Black forest ogre: Difference between revisions
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{{creature ability|[[Minor Spiritual]] |+219 [[Target defense|TD]]}} |
{{creature ability|[[Minor Spiritual]] |+219 [[Target defense|TD]]}} |
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{{Creature ability|[[Elemental Defense I (401)| |
{{Creature ability|[[Elemental Defense I (401)|Elemental Defense I]]}} |
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{{Creature ability|[[Elemental Defense II (406)| |
{{Creature ability|[[Elemental Defense II (406)|Elemental Defense II]]}} |
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{{Creature ability|[[Elemental Defense III (414)| |
{{Creature ability|[[Elemental Defense III (414)|Elemental Defense III]]}} |
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{{Creature ability|[[Elemental Barrier (430)| |
{{Creature ability|[[Elemental Barrier (430)|Elemental Barrier]]}} |
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{{Creature ability|[[Thurfel's Ward (503)]]}} |
{{Creature ability|[[Thurfel's Ward (503)|Thurfel's Ward]]}} |
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{{Creature ability|[[Prismatic Guard (905)]]}} |
{{Creature ability|[[Prismatic Guard (905)|Prismatic Guard]]}} |
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{{Creature ability|[[Mass Blur (911)]]}} |
{{Creature ability|[[Mass Blur (911)|Mass Blur]]}} |
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{{Creature ability|[[Wizard's Shield (919)]]}} |
{{Creature ability|[[Wizard's Shield (919)|Wizard's Shield]]}} |
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{{Creature treasure |
{{Creature treasure |
Revision as of 00:55, 27 July 2010
A black forest ogre plods through the countryside, her immense arm and leg muscles rippling with each wide step. An oversized, slavering lower jaw and two long, pointed, lower teeth give the ogre a constant toothy sneer. The thick bones of her protruding forehead shade beady black eyes, and if there is any intelligence in those eyes, it is completely obscured by the black forest ogre's vicious malevolence. Short, coal black hair covers the creature's body and appendages, though in many places the hair is broken by long, deep scars.[1]
Hunting strategies
Depending on your hunting style, and the number of hunters in the entire Blighted Forest, you may see far fewer wizard ogres than rogue ogres. This is because they tend to use Familiar Gate (930) to warp throughout the forest, often to other hunters. Especially in the treetop portion of the forest, they will often be present for only a short period of time before they gate into the much larger ground level portion of the forest. Additionally, both rogues and wizards tend to spawn in groups. One will often encounter multiple ogre wizards in a row, and then no more for the entirety of a hunt. This can be particularly difficult when attempting to combat a grizzled ogre that is a wizard. If not dealt with promptly, it will likely gate to another portion of the forest, requiring a great deal of searching to find it.
Wizard ogres spawn with a spell prepped. In addition to this, despite conventional logic, they can use familiar gate with a spell prepped. For this reason, it is important to differentiate between spawning wizard ogres and rogue ogres quickly.
Other information
Black forest ogres come in two varieties. Most of them are rogues, but a few of them are wizards. The rogue ogres use cheapshots, are armed with dharas, and are capable of throwing weapons at an opponent. The wizard ogres will use Hand of Tonis (505) in bolt form, focused Ice Patch (512), most of the Wizard circle bolts, Call Wind (912) with a high potential for vortex formation, Tremors (909), Elemental Dispel (417) and Familiar Gate (930), in addition to many defensive spells. The ogre mages do not carry any weapons, but otherwise look the same as their rogue counterparts. For casting professions, a quick way to tell them apart is by their CvA, the rogues having a CvA of 8, while the wizards having a CvA of 17. Like other creatures, such as shan warriors, they can foam at the mouth for a temporary increase in AS.
References
Near-level creatures - edit | ||||||||||
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