Mountain goat: Difference between revisions

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m (added hp)
(Natural armor ASG 10 cuirbouilli equivalent, log2 creature description)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 17
| picture =
| level = 17<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
| family = Caprine <!-- Add creature to family page list, which will be linked on preview/save -->
| family = goat
| type = Quadruped<!-- Creature body type -->
| attacks = Bites.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Masked Hills]]<br>
| undead = No
| otherclass2 =
| area = Masked Hills<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 220
| hitpoints = 220
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 175
{{creature ability|[[Bite (attack}|Bite]]|+175 [[Attack strength|AS]]}}
| PA2 =

| nobolt =
| PAB =
| nowarding =
| PA3 =
| PAC =

| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 10N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+167 [[Defensive strength|DS]]}}
| Melee = 167
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+51 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 51
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+51 [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 51
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =

| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| noability =
| noability =
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| magic items = ?
| magic items =
| gems = ?
| gems =
| boxes = ?
| boxes =
| other = ?
| other =
| skin = a goat hoof
| skin = a goat hoof
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


The mountain goat is a blunt squarish-looking animal with a rather short body and humped shoulders. The narrow head has a black muzzle, sharp pointed ears and a double beard of long hair on her chin and throat. The white coat has a soft, woolly, three to four inches thick undercoat. Long coarse guard hairs, up to seven inches long, form heavy mats over the shoulders and hips giving a humped appearance. The coat grows to within eight inches of each hoof, where it abruptly stops giving the appearance of the goat wearing pants. As the days become longer and the weather warmer, she begins to shed her heavy winter coat and replaces it with a short summer coat that is yellowish in color. Black hooves accent her normal white coat and are equipped with cushioned skid-proof pads for grip and traction on steep rocky surfaces. Atop her head, slender, black shiny horns rise in a smooth backward curve to a length of ten to twelve inches. Rings can be seen around each horn indicative of the number of winters she has survived.
<pre{{log2|margin-right=26em}}>The mountain goat is a blunt squarish-looking animal with a rather short body and humped shoulders. The narrow head has a black muzzle, sharp pointed ears and a double beard of long hair on her chin and throat. The white coat has a soft, woolly, three to four inches thick undercoat. Long coarse guard hairs, up to seven inches long, form heavy mats over the shoulders and hips giving a humped appearance. The coat grows to within eight inches of each hoof, where it abruptly stops giving the appearance of the goat wearing pants. As the days become longer and the weather warmer, she begins to shed her heavy winter coat and replaces it with a short summer coat that is yellowish in color. Black hooves accent her normal white coat and are equipped with cushioned skid-proof pads for grip and traction on steep rocky surfaces. Atop her head, slender, black shiny horns rise in a smooth backward curve to a length of ten to twelve inches. Rings can be seen around each horn indicative of the number of winters she has survived.</pre>


==Hunting strategies==
==Hunting strategies==
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== References ==
== References ==
* [https://en.wikipedia.org/wiki/Goat Goat on Wikipedia]
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1556 Mountain goat on Play.net bestiary]


{{Nearlevel
{{Nearlevel
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|levelp2 = 19
|levelp2 = 19
}}
}}

[[Category:Masked Hills creatures]]

Latest revision as of 19:45, 13 April 2021

Mountain goat
Level 17
Family Caprine family creatures
Body Type Quadruped
Classification(s) Living
Area(s) Found Masked Hills
BCS Yes
HP 220
Speed
Attack Attributes
Physical Attacks
Bite 175 AS
Defense Attributes
Armor
Cuirbouilli Leather (natural) ASG 10N
Defensive Strength (DS)
Melee 167
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 51
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 51
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin a goat hoof
Other
The mountain goat is a blunt squarish-looking animal with a rather short body and humped shoulders.  The narrow head has a black muzzle, sharp pointed ears and a double beard of long hair on her chin and throat.  The white coat has a soft, woolly, three to four inches thick undercoat.  Long coarse guard hairs, up to seven inches long, form heavy mats over the shoulders and hips giving a humped appearance.  The coat grows to within eight inches of each hoof, where it abruptly stops giving the appearance of the goat wearing pants.  As the days become longer and the weather warmer, she begins to shed her heavy winter coat and replaces it with a short summer coat that is yellowish in color.  Black hooves accent her normal white coat and are equipped with cushioned skid-proof pads for grip and traction on steep rocky surfaces.  Atop her head, slender, black shiny horns rise in a smooth backward curve to a length of ten to twelve inches.  Rings can be seen around each horn indicative of the number of winters she has survived.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
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