Troll wraith: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
mNo edit summary
m (Added log2 around game text and removed unnecessary bold.)
 
(16 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 35
| picture =
| level = 35 <!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Troll <!-- Add creature to family page list, which will be linked on preview/save -->
| family = wraith
| type = Biped <!-- Creature body type -->
| attacks = Claws
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Troll Burial Grounds]]<br>
| undead = Yes
| otherclass2 = Boss
| area = Troll Burial Grounds <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| bcs = <Not Known> <!-- All new creatures are BCS -->
| hitpoints = ?
| roundtime = ?<!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 215
{{creature ability|Claw|+214 [[Attach Strength|AS]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| warding =
| BTA =
{{creature ability|??|+180 [[Casting strength|CS]]}}
| WD1 = ?<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->

| WDA = 180
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = ?
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = 118
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 105
{{creature ability|[[Bard Base]] |+118 to +123 [[Target defense|TD]]}}
| UDF = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 118 - 123
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 130
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = ?
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = ?
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = ?
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = ?
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = ?
{{creature ability|[[Minor Elemental]] |+143 to +148 [[Target defense|TD]]}}
| MjETD = ?
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 143 - 148
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD = ?
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = ?
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| ability =
| MnMTD = ?
{{creature ability|[[Elemental Defense I (401)|Elemental Defense I]]}}
| DSP1 = Elemental Defense I (401) <!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Elemental Defense III (414)|Elemental Defense III]]}}
| DSP2 = Elemental Defense III (414)
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
Line 42: Line 51:
| gems = ?
| gems = ?
| boxes = ?
| boxes = ?
| other = [[Glowing_violet_essence_dust | Glowing Violet Essence Dust]],
| other = ?
[[Glowing violet mote of essence]]
| skin = None
| skin = None
| nobox =
| nobox =
Line 49: Line 59:
{{Creature end}}
{{Creature end}}


A sickly, ebony mist encircles the '''troll wraith''', obscuring the entire lower portion of the wraith, if there was one. Brilliant, platinum-hued orbs suspend in the air where the wraith's eyes once resided. The only true evidence of the wraith's former life are remnants of blackened steel gauntlets protecting the hands with only a few boney fingers being exposed.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>A sickly, ebony mist encircles the troll wraith, obscuring the entire lower portion of the wraith, if there was one. Brilliant, platinum-hued orbs suspend in the air where the wraith's eyes once resided. The only true evidence of the wraith's former life are remnants of blackened steel gauntlets protecting the hands with only a few boney fingers being exposed.</pre>


==Hunting strategies==
==Hunting strategies==
Line 56: Line 66:
The troll wraith has a maneuver that works like the fourth rank of [[Evil Eye (717)]], which sends the target running to town.
The troll wraith has a maneuver that works like the fourth rank of [[Evil Eye (717)]], which sends the target running to town.


<pre{{log2|margin-right=350px}}>
<div {{log}}>
A troll wraith sings an unnerving, alien dirge. <br>
A troll wraith sings an unnerving, alien dirge.
An irrational fear twists in your gut as a flood of terror encompasses your mind. The surroundings swim in a surreal spiral, your courage capitulating to panic! You bolt away from the troll wraith, the only thought in your mind is to flee to safety!
An irrational fear twists in your gut as a flood of terror encompasses your mind. The surroundings swim in a surreal spiral, your courage capitulating to panic! You bolt away from the troll wraith, the only thought in your mind is to flee to safety!


