Giant veaba: Difference between revisions

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(Fixed links (disambiguation))
(HPs (160), natural armor ASG 12 brig equivalent, log2 creature description, MjE TD, other info)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Giant_veaba.jpg
| level = 17
| level = 17<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Hybrid Quadruped
| family = Veaba<!-- Add creature to family page list, which will be linked on preview/save -->
| family = veaba
| type = Crustacean <!-- Creature body type -->
| attacks = Bites and Claws.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Czeroth Caverns]]<br>
| undead = No
| otherclass2 =
| area = Czeroth Caverns<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 160
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 166
{{Creature ability|[[Bite]]|+166 [[Attack strength|AS]]}}
| PA2 = Claw
{{Creature ability|[[Claw (attack)|Claw]]|+176 [[Attack strength|AS]]}}
| maneuver =
| PAB = 176
| PA3 =
{{Creature ability|Charge}}
| nobolt =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nowarding =
| BTA =

| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->

| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = Charge<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+146 to +186 [[Defensive strength|DS]]}}
| Melee = 146 - 186
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+142 [[Defensive strength|DS]]}}
| Bolt = 142
{{creature ability|[[Bard Base]] |+51 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 51
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+51 [[Target defense|TD]]}}
| MjETD = 51
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 51
{{creature ability|[[Minor Spiritual]] |+51 [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 51
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =

| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| noability =
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
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| gems = No
| gems = No
| boxes = No
| boxes = No
| other = ?
| other =
| skin = a veaba claw
| skin = a veaba claw
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


The flattened body of the giant veaba is divided into a head and trunk comprised of several segments. Pairs of legs, too numerous to count, flank each segment of the body. Just below a gaping maw, two appendages of the first segment have large claws that are equipped with poison glands. Long antennae extend from the eyeless head.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>The flattened body of the giant veaba is divided into a head and trunk comprised of several segments. Pairs of legs, too numerous to count, flank each segment of the body. Just below a gaping maw, two appendages of the first segment have large claws that are equipped with poison glands. Long antennae extend from the eyeless head.</pre>


==Hunting strategies==
==Hunting strategies==
Line 61: Line 83:


==Other information==
==Other information==
An example of a giant veaba's charge maneuver.
{{addmetext}}
<pre{{log2|margin-right=26em}}>[SMR result: -2 (Open d100: 55)]

A giant veaba suddenly rears upward, then brings its upper body rushing directly toward you!
== References ==
You deftly avoid the surprise attack.
* http://www.play.net/gs4/info/bestiary/
Roundtime: 5 sec.</pre>


{{Nearlevel
{{Nearlevel
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|levelp2 = 19
|levelp2 = 19
}}
}}

[[Category:Czeroth Caverns creatures]]

Latest revision as of 08:18, 22 May 2021

Giant veaba
Giant veaba.jpg
Level 17
Family Veaba family creatures
Body Type Crustacean
Classification(s) Living
Area(s) Found Czeroth Caverns
BCS Yes
HP 160
Speed
Attack Attributes
Physical Attacks
Bite 166 AS
Claw 176 AS
Special Offensive Abilities
Charge
Defense Attributes
Armor
Brigandine Armor (natural) ASG 12N
Defensive Strength (DS)
Melee 146 - 186
Ranged
Bolt 142
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 51
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 51
Major Elemental 51
Minor Spiritual 51
Major Spiritual
Minor Mental
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin a veaba claw
Other
The flattened body of the giant veaba is divided into a head and trunk comprised of several segments.  Pairs of legs, too numerous to count, flank each segment of the body.  Just below a gaping maw, two appendages of the first segment have large claws that are equipped with poison glands.  Long antennae extend from the eyeless head.

Hunting strategies

Like the cave lizard, which is the only other inhabitant of the Czeroth Caverns, if one has the necessary DS to survive a giant veaba's standard attack, then most of the work is already done for you. Giant Veabas will attack with a very simple AS based bite or claw attack 99 times out of 100. The only twist thrown into the mix is a very rarely used, however quite dangerous charging attack. In this attack, the veaba rams its torso into the victim, and heaves them through the air into an adjacent room. This in and of itself prones the target, inflicts some RT, often ranging from 10 to 20 seconds, and causes an impact wound which is more often than not a rank 2 or 3 wound, with a heavy stun. This maneuver could potentially be immediately fatal, should the injury site be susceptible to crit deaths. This attack is fairly hard to dodge, has no warning, and almost always will turn a winning battle into a precarious situation. Assuming the victim does dodge, this will still inflict a base 3 RT as the character moves out of the way. Fortunately, if the attack does succeed, it is rare for the veaba to follow you into the new room and finish the job, although it does occur. This can also be an issue if another veaba or cave lizard is present in the resulting room. This maneuver however, is the only real threat the veaba has to offer, and uses it very rarely.

A like leveled sorcerer can easily use Blood Burst (701) or Mana Disruption (702) to quickly and easily bring about the end for a giant veaba. In some respects, Blood Burst is very effective, as you can cast it a few times and move on, removing you from the threat of the charge attack. This is even more supported by the fact that veabas drop no loot aside from skins, meaning that missing the actual decay of the creature will not cause any monetary loss. Meanwhile, Mana Disruption is more hands on and can easily stun veabas, also removing the possibility of the charge.

Other information

An example of a giant veaba's charge maneuver.

[SMR result: -2 (Open d100: 55)]
A giant veaba suddenly rears upward, then brings its upper body rushing directly toward you!
You deftly avoid the surprise attack.
Roundtime: 5 sec.
Near-level creatures - edit
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