Rotting corpse: Difference between revisions
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DSORRENTINO (talk | contribs) No edit summary |
SPYRIDONM1 (talk | contribs) (Treasure magic items - yes) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = rotting_corpse.jpg |
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⚫ | |||
| level = 32<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Zombie <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = corpse |
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| type = Biped<!-- Creature body type --> |
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| attacks = Bites, Claws and Weapons. |
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| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Castle Varunar]]<br> |
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| otherclass2 = |
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| undead = Yes (corporeal) |
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| area = Castle Varunar<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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⚫ | |||
| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 300 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Scythe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 266 |
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{{creature ability|Rusted wheat scythe|+266 [[Attack Strength|AS]]}} |
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| PA2 = Bite (attack) |
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| |
| PAB = 233 |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 9N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = 230 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |+194 [[Defensive strength|DS]]}} |
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| Bolt = 194 |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = 256 |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Sorcerer Base]] |<105-123> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |+120 [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 105 - 123 |
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{{creature ability|[[Major Elemental]] |+120 [[Target defense|TD]]}} |
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| WizTD = 120 |
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{{creature ability|[[Minor Elemental]] |+119 [[Target defense|TD]]}} |
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| MjETD = 120 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 119 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 109 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| magic items |
| magic items Yes |
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| gems = |
| gems = Yes |
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| boxes = |
| boxes = Yes |
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| other = |
| other = [[Glimmering blue essence dust]] |
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| skin = |
| skin = |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Stumbling, staggering, cartwheeling wildly, the rotting corpse moves like a large marionette controlled by a drunken hand. Bits of flesh, sinew and disintegrating rags hang from its bony humanoid skeleton. The corpse hunts the living relentlessly, driven by an envy of the living world apparent in her hate-filled eyes. |
<pre{{log2|margin-right=26em}}>Stumbling, staggering, cartwheeling wildly, the rotting corpse moves like a large marionette controlled by a drunken hand. Bits of flesh, sinew and disintegrating rags hang from its bony humanoid skeleton. The corpse hunts the living relentlessly, driven by an envy of the living world apparent in her hate-filled eyes.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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{{addmetext}} |
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To those not familiar with Castle Varunar, be alert as [[roa'ter]]s have a tendency to crawl around the outer ward of the castle where the rotting corpses wander. |
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== References == |
== References == |
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*[https://en.wikipedia.org/wiki/Zombie Zombie on Wikipedia] |
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1371 Rotting corpse on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 34 |
|levelp2 = 34 |
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}} |
}} |
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[[Category:Castle Varunar creatures]] |
Latest revision as of 14:37, 28 October 2023
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Stumbling, staggering, cartwheeling wildly, the rotting corpse moves like a large marionette controlled by a drunken hand. Bits of flesh, sinew and disintegrating rags hang from its bony humanoid skeleton. The corpse hunts the living relentlessly, driven by an envy of the living world apparent in her hate-filled eyes.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
To those not familiar with Castle Varunar, be alert as roa'ters have a tendency to crawl around the outer ward of the castle where the rotting corpses wander.
References
Near-level creatures - edit |
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