Illoke elder: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 86
| picture =
| level = 86 <!-- This will also be used at the end of the page in the Near level creature template -->
| type = biped
| family = Giant <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Illoke
| type = Biped <!-- Creature body type -->
| body =
| otherclass = Living<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Magic, Maneuvers and Weapons.
| otherclass2 = Boss
| area = [[Thanatoph]]<br>
| area = Thanatoph <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 600
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Stomp (attack) <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = +339
{{creature ability|Stomp|+339 [[Attack Strength|AS]]}}
| PA2 = Sledgehammer
| maneuver =
| PAB = +408
{{creature ability|[[Stone Fist (514)]]}}
| PA3 = Stalagmite
| PAC = +425
| PA4 = Rock (hurled)
| PAD = +423
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = Stone Fist (514) <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = ?
| OS1 = Major Elemental Wave (435) <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Elemental Disjunction (530)
| OS3 = Sandstorm (914)
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 16N <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = +305
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = +285-309
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = +202
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = ?
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = ?
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = ?
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = ?
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = ?
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = ?
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = ?
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD = ?
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = ?
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| noability =
| MjSTD = ?
| MnSTD = ?
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = yes
| skin = <Not Known>
| magic items = yes
| nobox =
| gems = yes
| noskinvalue =
| boxes = yes
| other = radiant crimson essence shard
| skin = none
}}
}}
{{Creature end}}
{{Creature end}}
<pre{{log2|margin-right=26em}}>

The enormous form of the Illoke elder occupies a large section of the area, over twenty feet at his full height. He carries himself with an air of confident superiority, casting a hate-filled gaze around him. Thick and rough grey skin covers him from head to toe, providing protection against all but the strongest of blows. A deep crimson symbol of Illoke is chiseled into his forehead, bathing his face in a lurid illumination.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
The enormous form of the '''Illoke elder''' occupies a large section of the area, over twenty feet at his full height. He carries himself with an air of confident superiority, casting a hate-filled gaze around him. Thick and rough grey skin covers him from head to toe, providing protection against all but the strongest of blows. A deep crimson symbol of Illoke is chiseled into his forehead, bathing his face in a lurid illumination.
</pre>

==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
* The Illoke elders' weapons (stalagmite) have [[Impact critical table|vibration flares]]..
* Illoke elders have the spell [[Transference (225)]]. The spell does take up the normal amount of roundtime upon casting for them.
* Illoke elders have the spell [[Transference (225)]]. The spell does take up the normal amount of roundtime upon casting for them.
* The room range of the Illoke creatures' version of Transference is solely comprised of the whole of the Thanatoph Bowels. (Quoted from GM Mestys)
* The room range of the Illoke creatures' version of Transference is solely comprised of the whole of the Thanatoph Bowels. (Quoted from GM Mestys)
* The Illoke creatures' Stone Fist spell is primarily based around the standard maneuver roll. Spells such as [[Mobility (618)]], [[Prayer (313)]], and [[Dauntless (1606)]] will benefit you. Ranks in [[Combat Maneuvers]], [[Perception]], and [[Physical Fitness]] will also be of assistance. The [[Dexterity]] and [[Agility]] stats also play a role. (Quoted from [[GameMaster|GM]] Mestys)
* The natural armor of Illoke creatures' skin is roughly equivalent to chain hauberk. (Quoted from GM Mestys)

* The Illoke creatures' Stone Fist spell is primarily based around the standard maneuver roll. Spells such as [[Mobility (618)]], [[Prayer (313)]], and [[Dauntless (1606)]] will benefit you. Ranks in [[Combat Maneuvers]], [[Perception]], and [[Physical Fitness]] will also be of assistance. The [[Dexterity]] and [[Agility]] stats also play a role. (Quoted from GM Mestys)
*'''NOTE''' Illoke Elder Stone Fist is currently BUGGED and using warrior berserk to try to break free will result in false success, wasted stamina, and you will still be bound anyway. Possibly this is the case with other stun breakers. Warriors who are of the Kroderine Soul persuasion can "correctly" break out of stone fists using '''FEAT DISPEL MAGIC''' .

