Greater construct: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 96
| picture =
| level = 96<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Golem<!-- Add creature to family page list, which will be linked on preview/save -->
| family = construct
| type = Biped<!-- Creature body type -->
| attacks = Pounds and Stomps.
| otherclass = Magical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Old Ta'Faendryl]]<br>
| undead = No
| otherclass2 = Boss
| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes<!-- All new creatures are BCS -->
| hitpoints = 500
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Stomp<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 435 - 443
{{creature ability|Foot stomp|+435 to +443 [[Attack strength|AS]]}}
| PA2 = Arm
{{creature ability|Arm|+449 [[Attack strength|AS]]}}
| nowarding =
| PAB = 449
| nobolt =
| PA3 =
| noability =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| maneuver =
| BTA =
{{creature ability|Crush}}
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{creature ability|Tandem Dispel}}
| WDA =
{{creature ability|Team Swat}}
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Crush<!-- Combat Maneuvers insert up to MN10 -->
| MN2 = Tandem Dispel
| MN3 = Team Swat
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 20N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |+299 to +344 [[Defensive strength|DS]]}}
| Ranged = 299 - 344
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |+398 [[Target defense|TD]]}}
| CleTD = 366 - 387
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 358 - 379
{{creature ability|[[Cleric Base]] |+366 to +387 [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |+358 to +379 [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 398
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =
| ability = {{creature ability|Antimagic aura}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = Antimagic aura<!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = Yes
| gems = ?
| magic items = ?
| magic items = ?
| boxes = ?
| gems = Yes
| skin = ?
| boxes = ?
| other = ?
| other =
| noskinvalue =
| skin = None
}}
}}
{{Creature end}}
{{Creature end}}

{{TOC limit}}
The white granite-like features of the greater construct hold no hints of the giant creature's intentions or motivations. Its alabaster skin made more of the hardest rock than any living tissue makes the construct a formidable opponent for any who dare to trifle with it. Massing more than ten giantmen, it is a a mountain of rock when in motion and very little, man or animal can oppose its desired path of travel once it is in motion.
<pre{{log2|margin-right=26em}}>The white granite-like features of the greater construct hold no hints of the giant creature's intentions or motivations. Its alabaster skin made more of the hardest rock than any living tissue makes the construct a formidable opponent for any who dare to trifle with it. Massing more than ten giantmen, it is a mountain of rock when in motion and very little, man or animal can oppose its desired path of travel once it is in motion.</pre>


==Hunting strategies==
==Hunting strategies==
===Antimagic Aura===
'''Antimagic Aura'''
Greater constructs are shielded by a powerful golden aura that prevents magic from reaching it. While incredibly powerful, this aura has its limits, and will become overwhelmed and shatter after absorbing too many physical blows or too many magical spells.
*Greater constructs are shielded by a powerful golden aura that prevents magic from reaching them. While incredibly powerful, this aura has its limits, and will become overwhelmed and fade out after absorbing too many physical blows or too many magical spells.


<pre{{log2|margin-right=26em}}>The shimmering gold aura surrounding the greater construct fades and goes out.</pre>


===Hardiness===
'''Hardiness'''
Greater constructs are immune to stuns, the [[Symbol of Sleep]] (and possibly all sleep), and will survive deadly critical blows that would prove fatal for most living beings.
*Greater constructs are immune to [[stun|stuns]], the [[Symbol of Sleep]] (and possibly all sleep), and will survive deadly [[critical]] blows that would prove fatal for most living beings.


