Wood sprite: Difference between revisions
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MILQUETOAST (talk | contribs) mNo edit summary |
SPYRIDONM3 (talk | contribs) (Natural armor ASG 9 LBP equivalent, log2 creature description, removed voln fu reference, Sor|MnE|MnS TDs, treasure and pristine sprite's hair, tangleweed messaging) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = wood_sprite.jpg |
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| level = 38 |
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| level = 38<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Fey <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = sprite |
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| type = Biped<!-- Creature body type --> |
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| attacks = Brawls and Weapons. |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Gyldemar Forest]]<br> |
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| otherclass2 = Magical |
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| area = Gyldemar Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 240 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Jeddart-axe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 236-321 |
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{{creature ability|[[Spear]]|+193 [[Attack strength|AS]]}} |
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| PA2 = Spear |
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| |
| PAB = 230 |
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| PA3 = Quarterstaff |
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| nomaneuver = |
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| |
| PAC = 250 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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{{Creature ability|[[Lullabye (1005)]]}} |
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| BTA = |
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{{Creature ability|[[Sounds (607)]]}} |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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{{Creature ability|[[Tangle Weed (610)]]}} |
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| WDA = |
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{{Creature ability|[[Call Swarm (615)]]}} |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = Call Swarm (615)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| OS2 = Lullabye (1005) |
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| OS3 = Sounds (607) |
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| OS4 = Tangle Weed (610) |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 9N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+151 [[Defensive strength|DS]]}} |
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| Melee = 151 |
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{{creature ability|[[Ranged]] |+107 [[Defensive strength|DS]]}} |
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| Ranged = 107 |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |+119 to +124 [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 119 - 124 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 148 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]]| <N/A> [[Target defense|TD]]}} |
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| MnETD = 157 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| |
| MjSTD = |
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| MnSTD = 141 |
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{{Creature ability|[[Spirit Warding I (101)]]}} |
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| MnMTD = |
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{{Creature ability|[[Spirit Defense (103)]]}} |
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| DSP1 = Natural Colors (601)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{Creature ability|[[Spirit Warding II (107)]]}} |
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| DSP2 = Phoen's Strength (606) |
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{{Creature ability|[[Natural Colors (601)]]}} |
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| DSP3 = Resist Elements (602) |
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| DSP4 = Self Control (613) |
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{{Creature ability|[[Phoen's Strength (606)]]}} |
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| DSP5 = Spirit Defense (103) |
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{{Creature ability|[[Self Control (613)]]}} |
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| DSP6 = Spirit Warding I (101) |
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| DSP7 = Spirit Warding II (107) |
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| DSP8 = Lesser Shroud (120) |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| |
| coins = yes |
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| magic items = |
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| gems = yes |
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| boxes = yes |
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| other = [[Glowing violet essence shard]]<br>[[Pristine sprite's hair]] |
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| skin = None |
| skin = None |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Appearing more like an animated stick figure than a fleshy humanoid, the slender brown form of the '''wood sprite''' stands just under three feet. Her eyes, two sparkling almond-shapes in her wood-like visage, belie a fervent sort of insanity as a frantic, incomprehensible whispering issues from her small mouth. |
<pre{{log2|margin-right=26em}}>Appearing more like an animated stick figure than a fleshy humanoid, the slender brown form of the '''wood sprite''' stands just under three feet. Her eyes, two sparkling almond-shapes in her wood-like visage, belie a fervent sort of insanity as a frantic, incomprehensible whispering issues from her small mouth.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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Wood sprites cannot be hit by non-magical metals. |
*Wood sprites cannot be hit by non-magical metals. |
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Wood sprites fade in and out of existence. |
*Wood sprites fade in and out of existence. |
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==Other information== |
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[[Tangleweed]] |
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<pre{{log2|margin-right=26em}}>A wood sprite eyes glow brightly, and she motions to you! |
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Wood sprites are very susceptible to Voln Fu. |
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A thorny vine suddenly sprouts from the ground and begins to thrash about violently! |
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[SMR result: -160 (Open d100: 32)] |
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==Other information== |
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The thorny vine lashes out at you, but is unable to grasp you.</pre> |
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{{addmetext}} |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Sprite_(folklore) Sprite on Wikipedia] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 40 |
|levelp2 = 40 |
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}} |
}} |
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[[Category:Gyldemar Forest creatures]] |
Latest revision as of 10:52, 25 April 2021
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Appearing more like an animated stick figure than a fleshy humanoid, the slender brown form of the wood sprite stands just under three feet. Her eyes, two sparkling almond-shapes in her wood-like visage, belie a fervent sort of insanity as a frantic, incomprehensible whispering issues from her small mouth.
Hunting strategies
- Wood sprites cannot be hit by non-magical metals.
- Wood sprites fade in and out of existence.
Other information
A wood sprite eyes glow brightly, and she motions to you! A thorny vine suddenly sprouts from the ground and begins to thrash about violently! [SMR result: -160 (Open d100: 32)] The thorny vine lashes out at you, but is unable to grasp you.
References
Near-level creatures - edit | ||||||||||
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