Ice hound: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->

| picture =
{{Creature start
| level = 24<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 24
| family = Canine <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Quadruped
| type = Quadruped<!-- Creature body type -->
| family = hound
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| body =
| otherclass2 =
| attacks = Bites, Claws and Magic.
| area = Glatoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = [[Icemule Environs]]<br>[[Glatoph]]<br>[[Olbin Pass]]<br>
| area2 = Icemule Environs
| undead = No
| bcs = <Not Known>
| area3 = Olbin Pass
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| PAA = 192
| PA2 =
| PAB =
| PA3 =
| PAC =
| BT1 = Major Cold (907)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA = 171
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{Creature ability|[[Defensive Strength]]|<Not Known>}}
| Melee = 117
{{Creature ability|[[Target Defense]]|<Not Known>}}
| noability =
| Ranged =
| Bolt =
| UDF =
| BarTD =
| CleTD =
| EmpTD =
| PalTD = 72
| RanTD =
| SorTD =
| WizTD =
| MjETD =
| MnETD =
| MjSTD =
| MnSTD =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins =
| skin = <Not Known>
| magic items =
| nobox =
| gems =
| noskinvalue =
| boxes =
| other =
| skin = an ice hound ear
}}
}}
{{Creature end}}
{{Creature end}}


The ice hound, protected by a long fur coat, is at home in the most frozen areas of the lands. One of the largest breeds of dog, its blue and silver fur blends well with the frozen lakes and rivers. A nasty bite and frosty breath make this canine a very formidable foe. A strange feature of this hound is that its eyes are completely white, giving its gaze a vacant, unfocused look.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>The ice hound, protected by a long fur coat, is at home in the most frozen areas of the lands. One of the largest breeds of dog, its blue and silver fur blends well with the frozen lakes and rivers. A nasty bite and frosty breath make this canine a very formidable foe. A strange feature of this hound is that its eyes are completely white, giving its gaze a vacant, unfocused look.</pre>


==Hunting strategies==
==Hunting strategies==
Ice hounds usually open with a dual attack, starting with an instant [[907|Major Cold]] cast that immediately follows with a biting attack. After this, the ice hound only executes this double attack about every minute.
{{addmetext}}
==Other information==
==Other information==
{{addmetext}}
{{addmetext}}


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Hound Hound on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
Line 44: Line 91:
|levelp2 = 26
|levelp2 = 26
}}
}}

[[Category:Icemule Environs creatures]]
[[Category:Glatoph creatures]]
[[Category:Olbin Pass creatures]]

Latest revision as of 12:02, 7 November 2021

Ice hound
Level 24
Family Canine family creatures
Body Type Quadruped
Classification(s) Living
Area(s) Found Glatoph
Icemule Environs
Olbin Pass
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Bite 192 AS
Bolt Spells
Major Cold (907) 171 AS
Defense Attributes
Armor
Double Leather (natural) ASG 8N
Defensive Strength (DS)
Melee 117
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base 72
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin an ice hound ear
Other
The ice hound, protected by a long fur coat, is at home in the most frozen areas of the lands.  One of the largest breeds of dog, its blue and silver fur blends well with the frozen lakes and rivers.  A nasty bite and frosty breath make this canine a very formidable foe.  A strange feature of this hound is that its eyes are completely white, giving its gaze a vacant, unfocused look.

Hunting strategies

Ice hounds usually open with a dual attack, starting with an instant Major Cold cast that immediately follows with a biting attack. After this, the ice hound only executes this double attack about every minute.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 22 Level 23 Level 24 Level 25 Level 26
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