Soul golem: Difference between revisions
SPYRIDONM1 (talk | contribs) (updated treasure attributes section) |
SPYRIDONM3 (talk | contribs) (HPs (500), natural armor ASG 19 half plate equivalent, log2 creature description, attacks and maneuvers) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = soul_golem.jpg |
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| level = 63 |
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| level = 63<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Golem<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = golem |
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| type = Biped<!-- Creature body type --> |
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| attacks = Ensnares and Pounds. |
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| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Temple of Luukos]]<br> |
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| otherclass2 = |
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| area = Temple of Luukos<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 500 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Pound (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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|physical= |
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| PAA = 337 |
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{{creature ability|Glaes-gauntleted fist|+337 [[AS]]}} |
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| PA2 = Ensnare (attack) |
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| PAB = 353 |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = Twin Hammerfists<!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = Foot slam<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 19N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+176 [[Defensive strength|DS]]}} |
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| Melee = 176 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = 250 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = |
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| magic items = |
| magic items = |
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| gems = |
| gems = |
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| boxes = |
| boxes = Yes |
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| other = |
| other = |
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| skin = |
| skin = No |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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<pre{{log2|margin-right=26em}}>A fiercely sculptured reptilian head curves sinuously into a rigid glaes body. A mixture of ophidian grace and rock hard volcanic glass with the impassive frigidity of both, the soul golem radiates power and malice. Standing about eight feet tall and four feet wide at the shoulder, its massive frame dominates the area. Within the chest of the golem, a pure white mist is frozen solid in the glass, pulsing with a sickly glow. As a contrast to the frozen horror of its chest, its soulstone eyes flare with a brilliant viridian light.</pre> |
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The '''soul golem''' is a rough statue of a man made entirely from glaes. It is a massive construct, with broad powerful shoulders towering above you. An elongated, serpentine head sits atop a thick, tree trunk-like neck. Its two glowing eyes stare into space with the unfocused malice of the dead.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup> |
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==Hunting strategies== |
==Hunting strategies== |
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These creatures appear to be immune to all forms of normal damage from sorcery, health-damaging spells (like Harm and Pain), all elemental sources of damage, and all curses. Furthermore, they are puncture-resistant and cannot be kneecapped with Cheap Shots. Holy spells and holy effects (such as holy water flares, Voln-based holy damage abilities, and various cleric secondary effects) still damage them. |
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{{addmetext}} |
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==Other information== |
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* Puncture resistant |
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==Other information== |
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Soul golems have the ability to remove [[Preservation (305)|Lifekeep]] from a corpse. An example of that: |
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Soul golems have the ability to remove [[Preservation (305)|Lifekeep]] from a corpse: |
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<div {{log}}> |
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<pre{{log2|margin-right=350px}}> |
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A soul golem extends its glaes hand into your chest. After a brief pause, the chest piece of the golem glows slightly brighter. Your senses tingle slightly, and you almost think you hear a faint, sinister laugh.<br> |
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A soul golem extends its glaes hand into your chest. After a brief pause, the chest piece of the golem glows slightly brighter. Your senses tingle slightly, and you almost think you hear a faint, sinister laugh. |
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You feel the preservation on your spirit fade. |
You feel the preservation on your spirit fade. |
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</ |
</pre> |
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Creature maneuver that can be blocked by a shield: |
Creature maneuver that can be blocked by a shield: |
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<pre{{log2|margin-right=350px}}> |
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<div {{log}}> |
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A soul golem suddenly charges you and tries to push you into a steam column! |
A soul golem suddenly charges you and tries to push you into a steam column! |
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You are unable to get out of the way as the golem's massive hands slam into you! |
You are unable to get out of the way as the golem's massive hands slam into you! |
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You fall into a steam column! |
You fall into a steam column! |
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... 53 points of damage! |
... 53 points of damage! |
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Steaming ocular fluid cooks eyeball evenly. Hors d'oeuvres anyone? |
Steaming ocular fluid cooks eyeball evenly. Hors d'oeuvres anyone? |
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</ |
</pre> |
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Foot slam maneuver |
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<pre{{log2|margin-right=26em}}>A soul golem lifts its huge foot up and slams it into the floor, shaking everything violently! |
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[SMR result: -38 (Open d100: 80)]</pre> |
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Twin Hammerfists maneuver |
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<pre{{log2|margin-right=26em}}>A soul golem raises its hands high, laces them together and brings them crashing down towards you! |
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[SMR result: -69 (Open d100: 39)]</pre> |
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Soul golem [[Pound (attack)|pound]] and [[ensnare (attack)|ensnare]] are right/left hand attacks similar to [[Two Weapon Combat]]. |
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<pre{{log2|margin-right=26em}}>>A soul golem pounds at you with its glaes gauntleted right fist! |
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You dodge just in the nick of time! |
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A soul golem pounds at you with its glaes gauntleted left fist! |
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You move at the last moment to evade the attack!</pre> |
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Soul golem [[box (treasure)|boxes]] feature a unique [[trap]]: the lock difficulty is unreadable and changes with each pick attempt. They do not have conventional traps. |
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== References == |
== References == |
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* http://www.play.net/gs4/info/bestiary/ |
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1413 Soul golem on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 65 |
|levelp2 = 65 |
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}} |
}} |
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[[Category:Temple of Luukos creatures]] |
Latest revision as of 13:10, 26 March 2021
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A fiercely sculptured reptilian head curves sinuously into a rigid glaes body. A mixture of ophidian grace and rock hard volcanic glass with the impassive frigidity of both, the soul golem radiates power and malice. Standing about eight feet tall and four feet wide at the shoulder, its massive frame dominates the area. Within the chest of the golem, a pure white mist is frozen solid in the glass, pulsing with a sickly glow. As a contrast to the frozen horror of its chest, its soulstone eyes flare with a brilliant viridian light.
Hunting strategies
These creatures appear to be immune to all forms of normal damage from sorcery, health-damaging spells (like Harm and Pain), all elemental sources of damage, and all curses. Furthermore, they are puncture-resistant and cannot be kneecapped with Cheap Shots. Holy spells and holy effects (such as holy water flares, Voln-based holy damage abilities, and various cleric secondary effects) still damage them.
Other information
Soul golems have the ability to remove Lifekeep from a corpse:
A soul golem extends its glaes hand into your chest. After a brief pause, the chest piece of the golem glows slightly brighter. Your senses tingle slightly, and you almost think you hear a faint, sinister laugh. You feel the preservation on your spirit fade.
Creature maneuver that can be blocked by a shield:
A soul golem suddenly charges you and tries to push you into a steam column! You are unable to get out of the way as the golem's massive hands slam into you! You fall into a steam column! ... 53 points of damage! Steaming ocular fluid cooks eyeball evenly. Hors d'oeuvres anyone?
Foot slam maneuver
A soul golem lifts its huge foot up and slams it into the floor, shaking everything violently! [SMR result: -38 (Open d100: 80)]
Twin Hammerfists maneuver
A soul golem raises its hands high, laces them together and brings them crashing down towards you! [SMR result: -69 (Open d100: 39)]
Soul golem pound and ensnare are right/left hand attacks similar to Two Weapon Combat.
>A soul golem pounds at you with its glaes gauntleted right fist! You dodge just in the nick of time! A soul golem pounds at you with its glaes gauntleted left fist! You move at the last moment to evade the attack!
Soul golem boxes feature a unique trap: the lock difficulty is unreadable and changes with each pick attempt. They do not have conventional traps.
References
Near-level creatures - edit | ||||||||||
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