====Implosion====
'''Implosion'''
Greater constructs are immune to [[Implosion (720)]], and opening a void in the room with one can be deadly to the caster:
*Greater constructs are immune to [[Implosion (720)]], and opening a void in the room with one can be deadly to the caster:
<pre{{log2|margin-right=26em}}>A greater construct is slowly drawn into the air, toward the center of the void. However, his weight proves to be too much for the void's grasp, and he crashes back down to the ground. Unfortunately, you were in his landing spot!
<div {{log|margin-right=350px}}>
... 25 points of damage!
A greater construct is slowly drawn into the air, toward the center of the void. However, his weight proves to be too much for the void's grasp, and he crashes back down to the ground. Unfortunately, you were in his landing spot!<br>
Strong blow to your right hand breaks it!
... 25 points of damage!<br>
You are stunned for 2 rounds!</pre>
Strong blow to your right hand breaks it!<br>
You are stunned for 2 rounds!
</div>


===Disabling===
'''Disabling'''
Despite their formidable defenses, the right arm and either leg of a greater construct will leave it unable to perform even the simplest action.
*Despite their formidable defenses, the right arm and either leg of a greater construct will leave it unable to perform even the simplest action.


==Other information==
==Other information==
===Maneuvers===
'''Maneuvers (Solo)'''
====Solo===
Greater constructs have a [[bearhug]]-like [[Creature maneuver|maneuver]]:
<div {{log|margin-right=350px}}>
A greater construct swings its arms together in an attempt to trap you! Encircled by the two massive arms, you are unable to slip out and are crushed between them.<br>
... 20 points of damage!<br>
Good blow to your left leg!<br>
You are stunned for 3 rounds!
</div>


*Greater constructs have a [[bearhug]]-like [[Creature maneuver|maneuver]]:
====Team Attacks====
<pre{{log2|margin-right=26em}}>A greater construct swings its arms together in an attempt to trap you! Encircled by the two massive arms, you are unable to slip out and are crushed between them.
When multiple constructs are in the same room, they are even more deadly. In pairs, they can use a tandem dispel, and in even larger groups, they can violently swat you around.
... 20 points of damage!
<div {{log|margin-right=350px}}>
Good blow to your left leg!
A greater construct slams against you sending you reeling against the other constructs who bat you away in turn.<br>
You are stunned for 3 rounds!</pre>
... 20 points of damage!<br>
Good blow to your right leg!<br>
You are stunned for 3 rounds!<br>
... 25 points of damage!<br>
Strong shot to your head messes up the brain fatally.
</div>


'''Maneuvers (team attacks)'''
===Preventing Dragging===
*When multiple constructs are in the same room, they are even more deadly. In pairs, they can use a tandem dispel:
Whenever they can, greater constructs will prevent characters from dragging items or dead bodies. Aside from killing the construct, this can be mitigated by severing both of its arms, immobilizing it (such as with [[War_Cries#Carn.27s_Cry|Carn's Cry]]), or goading it into another room, such as through the use of [[Divert]] or by sanctifying the current room and hoping its subsequent boredom causes it to walk away.
<pre{{log2|margin-right=26em}}>As a greater construct and a grotesque greater construct stomp within touching distance of one another, their auras spark and clash in a blinding array of fiery gold that sends streamers of light ricocheting off everything in the area!
<div {{log|margin-right=350px}}>A greater construct reaches over and grasps you by the neck preventing you from being dragged anywhere.</div>
A streamer of light touches you!
You feel your extra magical awareness leave you.
</pre>
*And in even larger groups, they can violently swat you around:
<pre{{log2|margin-right=26em}}>A greater construct slams against you sending you reeling against the other constructs who bat you away in turn.<br>
... 20 points of damage!
Good blow to your right leg!
You are stunned for 3 rounds!
... 25 points of damage!
Strong shot to your head messes up the brain fatally.</pre>

'''Preventing Dragging'''
*Greater constructs can prevent characters from dragging items or dead bodies, but only once within a reasonable time frame. Aside from killing the construct, this can be mitigated by severing both of its arms, immobilizing it (such as with [[War_Cries#Carn.27s_Cry|Carn's Cry]]), or goading it into another room, such as through the use of [[Divert]] or by sanctifying the current room and hoping its subsequent boredom causes it to walk away.
<pre{{log2|margin-right=26em}}>A greater construct reaches over and grasps you by the neck preventing you from being dragged anywhere.</pre>


