Wind wraith: Difference between revisions
VANKRASN39 (talk | contribs) m (→References) |
MOD-GSMOTTE (talk | contribs) m (Added some internal links.) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Wind_wraith.jpg |
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| level = 61 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Wraith <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = wraith |
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| type = Biped <!-- Creature body type --> |
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| attacks = Claws and Magic |
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| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Temple of Luukos]] |
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| otherclass2 = Boss |
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| undead = Yes ([[non-corporeal]]) |
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| area = Temple of Luukos <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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⚫ | |||
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 300 |
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| roundtime = ?<!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Claw (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 8N <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+216 to +271 [[Defensive strength|DS]]}} |
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| Melee = 216 to 271 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = ? |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = 275 |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = ? |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = ? |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = 250 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 247 |
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{{creature ability|[[Cleric Base]] |+250 [[Target defense|TD]]}} |
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| PalTD = ? |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = ? |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 262 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = ? |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = ? |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 284 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = ? |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 256 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = ? |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = No |
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| magic items = |
| magic items = No |
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| gems = |
| gems = Yes |
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| boxes = |
| boxes = No |
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| other = a small glowing vial |
| other = a small glowing vial |
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| skin = None |
| skin = None |
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{{Creature end}} |
{{Creature end}} |
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The wind wraith is a miniature windstorm all unto itself. Heavy air currents swirl around the wind wraith, obscuring its form and making it much more difficult to hit the elusive creature. The wind wraith bobs and weaves within the gusting air streams, directing them to maximum effect against its foes. The only part of the wind wraith that seems easy to see is its crimson, glowing eyes, which appear to float steadily despite the thunderous winds around it. |
<pre{{log2|margin-right=26em}}>The wind wraith is a miniature windstorm all unto itself. Heavy air currents swirl around the wind wraith, obscuring its form and making it much more difficult to hit the elusive creature. The wind wraith bobs and weaves within the gusting air streams, directing them to maximum effect against its foes. The only part of the wind wraith that seems easy to see is its crimson, glowing eyes, which appear to float steadily despite the thunderous winds around it.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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There is no effective non-magical method for hunting wind wraiths other than tanking DS and/or |
There is no effective non-magical method for hunting wind wraiths other than tanking [[Defensive Strength]] (DS) and/or [[Target Defense]] (TD |
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) into invulnerability. If you have sufficient DS to be untouchable when prone and stunned, you can cut some slack on the TD, and if they can't ward you even with their pushdown you can cut some slack on the DS. Disruption is useful for the effect on the wraith's [[Casting Strength]] (CS) if you are borderline on the TD tanking. |
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Wind wraiths have a spirit draining ability on a successful hit. The target's TD gets pushed down according to the damage taken. e.g. a character with a spirit TD of 245 who is hit for 12 points of damage will only have a TD of 233 against the the spirit drain effect. Each successful drain gives a boost of 25 to the wraith's AS. |
Wind wraiths have a spirit draining ability on a successful hit. The target's TD gets pushed down according to the damage taken. e.g. a character with a spirit TD of 245 who is hit for 12 points of damage will only have a TD of 233 against the the spirit drain effect. Each successful drain gives a boost of 25 to the wraith's AS. |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Wraith Wraith on Wikipedia] |
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1414 Wind wraith on Play.net bestiary] |
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* [[BCS_updates_(saved_posts)#Wind_Wraiths|What Wrath Wind Wraiths Wrought. (saved post)]] |
* [[BCS_updates_(saved_posts)#Wind_Wraiths|What Wrath Wind Wraiths Wrought. (saved post)]] |
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{{Nearlevel |
{{Nearlevel |
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|levelm2 = 59 |
|levelm2 = 59 |
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|levelp2 = 63 |
|levelp2 = 63 |
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}} |
}} |
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[[Category:Temple of Luukos creatures]] |
Latest revision as of 06:20, 28 March 2021
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The wind wraith is a miniature windstorm all unto itself. Heavy air currents swirl around the wind wraith, obscuring its form and making it much more difficult to hit the elusive creature. The wind wraith bobs and weaves within the gusting air streams, directing them to maximum effect against its foes. The only part of the wind wraith that seems easy to see is its crimson, glowing eyes, which appear to float steadily despite the thunderous winds around it.
Hunting strategies
There is no effective non-magical method for hunting wind wraiths other than tanking Defensive Strength (DS) and/or Target Defense (TD ) into invulnerability. If you have sufficient DS to be untouchable when prone and stunned, you can cut some slack on the TD, and if they can't ward you even with their pushdown you can cut some slack on the DS. Disruption is useful for the effect on the wraith's Casting Strength (CS) if you are borderline on the TD tanking.
Wind wraiths have a spirit draining ability on a successful hit. The target's TD gets pushed down according to the damage taken. e.g. a character with a spirit TD of 245 who is hit for 12 points of damage will only have a TD of 233 against the the spirit drain effect. Each successful drain gives a boost of 25 to the wraith's AS.
A wind wraith claws at you! AS: +348 vs DS: +196 with AvD: +25 + d100 roll: +1 = +178 ... and hits for 12 points of damage! Blow raises a welt on your right arm. CS: +290 - TD: +233 + CvA: +15 + d100: +45 == +117 Warding failed! The wraith swells with power as it consumes a little of your soul!
Wind wraiths have a direct magical attack ability (against sorcerer TD):
A wind wraith suddenly lashes outward with gale force blasts of wind and waves of magic! CS: +297 - TD: +235 + CvA: +15 + d100: +88 - +15 == +150 Warding failed! You scream in pain and fall to the floor as the discordant screeching pierces your ears! You are stunned!
Wind wraiths may also avoid attacks by turning invisible right before the attack:
You chant a reverent litany, clasping your hands while focusing upon the Smite spell... Your spell is ready. You channel at a wind wraith. A wind wraith is enraged by your attack! As you complete your motions toward the wraith, it suddenly vanishes from view, leaving you casting at nothing but thin air! Cast Roundtime 3 Seconds. Roundtime: 3 sec.
Other information
Killing a number of wind wraiths generates small glowing vials.
References
Near-level creatures - edit | ||||||||||
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