Mountain ogre: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 16
| picture =
| level = 16<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Ogre<!-- Add creature to family page list, which will be linked on preview/save -->
| family = ogre
| type = Biped<!-- Creature body type -->
| attacks = Brawls, Pounds, Stomps and Weapons.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Temple of Hope]]<br>[[Old Mine Road]]<br>[[Danjirland]]<br>
| undead = No
| otherclass2 =
| area = Danjirland<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 = Old Mine Road
| area3 = Temple of Hope
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 210
| hitpoints = 210
| roundtime = <!-- Creature speed -->
| asg = 6
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = War mattock<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 173
{{creature ability|[[War mattock]]|+173 [[Attack strength|AS]]}}
| nobolt =
| PA2 =
| nowarding =
| PAB =
| nomaneuver =
| PA3 =
| PAC =

| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 6<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| defense =
| Melee = 111
{{creature ability|[[Melee]] |+111 [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| UDF =
{{creature ability|[[Bard Base]] |+48 [[Target defense|TD]]}}
| BarTD = 48
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Sorcerer Base]] |+48 [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 48
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Minor Elemental]] |+48 [[Target defense|TD]]}}
| MnETD = 48
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->

| noability =
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
| magic items = ?
| magic items =
| gems = Yes
| gems = Yes
| boxes = Yes
| boxes = Yes
| other = ?
| other =
| skin = an ogre nose
| skin = an ogre nose
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 08:08, 5 July 2019

Mountain ogre
Level 16
Family Ogre family creatures
Body Type Biped
Area(s) Found Danjirland
Old Mine Road
Temple of Hope
BCS Yes
HP 210
Speed
Attack Attributes
Physical Attacks
War mattock 173 AS
Defense Attributes
Armor
Full Leather ASG 6
Defensive Strength (DS)
Melee 111
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 48
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 48
Wizard Base
Minor Elemental 48
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items
Boxes Yes
Skin an ogre nose
Other

Nearly as big as a large boulder and as thick as the rock in one, the mountain ogre spends the majority of its time pounding around, killing, eating and sleeping, not necessarily in order of importance. Its skin is a blotchy mix of light brown and slate grey, much of which is hidden by its long, matted dirt-brown hair. A huge, protruding lower lip hides the pointed rending teeth of the mountain ogre, and its claws are kept nicely sharpened by constant dragging over the hard rock surfaces.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

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References

Near-level creatures - edit
Level 14 Level 15 Level 16 Level 17 Level 18
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