Line 66: Line 76:
Your legs finally tire and you begin to calm down.
Your legs finally tire and you begin to calm down.
[Zul Logoth, Crystalline Cavern] <br>
[Zul Logoth, Crystalline Cavern]
The stone avenues give way to a mixture of humus and dirt. Narrow, well-trod lanes wind among gigantic toadstools and spreading mushrooms. Boulders and decaying logs, seemingly placed at random among the dense growth, provide places for lichens, mosses and fungal growth to grow abundantly. A moist coolness pervades the area, and the reflected light from the crystalline dome is filtered and muted by the many varieties of non-luminescent toadstools that tower overhead. You also see an overgrown snail, a giant multicolored mushroom, an engraved invar sign, a squalid canvas pavilion, a large iron crucible statue and an oversized bluerock keg statue. <br>
The stone avenues give way to a mixture of humus and dirt. Narrow, well-trod lanes wind among gigantic toadstools and spreading mushrooms. Boulders and decaying logs, seemingly placed at random among the dense growth, provide places for lichens, mosses and fungal growth to grow abundantly. A moist coolness pervades the area, and the reflected light from the crystalline dome is filtered and muted by the many varieties of non-luminescent toadstools that tower overhead. You also see an overgrown snail, a giant multicolored mushroom, an engraved invar sign, a squalid canvas pavilion, a large iron crucible statue and an oversized bluerock keg statue.
Obvious exits: north, east, south, west <br>
Obvious exits: north, east, south, west
Roundtime: 10 sec.
Roundtime: 10 sec.
</div>
</pre>
The wraith will also enjoy your dead body a little too enthusiastically:
The wraith will also enjoy your dead body a little too enthusiastically:
<div {{log}}>A troll wraith begins to sing a caustic melody and starts to move in a disjointed manner. The abnormal dance unfortunately involves several sequences in which the wraith pounds on your torso over and over.</div>
<pre{{log2|margin-right=350px}}>A troll wraith begins to sing a caustic melody and starts to move in a disjointed manner. The abnormal dance unfortunately involves several sequences in which the wraith pounds on your torso over and over.</pre>


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Troll Troll on Wikipedia]
* http://www.play.net/gs4/info/bestiary/
* [https://en.wikipedia.org/wiki/Wraith Wraith on Wikipedia]


{{Nearlevel
{{Nearlevel
Line 85: Line 96:
}}
}}


[[Category:Troll Burial Grounds creatures]]
[[Category:Wraith family creatures]]
[[Category:Sunfist hated enemies]]

Latest revision as of 11:03, 22 May 2021

Troll wraith
Level 35
Family Troll family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Boss
Area(s) Found Troll Burial Grounds
BCS <Not Known>
HP ?
Speed ?
Attack Attributes
Physical Attacks
Claw 215 AS
Warding Spells
? 180 CS
Defense Attributes
Armor
? ASG ?
Defensive Strength (DS)
Melee ?
Ranged 118
Bolt 105
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 118 - 123
Cleric Base 130
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental 143 - 148
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Defensive Spells
Elemental Defense I (401)
Elemental Defense III (414)
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin None
Other Glowing Violet Essence Dust,

Glowing violet mote of essence

A sickly, ebony mist encircles the troll wraith, obscuring the entire lower portion of the wraith, if there was one.  Brilliant, platinum-hued orbs suspend in the air where the wraith's eyes once resided.  The only true evidence of the wraith's former life are remnants of blackened steel gauntlets protecting the hands with only a few boney fingers being exposed.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

The troll wraith has a maneuver that works like the fourth rank of Evil Eye (717), which sends the target running to town.

A troll wraith sings an unnerving, alien dirge. 
An irrational fear twists in your gut as a flood of terror encompasses your mind.  The surroundings swim in a surreal spiral, your courage capitulating to panic!  You bolt away from the troll wraith, the only thought in your mind is to flee to safety! 

Everything is a blur in your mind as you run for your life! 
  
Everything is a blur in your mind as you run for your life! 

Your legs finally tire and you begin to calm down. 
 
[Zul Logoth, Crystalline Cavern] 
The stone avenues give way to a mixture of humus and dirt.  Narrow, well-trod lanes wind among gigantic toadstools and spreading mushrooms.  Boulders and decaying logs, seemingly placed at random among the dense growth, provide places for lichens, mosses and fungal growth to grow abundantly.  A moist coolness pervades the area, and the reflected light from the crystalline dome is filtered and muted by the many varieties of non-luminescent toadstools that tower overhead.  You also see an overgrown snail, a giant multicolored mushroom, an engraved invar sign, a squalid canvas pavilion, a large iron crucible statue and an oversized bluerock keg statue. 
Obvious exits: north, east, south, west 
Roundtime: 10 sec. 

The wraith will also enjoy your dead body a little too enthusiastically:

A troll wraith begins to sing a caustic melody and starts to move in a disjointed manner.  The abnormal dance unfortunately involves several sequences in which the wraith pounds on your torso over and over.

References

Near-level creatures - edit
Level 33


Level 34 Level 35 Level 36 Level 37
edit edit edit edit edit