Skeletal warhorse: Difference between revisions

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(changed family to equine, removed outdated play.net bestiary link, added link to article on wikipedia)
(HPs, melee DS, TDs (Sor, MnE, MnS), generate with different armor, log2 creature description and info)
 
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| area7 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 400
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee =
| Melee = 213
| Ranged = 187
| Ranged = 187
| Bolt = 187
| Bolt = 187
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| PalTD =
| PalTD =
| RanTD =
| RanTD =
| SorTD =
| SorTD = 114
| WizTD =
| WizTD =
| MjETD =
| MjETD =
| MnETD =
| MnETD = 111
| MjSTD =
| MjSTD =
| MnSTD =
| MnSTD = 114
| MnMTD =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
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{{Creature end}}
{{Creature end}}


A bulky skeleton belies the skeletal warhorse's speed and quick reflexes. Even encased in heavy steel barding and lacking its muscular body, the warhorse charges, stomps and bites with the same ferocity it displayed in life. Now, long decomposed, its hide has turned to a moldy gray and the once-proud mane hangs in tattered strands.
<pre{{log2|margin-right=26em}}>A bulky skeleton belies the skeletal warhorse's speed and quick reflexes. Even encased in heavy steel barding and lacking its muscular body, the warhorse charges, stomps and bites with the same ferocity it displayed in life. Now, long decomposed, its hide has turned to a moldy gray and the once-proud mane hangs in tattered strands.</pre>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
Skeletal warhorses can generate wearing different armors including full leather (AsG 6), chain hauberk (AsG 15) and augmented breastplate (Asg 18).

Skeletal warhorse kick attacks can cause injuries (both on impact and landing), knock the player [[prone]], cause [[roundtime]], forcing stance down, and also sending you flying into the next room.
Skeletal warhorse kick attacks can cause injuries (both on impact and landing), knock the player [[prone]], cause [[roundtime]], forcing stance down, and also sending you flying into the next room.


An example of a skeletal warhorse's kick attack (along with the apparent effects, this also forced the character from guarded stance down to offensive):
An example of a skeletal warhorse's kick attack (along with the apparent effects, this also forced the character from guarded stance down to offensive):

<div {{log|margin-right=350px}}>
A skeletal warhorse wheels quickly, plants its front hooves firmly on the ground and kicks at you with both hind legs!<br>
<pre{{log2|margin-right=26em}}>A skeletal warhorse wheels quickly, plants its front hooves firmly on the ground and kicks at you with both hind legs!<
Time seems to slow to a crawl as you make a feeble attempt to leap to the side. Your lethargic movement is much too slow to avoid the powerful kick, and the warhorse's hooves hammer into you with devastating force!<br>
Time seems to slow to a crawl as you make a feeble attempt to leap to the side. Your lethargic movement is much too slow to avoid the powerful kick, and the warhorse's hooves hammer into you with devastating force!
&nbsp;&nbsp;&nbsp;... 33 points of damage!<br>
... 33 points of damage!
&nbsp;&nbsp;&nbsp;Massive blow removes your left foot!<br>
Massive blow removes your left foot!
You fall screaming to the ground grasping your mangled left leg!<br>
You fall screaming to the ground grasping your mangled left leg!
You are stunned for 8 rounds!<br>
You are stunned for 8 rounds!
The impact of the blow picks you up and hurls you through the air!<br>
The impact of the blow picks you up and hurls you through the air!
You slam into the ground with a sickening **THUD**!
<br>
... 19 points of damage!
You slam into the ground with a sickening **THUD**!<br>
Arm jerked painfully upward.
&nbsp;&nbsp;&nbsp;... 19 points of damage!<br>
Roundtime: 20 sec.</pre>
&nbsp;&nbsp;&nbsp;Arm jerked painfully upward.<br>

Roundtime: 20 sec.
</div>
Flying into the next room:
Flying into the next room:

