Writhing frost-glazed vine: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(add info)
(Added log2 template around creature description.)
 
(11 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 40
| picture =
| level = 40<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Plantlife
| family = Plant <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Vine
| type = Plantlife<!-- Creature body type -->
| attacks =
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Frozen Bramble]]<br>
| undead = Yes
| otherclass2 =
| area = Frozen Bramble<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| maneuver =
| PAA =
{{creature ability|Vine fling}}
| PA2 =
| PAB =
| PA3 =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Vine fling<!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |170 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 170
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| magic items = ?
| magic items =
| gems = crystallized black thorn
| gems = crystallized black thorn
| boxes = no
| boxes =
| other = ?
| other =
| skin = thorn-ridden appendage
| skin = thorn-ridden appendage
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


This "little" vine seems to be a bit on the feeling poorly side but if its catches you, likely you'll feel pretty bad too.
<pre{{log2|margin-right=350px}}>This "little" vine seems to be a bit on the feeling poorly side but if it catches you, likely you'll feel pretty bad too.</pre>


==Hunting strategies==
==Hunting strategies==
Vines are rangers (for all practical purposes) and use [[Call Swarm (615)]] and [[Wild Entropy (603)]] in their attacks. They also have stingers that they use to poison their targets. Ranks in [[Shield Bash]] will reportedly help protect against Wild Entropy.
{{addmetext}}

==Other information==
==Other information==
The creatures move very quickly from room to room and have a distinct tendency to swarm, both with others of their kind and with [[writhing icy bush]]es.
{{addmetext}}


{{Nearlevel
{{Nearlevel
Line 60: Line 90:
}}
}}


==References==
[[Category:Frozen Bramble creatures]]
* [https://en.wikipedia.org/wiki/Vine Vine on Wikipedia]
{{stub}}

Latest revision as of 18:17, 16 January 2021

Writhing frost-glazed vine
Level 40
Family Plant family creatures
Body Type Plantlife
Classification(s) Corporeal undead
Area(s) Found Frozen Bramble
BCS Yes
HP
Speed
Attack Attributes
Combat Maneuvers
Vine fling
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 170
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins
Gems crystallized black thorn
Magic Items
Boxes
Skin thorn-ridden appendage
Other
This "little" vine seems to be a bit on the feeling poorly side but if it catches you, likely you'll feel pretty bad too.

Hunting strategies

Vines are rangers (for all practical purposes) and use Call Swarm (615) and Wild Entropy (603) in their attacks. They also have stingers that they use to poison their targets. Ranks in Shield Bash will reportedly help protect against Wild Entropy.

Other information

The creatures move very quickly from room to room and have a distinct tendency to swarm, both with others of their kind and with writhing icy bushes.

Near-level creatures - edit
Level 38 Level 39 Level 40 Level 41 Level 42
edit edit edit edit edit

References