Disfigured hive thrall: Difference between revisions
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| picture = |
| picture = |
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| level = 104 <!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 104 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> |
| family = Humanoid <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> |
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| type = <!-- Creature body type --> |
| type = Biped <!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = The Hive <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = The Hive <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Charge <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PA2 = Claw |
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| PAA = |
| PAA = |
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| BT1 = Major Acid |
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| BT2 = Web bolt <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
| WD1 = Wild Entropy <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
| WDA = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = Powersink <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = Bull Rush |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = Bearhug |
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| AB1 = [[Spirit Strike]] |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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{{Creature end}} |
{{Creature end}} |
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<pre{{log2|margin-right=26em}}>The thrall looks to have once been humanoid, but her form has been mutilated into a tortured, stooped shape with a mismatch of clashing parts. One eye is huge and insectoid, but the other remains painfully close to mammalian, its pupil bleeding into the bright green iris. Her jaw hangs slack, forced open at all times by a set of bristled mandibles that seem to have a mind of their own as they twitch and clench. Tumorous growths stud the thrall's spine, unsavory green where they are not blotchy violet-red with pustules. One has burst to reveal a single rudimentary wing that resembles a fly's.</pre> |
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<pre{{log2|margin-right=26em}}><!-- Creature description text from in-game verb DESCRIBE goes here.--> </pre> |
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==Hunting Strategies== |
==Hunting Strategies== |
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Hive thralls have an unusually wide variety of abilities, including disabling combat maneuvers, disabling mental spells, offensive warding spells, weak physical attacks, or attacking with a variety of "naturally" produced bolt spells. They can give themselves [[Spirit Strike]] as part of their attack, and they use bolts with additional negative effects if they hit. They have fairly poor defenses, but can shake off stuns and immobilization, so finishing them off quickly may be wise. |
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{{addmetext}} <!-- Remove when adding to section --> |
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Hive thralls can shake off stuns, potentially grant themselves Spirit Strike, and attack in the same action. They cannot stand up and attack in the same action. |
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Hive thralls have an [[SSR]] ability where they psychically project misery at their enemies, causing roundtime and a debuff. |
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==Other Information== |
==Other Information== |
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Project Misery: |
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{{addmetext}} <!-- Remove when adding to section --> |
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<pre{{log2|margin-right=26em}}> |
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Frothing tears burn at the corner of a disfigured hive thrall's eyes as her misery overwhelms her, seeping outward in an oppressive tide. |
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[SSR result: 101 (Open d100: 57)] |
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Roundtime: 8 sec. |
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The foreign thoughts mingle with your own, plunging you into all-consuming bleakness that leaves your limbs feeling like lead.</pre> |
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<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag --> |
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag --> |
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Acid Spit: |
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{{Nearlevel |
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<pre{{log2|margin-right=26em}}> |
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A disfigured hive thrall's eyes widen as she topples forward, belching caustic bile at you! |
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AS: +470 vs DS: +274 with AvD: +15 + d100 roll: +46 = +257 |
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... and hits for 10 points of damage! |
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Spray just catches the hand as your little finger is badly blistered. |
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The bubbling ball of acid strikes you, blossoming into a much larger sphere of acid upon impact. |
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... 15 points of damage! |
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Acid raises angry red welts on the leg! |
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</pre> |
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<nowiki></nowiki>{{Nearlevel |
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|levelm2 = 102 |
|levelm2 = 102 |
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|levelm1 = 103 |
|levelm1 = 103 |
Latest revision as of 16:22, 23 April 2024
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The thrall looks to have once been humanoid, but her form has been mutilated into a tortured, stooped shape with a mismatch of clashing parts. One eye is huge and insectoid, but the other remains painfully close to mammalian, its pupil bleeding into the bright green iris. Her jaw hangs slack, forced open at all times by a set of bristled mandibles that seem to have a mind of their own as they twitch and clench. Tumorous growths stud the thrall's spine, unsavory green where they are not blotchy violet-red with pustules. One has burst to reveal a single rudimentary wing that resembles a fly's.
Hunting Strategies
Hive thralls have an unusually wide variety of abilities, including disabling combat maneuvers, disabling mental spells, offensive warding spells, weak physical attacks, or attacking with a variety of "naturally" produced bolt spells. They can give themselves Spirit Strike as part of their attack, and they use bolts with additional negative effects if they hit. They have fairly poor defenses, but can shake off stuns and immobilization, so finishing them off quickly may be wise.
Hive thralls can shake off stuns, potentially grant themselves Spirit Strike, and attack in the same action. They cannot stand up and attack in the same action.
Hive thralls have an SSR ability where they psychically project misery at their enemies, causing roundtime and a debuff.
Other Information
Project Misery:
Frothing tears burn at the corner of a disfigured hive thrall's eyes as her misery overwhelms her, seeping outward in an oppressive tide. [SSR result: 101 (Open d100: 57)] Roundtime: 8 sec. The foreign thoughts mingle with your own, plunging you into all-consuming bleakness that leaves your limbs feeling like lead.
Acid Spit:
A disfigured hive thrall's eyes widen as she topples forward, belching caustic bile at you! AS: +470 vs DS: +274 with AvD: +15 + d100 roll: +46 = +257 ... and hits for 10 points of damage! Spray just catches the hand as your little finger is badly blistered. The bubbling ball of acid strikes you, blossoming into a much larger sphere of acid upon impact. ... 15 points of damage! Acid raises angry red welts on the leg!