== References ==
==References==
* [https://en.wikipedia.org/wiki/Golem Golem on Wikipedia]
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1260 Greater construct on Play.net bestiary]
* [[Hunting areas/saved posts | Hunting Areas saved posts]]


{{Nearlevel
{{Nearlevel
Line 109: Line 134:
|levelp2 = 98
|levelp2 = 98
}}
}}

[[Category:Old Ta'Faendryl creatures]]

Latest revision as of 13:44, 30 April 2024

Greater construct
Level 96
Family Golem family creatures
Body Type Biped
Classification(s) Magical
Boss
Area(s) Found Old Ta'Faendryl
BCS Yes
HP 500
Speed
Attack Attributes
Physical Attacks
Stomp 435 - 443 AS
Arm 449 AS
Combat Maneuvers
Crush
Tandem Dispel
Team Swat
Defense Attributes
Armor
Full Plate (natural) ASG 20N
Defensive Strength (DS)
Melee
Ranged 299 - 344
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base 366 - 387
Empath Base 358 - 379
Paladin Base
Ranger Base
Sorcerer Base 398
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Special Defensive Abilities
Antimagic aura
Treasure Attributes
Coins Yes
Gems Yes
Magic Items ?
Boxes ?
Skin None
Other
The white granite-like features of the greater construct hold no hints of the giant creature's intentions or motivations.  Its alabaster skin made more of the hardest rock than any living tissue makes the construct a formidable opponent for any who dare to trifle with it.  Massing more than ten giantmen, it is a mountain of rock when in motion and very little, man or animal can oppose its desired path of travel once it is in motion.

Hunting strategies

Antimagic Aura

  • Greater constructs are shielded by a powerful golden aura that prevents magic from reaching them. While incredibly powerful, this aura has its limits, and will become overwhelmed and fade out after absorbing too many physical blows or too many magical spells.
The shimmering gold aura surrounding the greater construct fades and goes out.

Hardiness

  • Greater constructs are immune to stuns, the Symbol of Sleep (and possibly all sleep), and will survive deadly critical blows that would prove fatal for most living beings.

Implosion

  • Greater constructs are immune to Implosion (720), and opening a void in the room with one can be deadly to the caster:
A greater construct is slowly drawn into the air, toward the center of the void. However, his weight proves to be too much for the void's grasp, and he crashes back down to the ground. Unfortunately, you were in his landing spot!
... 25 points of damage!
Strong blow to your right hand breaks it!
You are stunned for 2 rounds!

Disabling

  • Despite their formidable defenses, the right arm and either leg of a greater construct will leave it unable to perform even the simplest action.

Other information

Maneuvers (Solo)

A greater construct swings its arms together in an attempt to trap you! Encircled by the two massive arms, you are unable to slip out and are crushed between them.
... 20 points of damage!
Good blow to your left leg!
You are stunned for 3 rounds!

Maneuvers (team attacks)

  • When multiple constructs are in the same room, they are even more deadly. In pairs, they can use a tandem dispel:
As a greater construct and a grotesque greater construct stomp within touching distance of one another, their auras spark and clash in a blinding array of fiery gold that sends streamers of light ricocheting off everything in the area!
A streamer of light touches you!
You feel your extra magical awareness leave you.
  • And in even larger groups, they can violently swat you around:
A greater construct slams against you sending you reeling against the other constructs who bat you away in turn.
... 20 points of damage! Good blow to your right leg! You are stunned for 3 rounds! ... 25 points of damage! Strong shot to your head messes up the brain fatally.

Preventing Dragging

  • Greater constructs can prevent characters from dragging items or dead bodies, but only once within a reasonable time frame. Aside from killing the construct, this can be mitigated by severing both of its arms, immobilizing it (such as with Carn's Cry), or goading it into another room, such as through the use of Divert or by sanctifying the current room and hoping its subsequent boredom causes it to walk away.
A greater construct reaches over and grasps you by the neck preventing you from being dragged anywhere.

References

Near-level creatures - edit
Level 94 Level 95 Level 96 Level 97


Level 98
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