<div {{log|margin-right=350px}}>
!R>A skeletal warhorse wheels quickly, plants its front hooves firmly on the ground and kicks at you with both hind legs!^M
<pre{{log2|margin-right=26em}}>A skeletal warhorse wheels quickly, plants its front hooves firmly on the ground and kicks at you with both hind legs!^M
Time seems to slow to a crawl as you make a feeble attempt to leap to the side. Your lethargic movement is much too slow to avoid the powerful kick, and the warhorse's hooves hammer into you with devastating force!<br>
Time seems to slow to a crawl as you make a feeble attempt to leap to the side. Your lethargic movement is much too slow to avoid the powerful kick, and the warhorse's hooves hammer into you with devastating force!
&nbsp;&nbsp;&nbsp;... 25 points of damage!<br>
... 25 points of damage!
&nbsp;&nbsp;&nbsp;A fine blow splits the back of the hand.<br>
A fine blow splits the back of the hand.
&nbsp;&nbsp;&nbsp;Tendrils of vapor intertwine as the wound seals before your eyes.<br>
Tendrils of vapor intertwine as the wound seals before your eyes.
&nbsp;&nbsp;&nbsp;You are stunned for 1 round!<br>
You are stunned for 1 round!
The impact of the blow picks you up and hurls you east!<br>
The impact of the blow picks you up and hurls you east!
[Castle Varunar, Inner Ward]<br>
[Castle Varunar, Inner Ward]
The east and north sections of the inner wall meet here. Set between the two walls, a stout watchtower rises several stories over the inner ward grounds. A sturdy wooden door hanging on its rusted hinges leads into the tower's interior.<br>
The east and north sections of the inner wall meet here. Set between the two walls, a stout watchtower rises several stories over the inner ward grounds. A sturdy wooden door hanging on its rusted hinges leads into the tower's interior.
Obvious paths: south, west<br>
Obvious paths: south, west
You slam into the ground with a sickening **THUD**!<br>
You slam into the ground with a sickening **THUD**!
&nbsp;&nbsp;&nbsp;... 15 points of damage!<br>
... 15 points of damage!
&nbsp;&nbsp;&nbsp;A strong blow bursts the left calf open in a spray of vapor.<br>
A strong blow bursts the left calf open in a spray of vapor.
&nbsp;&nbsp;&nbsp;New muscle erupts from the middle of the wound, consuming the injured tissue.<br>
New muscle erupts from the middle of the wound, consuming the injured tissue.
Roundtime: 20 sec.
Roundtime: 20 sec.</pre>
</div>


== References ==
== References ==

Latest revision as of 15:06, 28 October 2023

Skeletal warhorse
Skeletal warhorse.jpg
Level 37
Family Equine family creatures
Body Type Quadruped
Classification(s) Corporeal undead
Area(s) Found Castle Varunar
BCS Yes
HP 400
Speed
Attack Attributes
Physical Attacks
Charge 250 AS
Stomp 240 AS
Combat Maneuvers
Kick
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 213
Ranged 187
Bolt 187
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base 111
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 114
Wizard Base
Minor Elemental 111
Major Elemental
Minor Spiritual 114
Major Spiritual
Minor Mental
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin a skeletal warhorse jaw
Other
A bulky skeleton belies the skeletal warhorse's speed and quick reflexes.  Even encased in heavy steel barding and lacking its muscular body, the warhorse charges, stomps and bites with the same ferocity it displayed in life.  Now, long decomposed, its hide has turned to a moldy gray and the once-proud mane hangs in tattered strands.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Skeletal warhorses can generate wearing different armors including full leather (AsG 6), chain hauberk (AsG 15) and augmented breastplate (Asg 18).

Skeletal warhorse kick attacks can cause injuries (both on impact and landing), knock the player prone, cause roundtime, forcing stance down, and also sending you flying into the next room.

An example of a skeletal warhorse's kick attack (along with the apparent effects, this also forced the character from guarded stance down to offensive):

A skeletal warhorse wheels quickly, plants its front hooves firmly on the ground and kicks at you with both hind legs!<
Time seems to slow to a crawl as you make a feeble attempt to leap to the side.  Your lethargic movement is much too slow to avoid the powerful kick, and the warhorse's hooves hammer into you with devastating force!
... 33 points of damage!
Massive blow removes your left foot!
You fall screaming to the ground grasping your mangled left leg!
You are stunned for 8 rounds!
The impact of the blow picks you up and hurls you through the air!
You slam into the ground with a sickening **THUD**!
... 19 points of damage!
Arm jerked painfully upward.
Roundtime: 20 sec.

Flying into the next room:

A skeletal warhorse wheels quickly, plants its front hooves firmly on the ground and kicks at you with both hind legs!^M
Time seems to slow to a crawl as you make a feeble attempt to leap to the side.  Your lethargic movement is much too slow to avoid the powerful kick, and the warhorse's hooves hammer into you with devastating force!
... 25 points of damage!
A fine blow splits the back of the hand.
Tendrils of vapor intertwine as the wound seals before your eyes.
You are stunned for 1 round!
The impact of the blow picks you up and hurls you east!
[Castle Varunar, Inner Ward]
The east and north sections of the inner wall meet here.  Set between the two walls, a stout watchtower rises several stories over the inner ward grounds.  A sturdy wooden door hanging on its rusted hinges leads into the tower's interior.
Obvious paths: south, west
You slam into the ground with a sickening **THUD**!
... 15 points of damage!
A strong blow bursts the left calf open in a spray of vapor.
New muscle erupts from the middle of the wound, consuming the injured tissue.
Roundtime: 20 sec.

References

Near-level creatures - edit
Level 35 Level 36 Level 37 Level 38 Level 39
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