Centaur ranger: Difference between revisions

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| ability =
| ability =
{{creature ability|[[Sounds (607)]]}}
{{creature ability|[[Sounds (607)]]}}
{{creature ability|[[Tangle Weed (610)]]}}
| maneuver =
| maneuver =
{{Creature ability|Kick}}
{{Creature ability|Kick}}

Revision as of 21:28, 4 March 2009

Centaur ranger
Picture
Level 23
Family centaur family creatures
Body Type Hybrid Quadruped
Undead No
Areas Found Rambling Meadows, Ta'Vaalor
BCS Yes
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Bow +208 AS
Maneuver Attacks
Kick
Offensive Spells & Abilities
Sounds (607)
Tangle Weed (610)
Defense Attributes
Melee +108 DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base +66 to +75 TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental +69 to +79 TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Defensive Spells & Abilities
Natural Colors (601)
Self Control (613)
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin a centaur hide
Other ?

Seeming to be a blend of mannish torso upon the body of a light horse, the ranger has a certain charm and aura of mystery. That is, until you encounter one, for the ranger is a savage and wilder cousin to the great centaurs of legend and will lash out in terrible fury when it deems a threat is at hand. Its hide is valued for its toughness and durability and thus, many will brave the danger of flying hooves and the threat held by these fierce creatures to gain this prize.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

The centaur rangers have a kick maneuver that can cause knock downs and forced stance changes. An example of the kicking maneuver:

A roan centaur ranger wheels quickly, plants her front hooves firmly on the ground and kicks at you with both hind legs!
You leap quickly to the side, but the ranger's hooves catch you with a glancing blow!
   ... 10 points of damage!
   Light blow to your right leg.
You stumble to the ground!
Roundtime: 5 sec.

References

Near-level creatures - edit
Level 21 Level 22 Level 23 Level 24 Level 25
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