}}>A triton warden just arrived.</pre>

;Leaving
<pre{{log2|margin-right=26em}}></pre>

;Death
<pre{{log2|margin-right=26em}}>The triton warden collapses, gurgling once with a wrathful look on her face before expiring.</pre>

===Other Messaging===
<pre{{log2|margin-right=26em}}>A triton warden makes a subtle gesture, drawing traces of faint blue-green light into her webbed hands.</pre>


<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->

Latest revision as of 16:06, 18 November 2023

Triton warden
Level 102
Family Triton family creatures
Body Type Biped
Classification(s) Living
Boss
Area(s) Found Atoll
BCS Yes
HP 300
Speed
Attack Attributes
Physical Attacks
Longbow 411 to 446 AS
Warding Spells
Wild Entropy (603) 448 CS
Special Offensive Abilities
Sunburst (609)
Tangle Weed (610)
Spike Thorn (616)
Stealth
Defense Attributes
Armor
Brigandine Armor (natural) ASG 12N
Defensive Strength (DS)
Melee ?
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 433 to 471
Wizard Base ?
Minor Elemental 480
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Defensive Spells
Spirit Warding I (101)
Spirit Defense (103)
Spirit Warding II (107)
Natural Colors (601)
Resist Elements (602)
Self Control (613)
Sneaking (617)
Nature's Touch (625)
Wall of Thorns (640)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin curved black claw
Other ?
A faded coat of sun-bleached oilskin graces the muscular shoulders of a triton warden, the rusted ornamentations covered in grey-cast barnacles and dried kelp.  His trident-branded knuckles are exposed through his desiccated leather gloves, the shreds of hide clinging tightly to his green-tinged forearms.  The warden growls softly through his clenched teeth, the sharp protrusions biting down on a broken driftwood pipe.

Hunting Strategies

This section has not been added yet; please add to it now!

Combat Messaging

Longbow
A triton warden removes a lichen-streaked pale driftwood arrow from in his quiver.
A triton warden fires a streaked pale driftwood arrow at you!
  AS: +428 vs DS: +699 with AvD: +32 + d100 roll: +100 = -139
Longbow from hiding
A triton warden slips into hiding.

A streaked pale driftwood arrow flies out of the shadows toward you!
  AS: +426 vs DS: +761 with AvD: +32 + d100 roll: +94 = -209
Wild Entropy (603)
A triton warden places one hand on top of the other, crossing his palms toward you!
Dusty, discolored flecks bloom on your skin and ripen the air with the redolence of decay.
  CS: +454 - TD: +389 + CvA: -5 + d100: +36 - -5 == +101
The rot takes root and spreads, eating away at you!
   ... 5 points of damage!
   Surface of left leg etched to little effect.
An earthy, sweet aroma clings to you in a murky haze, accompanied by soot brown specks of leaf mold.
The earthy, sweet aroma clinging to you grows more pervasive.
Sunburst (609)
A triton warden places one hand on top of the other, crossing her palms toward you!
A triton warden draws down a shaft of coruscating moonlight and bathes you in its lucent glow.
[SMR result: -39 (Open d100: -19)]
The coruscating light appears to crack and shatter, disintegrating into the air without effect.
Tangle Weed (610)
A triton warden places one hand on top of the other, crossing his palms toward you!
Soot brown specks of leaf mold trail in the wake of your movements, distorted by a murky haze.
A thorny vine suddenly sprouts from the ground and begins to thrash about violently!
[SMR result: 49 (Open d100: 46)]
The thorny vine lashes out at you, but is unable to grasp you.
Spike Thorn (616)
A triton warden places one hand on top of the other, crossing her palms toward you!
Dozens of long thorns suddenly grow out from the ground underneath your feet!
[SMR result: 88 (Open d100: 58, Bonus: 36)]
You manage to jump out of the way!

Other Information

Appearance
You see a fairly typical triton warden.
She appears to be in good shape.
She has a mildewed rough leather quiver and a dried seaweed-wrapped longbow.
Entering
A triton warden just arrived.
Leaving

Death
The triton warden collapses, gurgling once with a wrathful look on her face before expiring.

Other Messaging

A triton warden makes a subtle gesture, drawing traces of faint blue-green light into her webbed hands.


Near-level creatures - edit
Level 100 Level 101 Level 102


Level 103


Level 104
edit edit edit edit edit