Spectral woodsman: Difference between revisions

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(changed family to ghost)
(Updated Template: creature defense attributes2 , log2 creature description)
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+250 [[Defensive strength|DS]]}}
| Melee = 250
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = ?
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = ?
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = ?
{{creature ability|[[Sorcerer Base]] |+125 [[Target defense|TD]]}}
| CleTD = ?
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = ?
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = ?
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = ?
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 125
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = ?
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD = ?
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = ?
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD = ?
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = ?
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = ?
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| other = ?
| other = ?
| skin = ?
| skin = ?
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


The spectral woodsman floats through the forests it once knew in life, but the forests no longer know it. Now locked into an undead state, the spectral woodsman is merely a shade of its former self. The woodsman's sunken eyes stare out from darkened sockets and its long, unkempt hair flutters wildly as if in a strong wind. The spectral woodsman unceasingly seeks to destroy the living. If it cannot return to life, perhaps making everything dead will bring it all back to it.
<pre{{log2|margin-right=26em}}>The spectral woodsman floats through the forests it once knew in life, but the forests no longer know it. Now locked into an undead state, the spectral woodsman is merely a shade of its former self. The woodsman's sunken eyes stare out from darkened sockets and its long, unkempt hair flutters wildly as if in a strong wind. The spectral woodsman unceasingly seeks to destroy the living. If it cannot return to life, perhaps making everything dead will bring it all back to it.</pre>


==Hunting strategies==
==Hunting strategies==
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==Other information==
==Other information==
Regrettably, these are also in the same area as [[elder tree spirit]]s, who may slip into a room while you are hunting and either cause an earthquake or cast a gas cloud.
Regrettably, these are also in the same area as [[elder tree spirit]]s, who may slip into a room while you are hunting and either cause an earthquake or cast a gas cloud.

<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->


{{Nearlevel
{{Nearlevel

Revision as of 10:33, 11 November 2023

Spectral woodsman
Level 35
Family Ghost family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Icemule Environs
BCS <Not Known>
HP 240
Speed ?
Attack Attributes
Physical Attacks
Claw
Ensnare
Bolt Spells
Minor Acid (904) +212 AS
Minor Fire (906) +206 AS
Defense Attributes
Armor
? ASG ?
Defensive Strength (DS)
Melee 250
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 125
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin ?
Other ?
The spectral woodsman floats through the forests it once knew in life, but the forests no longer know it.  Now locked into an undead state, the spectral woodsman is merely a shade of its former self.  The woodsman's sunken eyes stare out from darkened sockets and its long, unkempt hair flutters wildly as if in a strong wind.  The spectral woodsman unceasingly seeks to destroy the living.  If it cannot return to life, perhaps making everything dead will bring it all back to it.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Regrettably, these are also in the same area as elder tree spirits, who may slip into a room while you are hunting and either cause an earthquake or cast a gas cloud.


Near-level creatures - edit
Level 33


Level 34 Level 35 Level 36 Level 37
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