Rotting woodsman: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 23
| picture =
| level = 23<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save -->
| family = woodsman
| type = Biped<!-- Creature body type -->
| body =
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Bites, Claws and Weapons.
| otherclass2 = Boss
| area = [[Marshtown]]<br>
| area = Marshtown <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = Yes
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 260
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Battle axe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 202
{{Creature ability|Huge logging axe|202}}
| nobolt =
| PA2 =
| nomaneuver =
| PAB =
| PA3 =

| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{Creature ability|[[Defensive Strength]]|([[melee]]) N/A}}
| Melee = 154
{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}}
| Ranged =
{{Creature ability|[[Defensive Strength]]|([[bolt]]) 158}}
| Bolt = 158
{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}}
| UDF = 169
{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}}
| BarTD = 69
{{Creature ability|[[Target Defense]]|([[Sorcerer]]) <N/A>}}
| CleTD =
{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}}
| EmpTD =
{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}}
| PalTD =
{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}}
| RanTD =
{{Creature ability|[[Target Defense]]|([[MjE]]) <N/A>}}
| SorTD = 74
{{Creature ability|[[Target Defense]]|([[MnE]]) <N/A>}}
| WizTD =
{{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}}
| MjETD = 76
{{Creature ability|[[Target Defense]]|([[MnS]]) <N/A>}}
| noability =
| MnETD = 77
| MjSTD =
| MnSTD = 72
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = Boxes, Coins, Gems
| coins = Yes
| noskin =
| magic items = Yes
| lock = <Not Known>
| gems = Yes
| boxes = Yes
| other =
| skin = None
}}
}}
{{Creature end}}
{{Creature end}}


The rotting woodsman staggers about through the forests she once knew in life, now unable to obtain rest. Putrid flesh drips from her exposed bones, and only ragged patches of hair remain on her thick skull. Despite the lack of solid muscle, the rotting woodsman swings her axe with enormous power, felling the living as she once felled the immense trees of the forest.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>The rotting woodsman staggers about through the forests she once knew in life, now unable to obtain rest. Putrid flesh drips from her exposed bones, and only ragged patches of hair remain on her thick skull. Despite the lack of solid muscle, the rotting woodsman swings her axe with enormous power, felling the living as she once felled the immense trees of the forest.</pre>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
==Other information==
{{addmetext}}


Rotting woodsmen are immune to [[stun]]s. They have a chance to inflict [[diseased|disease]] on a successful hit (8 hp/round, dissipates 8/round) without a [[CS]]/[[TD]] roll.
== References ==

* http://www.play.net/gs4/info/bestiary/
==Other information==

Room messaging:

<pre{{log2|margin-right=26em}}>A rotting woodsman tries to push a drooping eye back into its rotting socket.</pre>


{{Nearlevel
{{Nearlevel
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|levelp2 = 25
|levelp2 = 25
}}
}}

[[Category:Marshtown creatures]]

Latest revision as of 18:02, 4 January 2023

Rotting woodsman
Level 23
Family Humanoid family creatures
Body Type Biped
Classification(s) Corporeal undead
Boss
Area(s) Found Marshtown
BCS Yes
HP 260
Speed
Attack Attributes
Physical Attacks
Battle axe 202 AS
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee 154
Ranged
Bolt 158
Unarmed Defense Factor
UDF 169
Target Defense (TD)
Bard Base 69
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 74
Wizard Base
Minor Elemental 77
Major Elemental 76
Minor Spiritual 72
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other
The rotting woodsman staggers about through the forests she once knew in life, now unable to obtain rest.  Putrid flesh drips from her exposed bones, and only ragged patches of hair remain on her thick skull.  Despite the lack of solid muscle, the rotting woodsman swings her axe with enormous power, felling the living as she once felled the immense trees of the forest.

Hunting strategies

Rotting woodsmen are immune to stuns. They have a chance to inflict disease on a successful hit (8 hp/round, dissipates 8/round) without a CS/TD roll.

Other information

Room messaging:

A rotting woodsman tries to push a drooping eye back into its rotting socket.
Near-level creatures - edit
Level 21 Level 22 Level 23 Level 24 Level 25
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