Monkey: Difference between revisions
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__NOTOC__ |
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{{Creature start |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| level = 6 |
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| picture = Monkey.jpg |
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| level = 6<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = monkey |
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| family = Primate <!-- Add creature to family page list, which will be linked on preview/save --> |
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| body = |
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| type = Biped<!-- Creature body type --> |
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| attacks = Bites and Brawls. |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Thurfel's Keep]]<br>[[The Citadel]]<br> |
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| otherclass2 = |
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| area = The Citadel<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = Thurfel's Keep |
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| area3 = Muddy Village |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 60 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 78 |
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| PA2 = Mace |
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| PAB = (wooden cane) 70 |
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| PA3 = Closed fist |
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| PAC = 88 |
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| PA4 = Leather whip |
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| PAD = (red vine) 70 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = Hide<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = Hides and Taunts you<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 1<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{Creature ability|[[Defensive Strength]]|([[melee]]) N/A}} |
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| Melee = 54 - 110 |
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{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}} |
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| Ranged = 32 |
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{{Creature ability|[[Defensive Strength]]|([[bolt]]) N/A}} |
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| Bolt = 32 - 36 |
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{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}} |
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| UDF = 107 - 145 |
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{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}} |
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| BarTD = 18 |
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{{Creature ability|[[Target Defense]]|([[Sorcerer]]) <N/A>}} |
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| CleTD = |
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{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}} |
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| EmpTD = 18 |
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{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}} |
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| PalTD = |
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{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}} |
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| RanTD = |
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{{Creature ability|[[Target Defense]]|([[MjE]]) <N/A>}} |
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| SorTD = 18 |
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{{Creature ability|[[Target Defense]]|([[MnE]]) <N/A>}} |
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| WizTD = |
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{{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}} |
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| MjETD = |
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{{Creature ability|[[Target Defense]]|([[MnS]]) <N/A>}} |
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| MnETD = 18 |
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| MjSTD = |
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| MnSTD = 18 |
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| MnMTD = 18 |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
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| other = |
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| skin = a monkey paw |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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==Description== |
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A short humanoid creature, covered in brown fur, and very agile. It has a long tail that it uses to help climb things and hold things. It looks very smart, and seems to be full of mischief.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup> |
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The monkey descriptions incorporate their [[various]] fur colors. Examples: |
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<pre{{log2|margin-right=26em}}>The green monkey is a short humanoid creature, covered in green fur and very agile. He has a long tail that he uses to help climb things and hold things. The monkey looks very smart and seems to be full of mischief. |
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The pink monkey is a short humanoid creature, covered in pink fur and very agile. He has a long tail that he uses to help climb things and hold things. The monkey looks very smart and seems to be full of mischief. |
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The orange monkey is a short humanoid creature, covered in orange fur and very agile. He has a long tail that he uses to help climb things and hold things. The monkey looks very smart and seems to be full of mischief.</pre> |
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<pre{{log2|margin-right=26em}}>look monkey |
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You see a fairly typical green monkey. |
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He appears to be in good shape. |
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He has a jaunty yellow bowtie (worn), a wide-brimmed yellow hat (worn), a vibrant yellow jacket (worn) and an iron-tipped wooden cane. |
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</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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*When [[hide (creature maneuver)|hidden]], monkeys cannot be searched out. However, they can be forced from hiding with spells such as [[Elemental Wave (410)]] if you or a hunting partner has access to them. |
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{{addmetext}} |
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==Other information== |
==Other information== |
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There are a [[various]] assortment of monkeys which show up. Some of them include the following: |
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{{addmetext}} |
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<ul> |
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<li>a bright green monkey |
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<li>a stout orange monkey |
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<li>a bright orange monkey |
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<li>a deep pink monkey |
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<li>a stout bright orange monkey |
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<li>a bright purple monkey |
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</ul> |
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Monkeys also have a various number of actions that they perform, similar to practical jokes. These actions do not impact combat except for in the sense that they seem to take place of an attack. Here are several examples of monkey antics: |
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== References == |
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<pre{{log2|margin-right=350px}}> |
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* http://www.play.net/gs4/info/bestiary/ |
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A ([[various]]) monkey looks at you, sticks her tongue out and says, "PPppPbPbPbbpbpbtttt!" |
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A (various) monkey jumps on you and scrambles over your head and leaps off your back! |
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A (various) monkey screeches with glee! |
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A (various) monkey jumps up and slaps you on the top of your head! |
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A (various) monkey gives a grizzled mauve crocodile a warm hug. |
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A (various) monkey gives a dead crab a last long hug. |
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</pre> |
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While the above silliness of monkeys is strictly harmless amusement, they also exhibit consequential interaction with [[511|disks]]: |
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<pre{{log2|margin-right=350px}}> |
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A (various) monkey takes a weathered wooden box out of the Kaldonis disk and drops it! |
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A (various) monkey closes the Kaldonis disk! |
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A (various) monkey opens the Kaldonis disk! |
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</pre> |
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==References== |
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* [https://en.wikipedia.org/wiki/Monkey Monkey on Wikipedia] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 8 |
|levelp2 = 8 |
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}} |
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[[Category:Thurfel's Keep creatures]] |
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[[Category:The Citadel creatures]] |
Latest revision as of 09:50, 18 December 2022
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Description
The monkey descriptions incorporate their various fur colors. Examples:
The green monkey is a short humanoid creature, covered in green fur and very agile. He has a long tail that he uses to help climb things and hold things. The monkey looks very smart and seems to be full of mischief. The pink monkey is a short humanoid creature, covered in pink fur and very agile. He has a long tail that he uses to help climb things and hold things. The monkey looks very smart and seems to be full of mischief. The orange monkey is a short humanoid creature, covered in orange fur and very agile. He has a long tail that he uses to help climb things and hold things. The monkey looks very smart and seems to be full of mischief.
look monkey You see a fairly typical green monkey. He appears to be in good shape. He has a jaunty yellow bowtie (worn), a wide-brimmed yellow hat (worn), a vibrant yellow jacket (worn) and an iron-tipped wooden cane.
Hunting strategies
- When hidden, monkeys cannot be searched out. However, they can be forced from hiding with spells such as Elemental Wave (410) if you or a hunting partner has access to them.
Other information
There are a various assortment of monkeys which show up. Some of them include the following:
- a bright green monkey
- a stout orange monkey
- a bright orange monkey
- a deep pink monkey
- a stout bright orange monkey
- a bright purple monkey
Monkeys also have a various number of actions that they perform, similar to practical jokes. These actions do not impact combat except for in the sense that they seem to take place of an attack. Here are several examples of monkey antics:
A (various) monkey looks at you, sticks her tongue out and says, "PPppPbPbPbbpbpbtttt!" A (various) monkey jumps on you and scrambles over your head and leaps off your back! A (various) monkey screeches with glee! A (various) monkey jumps up and slaps you on the top of your head! A (various) monkey gives a grizzled mauve crocodile a warm hug. A (various) monkey gives a dead crab a last long hug.
While the above silliness of monkeys is strictly harmless amusement, they also exhibit consequential interaction with disks:
A (various) monkey takes a weathered wooden box out of the Kaldonis disk and drops it! A (various) monkey closes the Kaldonis disk! A (various) monkey opens the Kaldonis disk!
References
Near-level creatures - edit | ||||||||||
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