An example of an Illoke elder's Stone Fist:
<pre{{log2|margin-right=350px}}>An Illoke elder invokes the power of his god, the symbol on his forehead glowing brightly.

An Illoke elder summons the wrath of his god as he gestures at you!
A massive stone hand appears in the air before you!
You almost avoid the massive hand, but it catches you between its rough, stony fingers, squeezing you in its powerful grip!

... 20 points of damage!
Good blow to your right arm!
You are stunned for 2 rounds!
An Illoke elder looks weakened!</pre>

* Illoke elders can shake stuns and be hostile (be it a physical attack, spellcast, or maneuver) in a single action.
* If two Illoke elders are in the same room, they can summon a roa'ter:
<pre{{log2|margin-right=350px}}>An Illoke elder turns to face an Illoke elder, intoning a rumbling chant. The two figures raise their hands together, touching palms, and a sudden tremor shakes the area!

You feel a rumble come from beneath your feet.
Dirt and rock explode from the floor beneath you as a roa'ter erupts from underground and crashes onto the surface!
Rocks and dirt pelt you as you are thrown into the air!
[SMR result: 51 (Open d100: 57, Bonus: 100)]
You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!</pre>


== References ==
== References ==
* [[Illoke]]
* http://www.play.net/gs4/info/bestiary/
* [https://en.wikipedia.org/wiki/Giant Giant on Wikipedia]


{{Nearlevel
{{Nearlevel
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}}
}}


[[Category:Thanatoph creatures]]
[[Category:Sunfist hated enemies]]

Latest revision as of 07:42, 16 May 2024

Illoke elder
Level 86
Family Giant family creatures
Body Type Biped
Classification(s) Living
Boss
Area(s) Found Thanatoph
BCS Yes
HP 600
Speed
Attack Attributes
Physical Attacks
Stomp (attack) +339 AS
Sledgehammer +408 AS
Stalagmite +425 AS
Rock (hurled) +423 AS
Warding Spells
Stone Fist (514) ? CS
Misc. Offensive Spells
Major Elemental Wave (435)
Elemental Disjunction (530)
Sandstorm (914)
Defense Attributes
Armor
Chain Hauberk (natural) ASG 16N
Defensive Strength (DS)
Melee +305
Ranged +285-309
Bolt +202
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins yes
Gems yes
Magic Items yes
Boxes yes
Skin none
Other radiant crimson essence shard
The enormous form of the Illoke elder occupies a large section of the area, over twenty feet at his full height.  He carries himself with an air of confident superiority, casting a hate-filled gaze around him.  Thick and rough grey skin covers him from head to toe, providing protection against all but the strongest of blows.  A deep crimson symbol of Illoke is chiseled into his forehead, bathing his face in a lurid illumination.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

  • NOTE Illoke Elder Stone Fist is currently BUGGED and using warrior berserk to try to break free will result in false success, wasted stamina, and you will still be bound anyway. Possibly this is the case with other stun breakers. Warriors who are of the Kroderine Soul persuasion can "correctly" break out of stone fists using FEAT DISPEL MAGIC .

An example of an Illoke elder's Stone Fist:

An Illoke elder invokes the power of his god, the symbol on his forehead glowing brightly.

An Illoke elder summons the wrath of his god as he gestures at you!
A massive stone hand appears in the air before you!
You almost avoid the massive hand, but it catches you between its rough, stony fingers, squeezing you in its powerful grip!

   ... 20 points of damage!
   Good blow to your right arm!
   You are stunned for 2 rounds!
   An Illoke elder looks weakened!
  • Illoke elders can shake stuns and be hostile (be it a physical attack, spellcast, or maneuver) in a single action.
  • If two Illoke elders are in the same room, they can summon a roa'ter:
An Illoke elder turns to face an Illoke elder, intoning a rumbling chant.  The two figures raise their hands together, touching palms, and a sudden tremor shakes the area!

You feel a rumble come from beneath your feet.
Dirt and rock explode from the floor beneath you as a roa'ter erupts from underground and crashes onto the surface!
Rocks and dirt pelt you as you are thrown into the air!
[SMR result: 51 (Open d100: 57, Bonus: 100)]
You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!

References

Near-level creatures - edit
Level 84 Level 85 Level 86 Level 87 Level 88
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